#24827 posted by
starbuck on 2014/09/29 10:53:21
The artists have now forgotten how to use Max, but still haven't been able to learn the Maya interface to the same proficiency they had.
Awesome. Best of both worlds!
Yep
#24828 posted by
ijed on 2014/09/29 14:00:58
Whoever sold that handful of magic beans (A collection of supposedly professional softwares no developer in their right mind would choose by option) must be pretty happy with themselves.
#24829 posted by
JneeraZ on 2014/09/29 14:11:59
All the artists? Making environment and prop artists use Maya is just ... mean.
Yeah
#24830 posted by
ijed on 2014/09/29 14:22:18
For animation it makes sense, at least.
Oh Lawd
#24831 posted by Spiney on 2014/09/29 14:49:51
Finally taking the time to go trough all of the maps released in the past few months. You people are insane.
#24832 posted by
Lunaran on 2014/09/29 23:34:01
I model in maya, but whenever I've tried max I have the same feeling of not being able to find the button. Maya feels far more organized to me.
What am I missing?
Nothing
#24833 posted by
bal on 2014/09/30 07:43:47
Both are ok, it's just hard to switch from one to the other.
Maya is a bit friendlier to more technical artists, while Max's modeling tools are a bit more complete.
I prefer Maya now, but I've customized it quite a bit, in some aspects I've made it feel more like Max even.
#24835 posted by Spiney on 2014/09/30 13:18:53
Both seem quite convoluted in the UI department to me.
They should hire sleepwalkr C:
#24836 posted by
JneeraZ on 2014/09/30 13:34:58
"What am I missing? "
Muscle memory. :) Seriously, all apps do about the same stuff it's just in different locations.
I'm a MODO guy, myself...
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#24843 posted by
czg on 2014/10/09 21:23:25
TFW you compile something and the compiler decides it needs to check out 806 files, even though it only modifies 3 of them, and then goes ahead and checks them out one at a time, each operation taking a second, the actual compile takes 15 seconds.
#24844 posted by
Lunaran on 2014/10/10 20:57:24
is that feeling 'so bored you go post on func'
I Was Going To Put It On Facebook First.
#24845 posted by
czg on 2014/10/11 01:34:00
But then I realized I'd get about zero likes so it might as well go here.
Func_Msgboard � Where The Unlikeable Posts Go.
#24846 posted by
czg on 2014/10/11 01:34:52
It's So True
#24848 posted by
Lunaran on 2014/10/11 05:03:56
also, sounds like a pretty shit toolchain
GGGGGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLL
Dafuq Happened?
Was Germany's locker room freshly painted or what?
Dm1m1
#24851 posted by Yhe1 on 2014/10/12 10:07:30
Hello, I've just replayed this map
https://www.quaddicted.com/reviews/dm1m1.html
and all it is really missing is an exit trigger that leads into dm1m2. I see that the lunar maps have exit triggers added, can somebody make an exit trigger for this map?