Ugh
#24777 posted by - on 2014/09/22 00:13:51
that such a bad picture of me too :|
#24778 posted by necros on 2014/09/22 00:14:30
oic, it's inside the release zip...
Also
#24779 posted by - on 2014/09/22 00:15:17
why the fuck is it apsp3?
Why Not Just Textures?
#24780 posted by ijed on 2014/09/22 00:56:31
ikwhite/ikblue worked fine.
#24781 posted by necros on 2014/09/22 01:19:18
line 37 in lieutenant.qc:
launch_spike (org, normalize((self.enemy.origin - (self.enemy.velocity * 0.4)) - self.origin));
launch_spike expects a normalized direction (it directly uses that vector to multiple by speed to create the velocity of the new projectile.
Ikwhite And Ikblue
Were texture and architecture themes.
How About An 'Unreal' Theme For Th Emap Jam
#24783 posted by nitin on 2014/09/22 01:45:38
could mean many things yet seems (at least to me) to also evoke a particular style (big outdoor areas with vistas, exploratory non-linear maps).
Necros
#24784 posted by Yhe1 on 2014/09/22 03:24:18
Hi Necros, I am sorry, I don't know qc, is that the problem and must the qc be recompiled to fix the issue?
#24785 posted by necros on 2014/09/22 03:54:14
Yes, it is a qc problem. It was probably a last minute change and he didn't check.
#24786 posted by Yhe1 on 2014/09/22 04:29:20
Well, how much work is it to try to fix this issue. Would like to try myself but I do not have any experience
#24787 posted by necros on 2014/09/22 04:50:26
#24788 posted by Yhe1 on 2014/09/22 04:58:52
Thanks, this should be uploaded on to quaketasic
#24789 posted by - on 2014/09/23 05:21:08
I've made some recommendations on the Steam group, I think many of us are officers in the group, so you can edit or add some if you want.
http://store.steampowered.com/curator/70334/?appid=2310
To Those Who Have Had Experiences With Radiant Throughout History
#24790 posted by czg on 2014/09/23 20:51:32
Does it have or has it at some point had a bug where if you select multiple objects and rotate them, the positions of the objects rotate one way while the actual objects rotate the other way?
Errr.
#24791 posted by Shambler on 2014/09/23 22:21:24
Is that the Jam3 theme then??
#24792 posted by Lunaran on 2014/09/24 02:46:15
does objects = brushwork or entities? what version of radiant? is this the 90 degree snap rotate button or free rotation?
#24793 posted by czg on 2014/09/24 09:07:07
Entities. Any incarnation of radiant throughout its history, from QuakeEd to idStudio. Any form of rotation, though it is most obvious in free rotate.
I'm asking because I've been working with idStudio for three years now and this bug has been there and nobody wants to fix it, and I'm wondering how far back it has been lurking in the codebase.
It would be "hilarious" if this was something that has been there since Q3 days or something and nobody's fixed it because id have just ignored that functionality.
#24794 posted by Lunaran on 2014/09/24 19:10:11
When you describe free rotating entities I automatically think "don't do that," so maybe I learned that because of this bug years and years ago myself, and have since remembered only the lesson and not the cause.
Doom3's builtin radiant let you rotate individual entities, I think, but only Doom3 introduced having the whole transformation matrix for an entity in a keyvalue rather than silly old quake _mangles, and free rotate is the only way to create that keyvalue since you'd be silly to try and type one in. That's probably where the bug was introduced, if I had to guess.
I Frapsed It
#24795 posted by czg on 2014/09/24 21:14:18
http://youtu.be/qMEJLh-6fOA
This is what happens and I hate it.
Bad framerate because of fraps.
Disappointed it seems to be a relatively recent bug then.
#24796 posted by - on 2014/09/24 21:18:29
Well, if you hate it, then don't do that.
Oh Ok.
#24797 posted by czg on 2014/09/24 22:54:24
It'd The Radiant Way
#24798 posted by Lunaran on 2014/09/25 00:30:57
yeah, czg, never seen that. :(
it's pretty tho!
Jam 3 Idea?
#24799 posted by quakis on 2014/09/25 03:58:35
Combining two contrasting map themes together & perhaps the gameplay centres around this combination?
ex; Runic & Nature / Idbase & Medieval / Egyptian & Snow
Perhaps too broad for a Jam though?
[/goesbacktolurking]
Jam 3
#24800 posted by spy on 2014/09/25 17:04:22
i agree with truepurple, zer is da theme
why not? we've got the zer itself, i dont't like the half of the maps though, we've got an additional pak(negke/drew) and thats all folks
definitely zer
Or
#24801 posted by spy on 2014/09/25 17:05:24
tribute to Trinca
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