Cool Doom Screenshot
#24728 posted by
Preach on 2014/09/02 20:46:03
It's a pretty large animated gif but it's neat
http://i.imgur.com/f3NwMiS.gif
#24729 posted by
JneeraZ on 2014/09/02 20:59:27
Neat! Is this the renderer in slow motion?
Yeah...
#24730 posted by
metlslime on 2014/09/02 21:07:50
i actually learned stuff just by watching that gif! I already knew that walls were drawn with vertical scan lines (like wolf3d) but didn't remember about how the floors and ceilings were rendered. It's also interesting that some polygons are rendered top to bottom, others bottom-to-top.
Are You Alive?
#24731 posted by Rapidgame7 on 2014/09/03 09:17:28
Title.
Are you?
I Haven't Seen THIS Before
#24732 posted by
RickyT33 on 2014/09/03 14:41:08
Me Either
#24733 posted by
Lunaran on 2014/09/03 17:17:04
downloaded, trying to get it to run
It's Amazing
#24734 posted by
RickyT33 on 2014/09/03 17:23:29
What you can find on reddit.com
#24735 posted by
Lunaran on 2014/09/03 17:39:49
I get the "couldn't load gfx.wad" error usually reserved for running in the wrong folder, or when I leave pak0 open in PakExplorer.
welp
#24736 posted by
Spirit on 2014/09/03 17:52:25
You haven't lived if you haven't played Quake with Engoo's low res mode and lots of Gore enabled.
#24737 posted by
Lunaran on 2014/09/03 23:00:43
well, then I haven't because I still can't get it to run
:(
#24739 posted by
lei-lei on 2014/09/04 09:15:50
It doesn't run a lot of the cool maps made here unfortunately, even with engqsb.exe.
I never did find the time to debug crashes and merge some fitz/bengt changes for the limit pushing maps. a shame too, i'd love to see honey and the recent jams in it
#24740 posted by
Lunaran on 2014/09/04 21:35:50
think I see why I couldn't get it to run
... something renamed my /id1/ folder to /engoo_win/
not cool bro
Unusual
#24741 posted by
lei-lei on 2014/09/04 21:56:21
That something wasn't the engine for sure.
'engoo_win' doesn't exist in the source, the closest thing is 'engwin.exe' which is just in the MSVC6 build files.
I Read Half
#24744 posted by
ijed on 2014/09/05 03:12:00
And will finish tomorrow.
Sv_aim
#24745 posted by
ptoing on 2014/09/05 16:22:32
So I read somewhere that to turn it off completely you need to set it to anything higher than 1. Is this true or does 1 suffice.
Guess Who Just Made It Onto A Massive Polygon Blacklist?
Anyone Interested In Posting To My Blog?
I'm struggling to find the time to post or work on quake stuff (or any videogame related stuff) since I got into a relationship. I have posted a few times but not nearly enough.
Anyone with any tumblr experience interested in this? The blog is located here -
http://quakeguy.tumblr.com/
Mouse Accel
#24750 posted by nobodyhome on 2014/09/11 04:31:32
I cannot figure out how to set mouse acceleration in darkplaces. Does quake even have mouse acceleration?