To Those Who Have Had Experiences With Radiant Throughout History
#24790 posted by czg on 2014/09/23 20:51:32
Does it have or has it at some point had a bug where if you select multiple objects and rotate them, the positions of the objects rotate one way while the actual objects rotate the other way?
Errr.
#24791 posted by Shambler on 2014/09/23 22:21:24
Is that the Jam3 theme then??
#24792 posted by Lunaran on 2014/09/24 02:46:15
does objects = brushwork or entities? what version of radiant? is this the 90 degree snap rotate button or free rotation?
#24793 posted by czg on 2014/09/24 09:07:07
Entities. Any incarnation of radiant throughout its history, from QuakeEd to idStudio. Any form of rotation, though it is most obvious in free rotate.
I'm asking because I've been working with idStudio for three years now and this bug has been there and nobody wants to fix it, and I'm wondering how far back it has been lurking in the codebase.
It would be "hilarious" if this was something that has been there since Q3 days or something and nobody's fixed it because id have just ignored that functionality.
#24794 posted by Lunaran on 2014/09/24 19:10:11
When you describe free rotating entities I automatically think "don't do that," so maybe I learned that because of this bug years and years ago myself, and have since remembered only the lesson and not the cause.
Doom3's builtin radiant let you rotate individual entities, I think, but only Doom3 introduced having the whole transformation matrix for an entity in a keyvalue rather than silly old quake _mangles, and free rotate is the only way to create that keyvalue since you'd be silly to try and type one in. That's probably where the bug was introduced, if I had to guess.
I Frapsed It
#24795 posted by czg on 2014/09/24 21:14:18
http://youtu.be/qMEJLh-6fOA
This is what happens and I hate it.
Bad framerate because of fraps.
Disappointed it seems to be a relatively recent bug then.
#24796 posted by - on 2014/09/24 21:18:29
Well, if you hate it, then don't do that.
Oh Ok.
#24797 posted by czg on 2014/09/24 22:54:24
It'd The Radiant Way
#24798 posted by Lunaran on 2014/09/25 00:30:57
yeah, czg, never seen that. :(
it's pretty tho!
Jam 3 Idea?
#24799 posted by quakis on 2014/09/25 03:58:35
Combining two contrasting map themes together & perhaps the gameplay centres around this combination?
ex; Runic & Nature / Idbase & Medieval / Egyptian & Snow
Perhaps too broad for a Jam though?
[/goesbacktolurking]
Jam 3
#24800 posted by spy on 2014/09/25 17:04:22
i agree with truepurple, zer is da theme
why not? we've got the zer itself, i dont't like the half of the maps though, we've got an additional pak(negke/drew) and thats all folks
definitely zer
Or
#24801 posted by spy on 2014/09/25 17:05:24
tribute to Trinca
Yeah
As ericw told me on #tf, it's probably for the best to keep the jam themes as expansions of existing map packs. Like how jam 1 was an expansion of Honey.
Is there a chance for a new spy map, then??
Nitin
That would be cool, too. I could imagine an rtGnosis jam. But other than that texture set the amount of Unreal wads is pretty unremarkable.
Is There A Chance For A New Spy Map, Then??
#24804 posted by spy on 2014/09/25 17:54:54
actually, there's a chance ofcoarse
but never know whence
i'm trying to seduce someone to finish teh czg maps and no1 is involved
i'm too drunk permanently to mapping properly
I've Been Playing A Lot Of
#24805 posted by spy on 2014/09/25 18:04:55
thiefG/thief TMA recently, and some ideas had grown in me, about remake of e4m8, the 'nameless city'
Day Of The Lords
#24806 posted by Preach on 2014/09/25 19:19:09
^^map pack theme suggestion, not seen those textures used often...
Also
The Living End, and the coag3 start map.
How About
#24808 posted by Tronyn on 2014/09/25 19:55:23
Jam3 Theme: "The Living End & Elder World Waystation"! I might even map for that.
The Living Zerend.bsp & Elder World Bunker
Zerst�rer In Name Only
With 10 entries named "True Love Waits".
Elder World
#24811 posted by nitin on 2014/09/26 01:18:55
also sounds open enough and yet evoking a specific theme/feel.
Re Unreal, I thought over the years most the textures had been converted?
Zerstorer
#24812 posted by RickyT33 on 2014/09/26 13:49:57
Zerstorer
#24813 posted by anonymous user on 2014/09/26 13:53:48
OZ.
OZ.
#24814 posted by mfx on 2014/09/26 14:47:29
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