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A theme should be more than a texture set, like I already told you above. 
Forwards Compatible 
Been replaying Foward Compatible. The boss enfocer's attack is still bugged. Can somebody with qc knowledge please take a look into this? The source is released.

The issue is mentioned here:
http://www.quakewiki.net/archives/underworld/quakerev080224.html 
Theme 
While being amused to see my nick as jam theme, it looks obvious to me what the next one should be.

OnlyTruePurpleTex
NotYetIjed
KeepSpiritHigh
OnlyScampies
WhatsUpShambler
SundaysPreach
ToTheFifthElephant
KillAllPixels
WheresZwiffle 
Yhe1 
there's no source on that page. how is it bugged? 
OnlyScampies 
Necros 
 
Tere's something with the EndBoss Enforcer.
Shoots in the ground and lacks aim. 
Ugh 
that such a bad picture of me too :| 
 
oic, it's inside the release zip... 
Also 
why the fuck is it apsp3? 
Why Not Just Textures? 
ikwhite/ikblue worked fine. 
 
line 37 in lieutenant.qc:
launch_spike (org, normalize((self.enemy.origin - (self.enemy.velocity * 0.4)) - self.origin));
launch_spike expects a normalized direction (it directly uses that vector to multiple by speed to create the velocity of the new projectile. 
Ikwhite And Ikblue 
Were texture and architecture themes. 
How About An 'Unreal' Theme For Th Emap Jam 
could mean many things yet seems (at least to me) to also evoke a particular style (big outdoor areas with vistas, exploratory non-linear maps). 
Necros 
Hi Necros, I am sorry, I don't know qc, is that the problem and must the qc be recompiled to fix the issue? 
 
Yes, it is a qc problem. It was probably a last minute change and he didn't check. 
 
Well, how much work is it to try to fix this issue. Would like to try myself but I do not have any experience 
 
it's just a single line. here is the fixed progs:
http://mobile.sheridanc.on.ca/~jonescor/temp/progs.dat 
 
Thanks, this should be uploaded on to quaketasic 
 
I've made some recommendations on the Steam group, I think many of us are officers in the group, so you can edit or add some if you want.

http://store.steampowered.com/curator/70334/?appid=2310 
To Those Who Have Had Experiences With Radiant Throughout History 
Does it have or has it at some point had a bug where if you select multiple objects and rotate them, the positions of the objects rotate one way while the actual objects rotate the other way? 
Errr. 
Is that the Jam3 theme then?? 
 
does objects = brushwork or entities? what version of radiant? is this the 90 degree snap rotate button or free rotation? 
 
Entities. Any incarnation of radiant throughout its history, from QuakeEd to idStudio. Any form of rotation, though it is most obvious in free rotate.

I'm asking because I've been working with idStudio for three years now and this bug has been there and nobody wants to fix it, and I'm wondering how far back it has been lurking in the codebase.
It would be "hilarious" if this was something that has been there since Q3 days or something and nobody's fixed it because id have just ignored that functionality. 
 
When you describe free rotating entities I automatically think "don't do that," so maybe I learned that because of this bug years and years ago myself, and have since remembered only the lesson and not the cause.

Doom3's builtin radiant let you rotate individual entities, I think, but only Doom3 introduced having the whole transformation matrix for an entity in a keyvalue rather than silly old quake _mangles, and free rotate is the only way to create that keyvalue since you'd be silly to try and type one in. That's probably where the bug was introduced, if I had to guess. 
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