Yeah
As ericw told me on #tf, it's probably for the best to keep the jam themes as expansions of existing map packs. Like how jam 1 was an expansion of Honey.
Is there a chance for a new spy map, then??
Nitin
That would be cool, too. I could imagine an rtGnosis jam. But other than that texture set the amount of Unreal wads is pretty unremarkable.
Is There A Chance For A New Spy Map, Then??
#24804 posted by spy on 2014/09/25 17:54:54
actually, there's a chance ofcoarse
but never know whence
i'm trying to seduce someone to finish teh czg maps and no1 is involved
i'm too drunk permanently to mapping properly
I've Been Playing A Lot Of
#24805 posted by spy on 2014/09/25 18:04:55
thiefG/thief TMA recently, and some ideas had grown in me, about remake of e4m8, the 'nameless city'
Day Of The Lords
#24806 posted by Preach on 2014/09/25 19:19:09
^^map pack theme suggestion, not seen those textures used often...
Also
The Living End, and the coag3 start map.
How About
#24808 posted by Tronyn on 2014/09/25 19:55:23
Jam3 Theme: "The Living End & Elder World Waystation"! I might even map for that.
The Living Zerend.bsp & Elder World Bunker
Zerst�rer In Name Only
With 10 entries named "True Love Waits".
Elder World
#24811 posted by nitin on 2014/09/26 01:18:55
also sounds open enough and yet evoking a specific theme/feel.
Re Unreal, I thought over the years most the textures had been converted?
Zerstorer
#24812 posted by RickyT33 on 2014/09/26 13:49:57
Zerstorer
#24813 posted by anonymous user on 2014/09/26 13:53:48
OZ.
OZ.
#24814 posted by mfx on 2014/09/26 14:47:29
I Want The Func Logo Tatoo..uhhuu...ed Above My One Tiny Penis
#24815 posted by anonymous user on 2014/09/27 04:00:02
with blood and such, dwelling from the scrotum..
But one tiny penis.
One Tiny Penis.
Nitin
#24816 posted by Cocerello on 2014/09/27 12:16:26
Unreal, I thought over the years most the textures had been converted?
As far as i know there is only two texture sets from Unreal on wads for Quake1 (Skycity and Nalicast), with 448 textures counting both of them.
That Unreal 1 Rock Texture
#24817 posted by DaZ on 2014/09/27 14:15:53
Is still the greatest rock texture ever created. You know the one I'm talking about!
Dat Txture
#24818 posted by ijed on 2014/09/27 15:09:03
Look What I Found In My Wads Folder
#24819 posted by grahf on 2014/09/28 02:18:09
Should I upload these somewhere? It seems I thought that these textures would be better served in Q1 at half size. I probably used TexMex for the conversion, but I have fullsize TGAs of GenIn, GenFX, and NaliCast too, which had most of the good quakeish medieval stuff.
ut_skycity_full.wad
UT-Ancient_half.wad
UT-city_half.wad
UT-GenEarth_half.wad
UT-GenIn_half.wad
UT-GenTerra_half.wad
UT-Indus3_half.wad
UT-Indus4_half.wad
UT-Indus5_half.wad
UT-Metalmys_half.wad
UT-NaliCast_half.wad
UT-ShaneChurch_half.wad
UT-Slums_half.wad
UT-UT_half.wad
UT-UTbase1_half.wad
UT-UTcrypt_half.wad
wot_ForsakenT.wad
wot_jamesT.wad
wot_matthiasT.wad
wot_natureT.wad
wot_ScottT.wad
wot_TheWays.wad
wot_WarrenT.wad
wot_whitecloak.wad
wot_worldT.wad
Also, hi everybody, it has been a while. :)
#24820 posted by quaketree on 2014/09/28 03:02:21
Qaddicted has an entire FTP section dedicated to wads.
https://www.quaddicted.com/files/wads/
Spirit runs it so you might want to email him (I have no idea how to otherwise get stuff into the wads section.
You can get his email address at:
https://www.quaddicted.com/quaddicted.com/spirit
I hope that that helps.
#24821 posted by JneeraZ on 2014/09/28 11:40:11
"wot_WarrenT.wad"
Hahaha ... I ... sweet.
#24822 posted by Spirit on 2014/09/28 11:58:24
grahf, I would rather have you finish THAT MAP but sent them in!
#24823 posted by JneeraZ on 2014/09/28 12:30:12
"Should I upload these somewhere?"
YES.
Decisions Decisions
#24824 posted by ijed on 2014/09/28 23:43:52
I want trees.
1. Pirate 3dsMax
2. Use the small fugly Zer tree
3. Suffer the foul mayaesque Blender interface
4. Do them from the office
5. Model that shit up in Trenchbroom like a man
I think I'll go with 5 so that they receive proper light and cast shadows.
Time to put on some more coffee.
If The Blender Interface Was Anything Like Maya
#24825 posted by rebb on 2014/09/29 00:21:21
It wouldn't be foul. 8)
I Hate Maya
#24826 posted by ijed on 2014/09/29 02:28:56
It always takes me ten minutes to find the button I need.
We had a mandated switch over to Maya in the office (from Max) and it's impacted all our dev time across the board and continues to do so over two years later.
The artists have now forgotten how to use Max, but still haven't been able to learn the Maya interface to the same proficiency they had.
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