#24968 posted by
skacky on 2014/12/04 17:24:37
I teamed up with MFX and we broke the universe.
#Q1RetroJam2 Released
#24969 posted by
sock on 2014/12/05 00:09:25
#24970 posted by
Spirit on 2014/12/05 13:43:38
Someone should write a complexity/detail detector what slices a map into cubes and counts vertices in each.
Anyone Wanna Make An Engine That Supports FSAA Then?
#24971 posted by
RickyT33 on 2014/12/05 16:20:24
The only engine to ever give me the option was Darkplaces. Why can't I select anti aliasing from the video options menu in ANY engine? What is with that? Do I really have to force it on through my Catalyst Control Center?
QuakeSpasm supports FSAA as a console argument as of 0.90.
What Do I Type? Why Isn't It In The Menu?
#24973 posted by
RickyT33 on 2014/12/05 16:30:38
cheers for the info btw :)
Yeah
#24974 posted by
ericw on 2014/12/05 20:55:03
You can add -fsaa 8 (or whatever value) to the command line, or set the vid_fsaa cvar, and restart the engine.
I tried putting it in the menu, there were some bugs making the menu setting unreliable, so for now it requires a restart.
Oh That's Cool
#24975 posted by
RickyT33 on 2014/12/05 21:07:34
I'll have to check out the latest on QuakeSpasm :D
So
#24976 posted by
Zwiffle on 2014/12/06 18:49:30
Any jams going on this weekend?
Yeah There Is.
#24977 posted by
Shambler on 2014/12/06 19:05:34
Theme is "cyclopean". Deadline is Monday night to give extra finishing tweaks if needed. Go map.
Is Cyclopean Trouser Snake Ok?
#24978 posted by
ijed on 2014/12/07 02:50:41
Nice And Oppressive Looking
#24981 posted by
ericw on 2014/12/08 01:25:25
#24984 posted by
necros on 2014/12/09 01:55:00
not a ziggurat exactly, but damn cool nonetheless.
Red
#24985 posted by
JPL on 2014/12/10 20:14:17
.. it is red...
... but fucking looking good !
#24986 posted by
Spirit on 2014/12/11 12:08:00
Romero is posting a lot of unseen Doom things at
https://twitter.com/romero
Romero
#24987 posted by
starbuck on 2014/12/11 15:56:26
wow, quite a treasure trove of assets! Would love to see a quake version of this
Stats By Sock
#24988 posted by Pekka on 2014/12/11 16:41:04
@SimsOCallaghan tweeted a useful table of Quake weapon statistics.
https://twitter.com/SimsOCallaghan/status/542691212222685185
Fuck Yeah.
#24989 posted by
Shambler on 2014/12/11 19:45:01
Top quality nerdage there :)
(distant Dog Barking)
#24991 posted by
RickyT33 on 2014/12/15 19:35:10
*sound of wind blowing trees*
Faint clicking of mfx in the very far distance....
Inside3d
#24992 posted by lth on 2014/12/17 10:38:56
Would one of the i3d lurkers please kick FrikaC's ass to re-enable my account on the i3d forums? (Any of lth, lth_, or _lth_ ... )
Ta.
BTW Hello.