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Get A Room
#24766 posted by
ijed on 2014/09/21 21:36:03
And yes, you need a much tighter theme for a jam.
I have a suggestion: Kingpin textures
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Get A Room
#24767 posted by
ijed on 2014/09/21 21:36:04
And yes, you need a much tighter theme for a jam.
I have a suggestion: Kingpin textures
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Kingpin Textures Is Just As Vague As Zerst�rer Textures.
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No It's Not
#24769 posted by
ijed on 2014/09/21 22:07:24
Zerstorer had multiple texture styles. And then you changed it to brutality.
A theme should be more than a texture set, like I already told you above.
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Forwards Compatible
#24771 posted by Yhe1 on 2014/09/21 23:04:45
Been replaying Foward Compatible. The boss enfocer's attack is still bugged. Can somebody with qc knowledge please take a look into this? The source is released.
The issue is mentioned here:
http://www.quakewiki.net/archives/underworld/quakerev080224.html
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Theme
#24772 posted by
madfox on 2014/09/21 23:49:06
While being amused to see my nick as jam theme, it looks obvious to me what the next one should be.
OnlyTruePurpleTex
NotYetIjed
KeepSpiritHigh
OnlyScampies
WhatsUpShambler
SundaysPreach
ToTheFifthElephant
KillAllPixels
WheresZwiffle
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Yhe1
#24773 posted by
necros on 2014/09/22 00:01:03
there's no source on that page. how is it bugged?
#24776 posted by
madfox on 2014/09/22 00:10:59
Tere's something with the EndBoss Enforcer.
Shoots in the ground and lacks aim.
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Ugh
#24777 posted by
- on 2014/09/22 00:13:51
that such a bad picture of me too :|
#24778 posted by
necros on 2014/09/22 00:14:30
oic, it's inside the release zip...
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Also
#24779 posted by
- on 2014/09/22 00:15:17
why the fuck is it apsp3?
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Why Not Just Textures?
#24780 posted by
ijed on 2014/09/22 00:56:31
ikwhite/ikblue worked fine.
#24781 posted by
necros on 2014/09/22 01:19:18
line 37 in lieutenant.qc:
launch_spike (org, normalize((self.enemy.origin - (self.enemy.velocity * 0.4)) - self.origin));
launch_spike expects a normalized direction (it directly uses that vector to multiple by speed to create the velocity of the new projectile.
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Ikwhite And Ikblue
Were texture and architecture themes.
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How About An 'Unreal' Theme For Th Emap Jam
#24783 posted by
nitin on 2014/09/22 01:45:38
could mean many things yet seems (at least to me) to also evoke a particular style (big outdoor areas with vistas, exploratory non-linear maps).
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Necros
#24784 posted by Yhe1 on 2014/09/22 03:24:18
Hi Necros, I am sorry, I don't know qc, is that the problem and must the qc be recompiled to fix the issue?
#24785 posted by
necros on 2014/09/22 03:54:14
Yes, it is a qc problem. It was probably a last minute change and he didn't check.
#24786 posted by Yhe1 on 2014/09/22 04:29:20
Well, how much work is it to try to fix this issue. Would like to try myself but I do not have any experience
#24787 posted by
necros on 2014/09/22 04:50:26
#24788 posted by Yhe1 on 2014/09/22 04:58:52
Thanks, this should be uploaded on to quaketasic
#24789 posted by
- on 2014/09/23 05:21:08
I've made some recommendations on the Steam group, I think many of us are officers in the group, so you can edit or add some if you want.
http://store.steampowered.com/curator/70334/?appid=2310
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To Those Who Have Had Experiences With Radiant Throughout History
#24790 posted by
czg on 2014/09/23 20:51:32
Does it have or has it at some point had a bug where if you select multiple objects and rotate them, the positions of the objects rotate one way while the actual objects rotate the other way?