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All the artists? Making environment and prop artists use Maya is just ... mean. 
Yeah 
For animation it makes sense, at least. 
Oh Lawd 
Finally taking the time to go trough all of the maps released in the past few months. You people are insane. 
 
I model in maya, but whenever I've tried max I have the same feeling of not being able to find the button. Maya feels far more organized to me.

What am I missing? 
Nothing 
Both are ok, it's just hard to switch from one to the other.
Maya is a bit friendlier to more technical artists, while Max's modeling tools are a bit more complete.
I prefer Maya now, but I've customized it quite a bit, in some aspects I've made it feel more like Max even. 
Horses For Courses 
 
 
Both seem quite convoluted in the UI department to me.
They should hire sleepwalkr C: 
 
"What am I missing? "

Muscle memory. :) Seriously, all apps do about the same stuff it's just in different locations.

I'm a MODO guy, myself... 
+1 For Modo 
 
Bad Brushwork 
Awesome Solution 
 
UE4 Whitebox Challenge Poll 
Time has passed and you can now vote on your favorite submission. Even if you don't want to vote, be sure to check out the amazing results here
HEY SPIRIT 
get rekt! 
:) 
 
 
TFW you compile something and the compiler decides it needs to check out 806 files, even though it only modifies 3 of them, and then goes ahead and checks them out one at a time, each operation taking a second, the actual compile takes 15 seconds. 
 
is that feeling 'so bored you go post on func' 
I Was Going To Put It On Facebook First. 
But then I realized I'd get about zero likes so it might as well go here. 
Func_Msgboard � Where The Unlikeable Posts Go. 
 
Does The Love Ewe Count? 
 
It's So True 
also, sounds like a pretty shit toolchain 
GGGGGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLL 
 
Dafuq Happened? 
Was Germany's locker room freshly painted or what? 
Dm1m1 
Hello, I've just replayed this map

https://www.quaddicted.com/reviews/dm1m1.html

and all it is really missing is an exit trigger that leads into dm1m2. I see that the lunar maps have exit triggers added, can somebody make an exit trigger for this map? 
Quake II On Old Hardware 
I found this channel via the Youtube related videos list completely by chance. Someone else might enjoy it too.

Douglas Little is developing a port of Quake II for Atari Falcon030. It's a bit of a challenge, as it is a computer from the early 90s with a 16MHz CPU. He is making some nice progress nevertheless.

He has also written a port of Doom for the same hardware. There are videos from it on the channel too.

http://www.youtube.com/user/doug694/videos

http://en.wikipedia.org/wiki/Atari_Falcon 
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