#24829 posted by
JneeraZ on 2014/09/29 14:11:59
All the artists? Making environment and prop artists use Maya is just ... mean.

Yeah
#24830 posted by
ijed on 2014/09/29 14:22:18
For animation it makes sense, at least.

Oh Lawd
#24831 posted by Spiney on 2014/09/29 14:49:51
Finally taking the time to go trough all of the maps released in the past few months. You people are insane.
#24832 posted by
Lunaran on 2014/09/29 23:34:01
I model in maya, but whenever I've tried max I have the same feeling of not being able to find the button. Maya feels far more organized to me.
What am I missing?

Nothing
#24833 posted by
bal on 2014/09/30 07:43:47
Both are ok, it's just hard to switch from one to the other.
Maya is a bit friendlier to more technical artists, while Max's modeling tools are a bit more complete.
I prefer Maya now, but I've customized it quite a bit, in some aspects I've made it feel more like Max even.
#24835 posted by Spiney on 2014/09/30 13:18:53
Both seem quite convoluted in the UI department to me.
They should hire sleepwalkr C:
#24836 posted by
JneeraZ on 2014/09/30 13:34:58
"What am I missing? "
Muscle memory. :) Seriously, all apps do about the same stuff it's just in different locations.
I'm a MODO guy, myself...

UE4 Whitebox Challenge Poll
Time has passed and you can now vote on your favorite submission. Even if you don't want to vote, be sure to check out the amazing results
here.
#24843 posted by
czg on 2014/10/09 21:23:25
TFW you compile something and the compiler decides it needs to check out 806 files, even though it only modifies 3 of them, and then goes ahead and checks them out one at a time, each operation taking a second, the actual compile takes 15 seconds.
#24844 posted by
Lunaran on 2014/10/10 20:57:24
is that feeling 'so bored you go post on func'

I Was Going To Put It On Facebook First.
#24845 posted by
czg on 2014/10/11 01:34:00
But then I realized I'd get about zero likes so it might as well go here.

Func_Msgboard � Where The Unlikeable Posts Go.
#24846 posted by
czg on 2014/10/11 01:34:52

It's So True
#24848 posted by
Lunaran on 2014/10/11 05:03:56
also, sounds like a pretty shit toolchain

GGGGGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLL

Dafuq Happened?
Was Germany's locker room freshly painted or what?

Dm1m1
#24851 posted by Yhe1 on 2014/10/12 10:07:30
Hello, I've just replayed this map
https://www.quaddicted.com/reviews/dm1m1.html
and all it is really missing is an exit trigger that leads into dm1m2. I see that the lunar maps have exit triggers added, can somebody make an exit trigger for this map?

Quake II On Old Hardware
#24852 posted by Pekka on 2014/10/13 19:42:53
I found this channel via the Youtube related videos list completely by chance. Someone else might enjoy it too.
Douglas Little is developing a port of Quake II for Atari Falcon030. It's a bit of a challenge, as it is a computer from the early 90s with a 16MHz CPU. He is making some nice progress nevertheless.
He has also written a port of Doom for the same hardware. There are videos from it on the channel too.
http://www.youtube.com/user/doug694/videos
http://en.wikipedia.org/wiki/Atari_Falcon