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Posted by SleepwalkR on 2013/03/01 18:37:12 |
Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. TrenchBroom is a modern cross-platform level editor for Quake.
Features
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting
- Manipulation of multiple vertices at once (great for trisoup editing)
- Smart clip tool
- Move, rotate and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Automatic backup
- Support for .def and .fdg files, mods and multiple wad files
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Mac OS X and Linux supported)
Check out a video of TrenchBroom in action here.
You can download the editor here.
If you would like to give feedback, please do that in this thread. If you find a bug or have a feature suggestion, please submit them at the issue tracker.
If you are wondering where the Linux binaries are then sorry, but currently there are none. The Linux version has a few problems which I could not fix before this release. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.
Finally, I would like to thank necros for all his work over the past year. Without his tireless efforts, TrenchBroom would simply not exist. Or it would suck.
Alright, enough of this. Have fun with the editor!
Update: 2.1 here:
https://github.com/kduske/TrenchBroom/releases/tag/v2.1.0-RC1
Features "cool shit". |
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Madfox
#2464 posted by Mugwump on 2016/12/30 03:48:22
Try the build I mentioned in post #2460, it works fine on my XP SP3. Go to the link provided in the first post, click Download, then Windows, and scroll down the page to find it: oddly, the page displays the 1.16 builds first. As for the missing dll, I bet it's because you need to install the Microsoft Visual C++ 2010 redistributable package (it's a requirement mentioned on the download page).
Rogue One
#2465 posted by Kinn on 2016/12/30 03:55:58
Welp. That was definitely a thing. I found the goody characters rather boring and undeveloped and impossible to give a shit about. Rather charmless. New baddy Krennic chap was good though. However I liked the film overall - a lot actually - because once it gets going, the action is balls-to-the-wall amazeballs and super-ultra-Star-Warsy. I guess that makes me part of the problem. :/
MINOR SPOILER BELOW THIS LINE!!!!
==================================
A certain key human character from the OT is resurrected via CGI...it's pretty awesome that the character is there and has a surprisingly amount of screentime, but the fact that the CG is definitely not perfect just makes it really weird.
Oh FFS
#2466 posted by Kinn on 2016/12/30 03:57:35
That was obviously meant for the film thread. I have had a few pints...
Thx Kinn
#2467 posted by mfx on 2016/12/30 04:09:09
the warning and stuff, idk... Im spoiled hard right now..
#2468 posted by ericw on 2016/12/30 04:51:43
TB2 switched visual studio versions recently so you need to install Visual C++ Redistributable for Visual Studio 2015
@Madfox, once you install that, build 0e1a90a (the one I linked a few days ago) should work on XP.
Good To Know, Thanks Eric.
#2469 posted by Mugwump on 2016/12/30 05:20:16
Yes!
#2470 posted by madfox on 2016/12/30 06:06:15
That did the trick.
Hey thanks for this editor, Sleepwlkr & ericw!
And all that helped of course.
I was just accostumed to Radiant, but it has that dark view.
Windows XP
will work, but I will not go to great lengths to keep it that way.
Fair Enough
#2472 posted by Mugwump on 2016/12/30 14:22:31
I still need to upgrade to 7 anyway, it's only a matter of time.
XP
#2473 posted by ebi on 2016/12/30 16:52:58
Funny these comments have been happening recently. I came here to say that Trenchbroom 2 does not work correctly on my Windows XP laptop. It doesn't render textures.
Ebi
#2474 posted by Mugwump on 2016/12/30 18:04:01
Have you installed the Visual C++ requirement as stated above?
Ebi
That can have many reasons. First off, are you sure that it actually finds the textures? You can check out the console to find out if TB has problems locating the textures.
Visual C++ 2015
#2476 posted by Mugwump on 2017/01/11 08:50:58
Doin' It Wrong
#2477 posted by PRITCHARD on 2017/01/13 07:34:02
Can you spot what's wrong in this picture?
http://i.imgur.com/5CO29uS.png
(Hint: my compiled map and .lit aren't being copied)
Is this a bug, or is there something wrong with my "Copy Files" actions? I can't tell.
Hmm
Isn't it MODS and not MOD? But either way, there should be an error message. Please submit an issue.
TrenchBroom 2.0.0 Release Candidate 1
Just in time for your weekend mappery: https://github.com/kduske/TrenchBroom/releases/tag/v2.0.0-RC1
Big thanks to all involved, particularly ericw.
#2480 posted by PRITCHARD on 2017/01/13 09:25:57
It is MODS and not MOD, and after I typed that in it worked.
The documentation for TB seems a little spotty - http://i.imgur.com/xDKUFpk.png I simply copy-pasted the lines from here into the editor to get the results I did. Notice the correct "MODS" in the table above, though.
If someone (perhaps me) were to go through the docs and try and proof read them, would that be appreciated? I might give it a shot.
That Would Be Greatly Appreciated
In fact, that would make me very happy! You can create issues on github for errata in the manual btw. Please create one for this, too.
#2482 posted by PRITCHARD on 2017/01/13 11:18:42
How was the documentation originally written? I'm guessing it wasn't just written in HTML.
No, It's Markdown
With pandoc enhancements. If you wish to edit the docs and submit pull requests, we should chat so that we can set up the toolchain.
#2484 posted by PRITCHARD on 2017/01/13 11:26:05
Alright, shoot me an email or hit me up on IRC. I've been meaning to learn how to get around Github better so it'd be nice to get the chance to educate myself.
Awesome
#2485 posted by mjb on 2017/01/13 11:42:02
Thanks SleepwalkR!
#2486 posted by ranhcase on 2017/01/16 01:40:51
i'm having a huge problem with Trenchbroom (2.0.0 RC1)
my compilating and launching profiling aren't being saved, i can set them, and use them, but if i close the program, and open it again, they are gone.
also, i'm having one more related issue, there is this old compiling profile that i wan't to delete, but i can't, it crashes trenchbroom instantly.
#2487 posted by muk on 2017/01/16 01:51:35
sadly its a known issue: https://github.com/kduske/TrenchBroom/issues/1640
I THIIIIINK you could get them to save by opening a previous version of Trenchbroom, creating them in there and then they SHOULD transfer to the new version as well.
same for deleting the unneeded one.
@mukor
#2488 posted by ranhcase on 2017/01/16 02:03:30
okay thanks
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