Excellent Map
#1 posted by czg on 2004/12/28 16:15:28
Play asap! Looks old but gameplay is solid.
Yeah
#2 posted by Vondur on 2004/12/28 16:20:02
fucking amazing!
design - oldskool id quality
gameplay - loads of nice tricks and funneh gameplay setups
item balance - quite ok, had bad health in the middle but everything went smoothly in the end
ankh, you rock! keep 'em coming! :)
oh and here's the demo of my FIRST run, enjoy!
http://vondur.net/files/vondur_coma.dz (1,2mb dzipped)
Well
#3 posted by Zwiffle on 2004/12/28 17:07:35
I don't really share the opinions of czg and vondur. It's ok. Doesn't look all that amazing imo, but it's adequate. Varied lighting, some rooms are super bright and some are pitch dark. The gameplay's not all that fun, but it 's adequate. I got stuck after the silver key. I didn't know what to do, so I quit, so I'm judging up to that part. It's OK, solid first map, but nothing spectacular imo.
OK
#4 posted by Spirit on 2004/12/28 17:43:05
I enjoyed playing it. All-in-one Zwiffle said everything I could mention here. I finished the map without any problems:)
-added to http://www.quakeblog.de.vu
Well
#5 posted by PuLSaR on 2004/12/28 17:48:53
It took me a lot of time to pass it thru because of 2 things: almost all the time I had <50 health and died many times, consiquently had to load again and again, also there were some places where I had no idea where to go. But I finished it!
Design is good for the first map (crusified zombie near the silver key was my favorite bit). Nice oldskool theme. Gameplay is interesting in places but not everywhere. And the size... really impressive for the first map.
Keep on mapping, you'll give us some really good q1sp maps if you learn more about design and gameplay.
.
#6 posted by GibFest on 2004/12/28 18:51:48
I like the old school look and the gameplay looks pretty nice, althogh I haven't played it, it was fun watching vondur do it.
Wow
#7 posted by nitin on 2004/12/28 21:31:01
for a first map, there is some very nice and varied ideas going on here. I liked the gameplay a lot, tough but not unbeatable. I found plenty of health lying around on medium. ammo was just right.
Looks wise, it's ok, squarish designs and lighting could use more work. Texturing was good though and the size of some areas was very impressive. SOme nice details too, like the broken tele and the crucified silver key zombie.
Keep it up, build on your design skills and there will be some truly great stuff.
.
#8 posted by necros on 2004/12/28 23:35:13
didn't you already release a map? one with a big anhk filled with lava on the floor or something? O_o
Hehe...
#9 posted by distrans on 2004/12/29 00:44:31
...J P Lambert gonna hit yo up side the head for that one necros.
Hehe
#10 posted by necros on 2004/12/29 02:17:42
my mind is falling apart behind my eye.
Yeah!
#11 posted by Ankh on 2004/12/29 04:56:40
I�m really happy that you generally liked the map. It was a pleasure for me to see Vondur work thru it. In fact it was the first time I saw somebody play the level. If someone has recorded a demo on hard please send it to me or post it here.
Some background
The whole layout and all rooms were built some 4-5 years ago. That�s the reason for the oldskool look and squarish design. Then I have reached the compiler limits and abandoned the work. Early this year I wanted to check what is going on in the Quake world and was sooo surprised. I discovered all the great maps packed with tons of monsters, and also the speedrun demos. Then I decided to finish my work. I have added much more monsters and ammo, changed the brushwork here and there, and I have interconnected as many rooms as possible.
I agree, the layout and design is not as good as it should be, I tried to compensate this thru gameplay.
Easy skill is meant for newbie players, most of the �interesting� monsters are removed so it can be really boring for an experienced player. Maybe speedrunners will use this skill.
I think hard skill is survivable at first try, but needs careful approach. I really would like to see a demo of such run.
Ha
#12 posted by Vondur on 2004/12/29 05:13:47
good to realise that the map didn't end up the trash bin, but was polished and released instead.
you rock, ankh!
Oldskool Indeed
#13 posted by aguirRe on 2004/12/29 11:01:42
Good gameplay and ammo/health balance. Textures were OK but with weird scaling on some faces. Lighting had way too much contrast and no oversampling.
Gameflow was sometimes unclear but functional. Some areas and combats felt very haphazard. Nice touch with the broken teleporter.
Overall a solid first release with good gameplay.
Ankh: What kind of technical limitations did you exceed before?
Possible Problem With File Download
#14 posted by Ankh on 2004/12/29 11:02:27
It is possible that there will be problems with file download from the specified link. If this happens could someone host the map for me? Thanks.
AguirRe
#15 posted by Ankh on 2004/12/29 11:14:14
I don't remember it very well. I was building the map in pieces and tested them separately because my computer was so slow during compiling. After adding another piece of the level (it was the underground chamber with slime) I encountered a crash whilst compiling the bsp (as far as I can remember). There was a problem with to many entities. I think the problem was because of the compiling tools.
What do you mean with no oversampling?
Sure Thing
#16 posted by GibFest on 2004/12/29 12:30:29
Ankh
#17 posted by aguirRe on 2004/12/29 13:36:42
By no oversampling I meant that you didn't use any of the -extra or -extra4 Light options, which is normally used for release builds. This usually improves lighting pretty much and with the -gate 1 option (which you already used), it would only have taken a few minutes.
I can only assume that the fullvis took quite a while on this map ...
AguirRe - How Could I Forget About This
#18 posted by Ankh on 2004/12/29 14:56:09
I have used the wrong bat file - without the extra option. Such a mess. Now it's too late, i guess, since the map is already released. Would it be problematic to play already recorded demos on map recompiled with the extra4 option? I could swap the files.
Vis didn't take too long - only 18 minutes on Celeron 1200MHz - I think it is becouse there aren't many interconnections between the areas.
Gib - thanks for cooperation
Don't Worry
#19 posted by aguirRe on 2004/12/29 15:34:57
This map doesn't have so many clear shadow contours (and it's also very dark), so I don't think it's that detrimental. I'm no expert on demos, but I don't think that the light data should make any difference.
Ankh
#20 posted by PuLSaR on 2004/12/29 16:08:59
Would it be problematic to play already recorded demos on map recompiled with the extra4 option?
No, it wouldn't be at all. Demos will still play as usual even if you rename another map into yours.
I Have Replaced The Files
#21 posted by Ankh on 2004/12/30 03:23:42
I have rocompiled light with extra4 option and tested the oversampled version on vondurs demo - everything seems to work. I have replaced the files. The link didn't change.
Now I need help from Gib ;) - could you also replace the files?
Sorry for the confusion.
So
#22 posted by nitin on 2004/12/30 03:55:24
does it look better?
Good Question
#23 posted by Ankh on 2004/12/30 05:05:33
There is not much difference. If you have downloaded the first version you can stay with that.
:(
#24 posted by Trinca on 2004/12/30 05:07:17
* Play infomation *
Single player : Yes
Co-op : Yes, but was not tested
Deathmatch : Yes
Deathmatch ? dont work!!! :(
Trinca - You Are Right
#25 posted by Ankh on 2004/12/30 05:14:10
Wrong information in txt file.
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