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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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Survival horror sells badly? Ok, I'll bear that in mind. As corporate bullshit speak.

contrived nature . . . sounds like a post from func.

When I see the title of this thread I always wonder who posted it.

Let's hope Rage is everything it's cracked up to be. 
Heh 
seems a lot of people forget that Doom 3 was four years ago. Four years is plenty of time for a game development team to shift their design philosophy or publically acknowledge the weaknesses in their previous games. Happens all the time. 
Uuhh 
actually i said that without reading the article. So yeah, it seems they just deciding to can "Darkness" one afternoon. Cool.

i would've been pissed if the game i was working on was summarily dismissed because the company owners one day finally figured out it actually sucks.

Actually, having a game canned because it sucks is a million times better than having your game canned because of other reasons. 
Yeah 
It's often even better than having it not canned despite the general suckiness... -___- 
When 
The suckiness qouta breaches a predetermined threshold that means your team leaders are fucktards. 
Who 
'Announces' a prototype anyway? 
Less 
Coffee needed. 
Doom 4 
http://www.shacknews.com/featuredarticle.x?id=956

2 day-old news now, but it's essentially confirmation from Carmack, that Doom 4 will not be about darkness, or monster closets, or survival horror; instead the focus will be on blowing away hordes of demons with heavy weapons, and the game will be more about "winning" as opposed to being "frightened". 
MONSTAR WARS! 
I'm smelling a coop game, here. Maybe with one team playing the demonic horde (or doing some "imp-herding"?). 
I Always Wanted A Doom Mod 
where everyone plays imps and stuff except for one dude, who has The Guns.

whoever gets the kill on the dude gets to be the dude with The Guns next. 
That Is Genious 
 
That Is AvP 
multiplayer game mode 
I Know 
dooooooooom

kell you're never around we have so much to discuss you and i 
 
"For me, that's incorrect. I really like how Quake looks. It exudes a personality that few games are able to match. The graphics are a LARGE part of the Quake experience for me.

And nothing you said refutes what I said. Gameplay is clearly NOT the only thing that matters."

I agree with you, quake, while dated, is appealing to look at (in high resolution), it is a pretty interesting visual experience. I'd say it aged much better than quake 2.

Regarding Doom3 I think it suffered from some pretty bad design decisions. It wasn't a worthy successor to the doom\quake formula and it was overall very mediocre.

The doom\quake games had better pacing, level design, monster positioning, ambush sequences etc.

Also, only a small handful of a very small niche of players actually downgrade graphics to shit in multiplayer. I confirm this. For me this is fun-killing, perpetuated by fun hating people. They talk about gameplay, not about fun. Videogames should be a relaxing even if slightly challenging experience, not a sport where you resort to every fun killing measure to win. 
I - Really - Like - Doom 3 - : ) 
I get tired of people bashing it.
I remember when it came out it was MIND - BLOWING.
The visuals were just as Revolutionary as Quake 2 or Quake 1 or Doom over Wolfenstein. Fantastic.

I would make levels for doom 3 but I dont know how. I'm sure however that it would take too long.

:-) 
Yeah 
Doom 3 was class. It just wasn't as classy as HL2, which is why it often received a bashing. I guess Quake had it's Duke3D and Q3A had its UT, so they figured they could do it again but got a little too cocky this time around and lost the popularity contest.

I thought ID managed to get the balance between story and level design just right with D3. These days, most level design sucks because the designers are forced to adhere to a strict beginning, middle and end so they try so hard to shoehorn the rubbish plot devices in that they actually forget to immerse the player in action, whereas Doom 3 was all about the immersion from beginning to end, throwing the odd short cut scene or diary entry in to give it all some context.

I also liked the multiplayer side. It's fairly slow paced but still nicely balanced so you don't get pwnd within five milliseconds of spawning by some bunnyhopping maniac.

In spite of all that, I'm glad they're taking Doom 4 in another direction because I like new stuff. 
Hm 
Doom3 wasn't as bad as many (myself included) make out. I played it again the other day and it has its moments. But asking a hard core community of mappers / modders to put up with lazy design isn't going to get you anywhere.

The story was terrible, for me. I've seen better plotting in an episode of Xena.

Saying that it only got a bad rap because hl2 came out at more or less the same time doesn't cut it either. This is Id software; they invented FPS, they have no excuse for not blowing hl2 out of the water. It's like they couldn't be bothered, because they knew it'd sell anyway. 
"They Invented FPS" 
England invented Football but we didn't even qualify for this years European cup. :(

If you ask me ID are still at the top of their game and doing what they do best, but what they do isn't necessarily what the general public want anymore. HL1 changed the direction of the FPS, and HL2 improved upon that direction. Doom 3 made some halfhearted attempts to live up to new expectations, but obviously HL2 was always going to do that better because Valve have a head start on that front. 
#239 
You mean "UT had it's Q3A", right?? Since you seemed to be talking about major games (former) that had pale imitations (latter)... 
 
 
Doom 3 had a terrible story, that's true, but I didn't think the level design was as terrible as people say, it was just very logical, tight and cramped, and militaristic in the way that Tim Willits has always liked it. I would have preferred a faster paced, hectic, manic crazy out of your mind kind of gaming experience like the first two, but what we got was still very immersive, and some of my favorite parts was listening to the PDA recordings. It also really helped that I used a good CRT to play it on, because I think with LCD you cannot get darkness looking right, and I had turned down the brightness setting all the way. 
Meh 
I guess I was disappointed in Doom 3 because I wanted a sequel to Doom.

...

Disappointed, but in no way surprised. (See Quake "sequels"). 
WTF Shambler 
You are "ranking" UT above Q3A? 
Don't 
get Shambler start on Q3A. 
Started 
yeah 
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