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Kingpin Textures Is Just As Vague As Zerst�rer Textures. 
 
No It's Not 
Zerstorer had multiple texture styles. And then you changed it to brutality. 
 
A theme should be more than a texture set, like I already told you above. 
Forwards Compatible 
Been replaying Foward Compatible. The boss enfocer's attack is still bugged. Can somebody with qc knowledge please take a look into this? The source is released.

The issue is mentioned here:
http://www.quakewiki.net/archives/underworld/quakerev080224.html 
Theme 
While being amused to see my nick as jam theme, it looks obvious to me what the next one should be.

OnlyTruePurpleTex
NotYetIjed
KeepSpiritHigh
OnlyScampies
WhatsUpShambler
SundaysPreach
ToTheFifthElephant
KillAllPixels
WheresZwiffle 
Yhe1 
there's no source on that page. how is it bugged? 
OnlyScampies 
Necros 
 
Tere's something with the EndBoss Enforcer.
Shoots in the ground and lacks aim. 
Ugh 
that such a bad picture of me too :| 
 
oic, it's inside the release zip... 
Also 
why the fuck is it apsp3? 
Why Not Just Textures? 
ikwhite/ikblue worked fine. 
 
line 37 in lieutenant.qc:
launch_spike (org, normalize((self.enemy.origin - (self.enemy.velocity * 0.4)) - self.origin));
launch_spike expects a normalized direction (it directly uses that vector to multiple by speed to create the velocity of the new projectile. 
Ikwhite And Ikblue 
Were texture and architecture themes. 
How About An 'Unreal' Theme For Th Emap Jam 
could mean many things yet seems (at least to me) to also evoke a particular style (big outdoor areas with vistas, exploratory non-linear maps). 
Necros 
Hi Necros, I am sorry, I don't know qc, is that the problem and must the qc be recompiled to fix the issue? 
 
Yes, it is a qc problem. It was probably a last minute change and he didn't check. 
 
Well, how much work is it to try to fix this issue. Would like to try myself but I do not have any experience 
 
it's just a single line. here is the fixed progs:
http://mobile.sheridanc.on.ca/~jonescor/temp/progs.dat 
 
Thanks, this should be uploaded on to quaketasic 
 
I've made some recommendations on the Steam group, I think many of us are officers in the group, so you can edit or add some if you want.

http://store.steampowered.com/curator/70334/?appid=2310 
To Those Who Have Had Experiences With Radiant Throughout History 
Does it have or has it at some point had a bug where if you select multiple objects and rotate them, the positions of the objects rotate one way while the actual objects rotate the other way? 
Errr. 
Is that the Jam3 theme then?? 
 
does objects = brushwork or entities? what version of radiant? is this the 90 degree snap rotate button or free rotation? 
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