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Interesting Audio Tech 
 
You'd probably need to start with sound effects at a higher rate than 11025hz.

While it would be mostly an undesirable change in quake deathmatch (sound propagation rules are important), I could see that being a lot of fun in a multiplayer mode designed for it. Something sneaky. 
 
a multiplayer mode where everyone is wearing tap shoes 
 
than: that's awesome. it always bothers me that sound is given so little thought these days. at least doom3 had sound propagating through portals which was a little better, but doppler was removed when it *was* in q3. 
 
Just finished Adamantine Cruelty on Normal. Only found 2 secrets, but I found the Control Center. Vondur, I tip my hat to you. Great level. 
Yep 
but doppler was removed when it *was* in q3.

Q3's doppler sounds pretty hacky though.
I agree sound doesn't get enough loving! 
 
Q3's doppler sounds pretty hacky though.

Maybe, but I still found it added a lot when you had a rocket scream past your head. 
Ptoing 
glad you liked the map, and my secrets are too harsh. i had no proper skills to make them more accessible. 
Good News Are Rare.. 
Cool Doom Screenshot 
It's a pretty large animated gif but it's neat

http://i.imgur.com/f3NwMiS.gif 
 
Neat! Is this the renderer in slow motion? 
Yeah... 
i actually learned stuff just by watching that gif! I already knew that walls were drawn with vertical scan lines (like wolf3d) but didn't remember about how the floors and ceilings were rendered. It's also interesting that some polygons are rendered top to bottom, others bottom-to-top. 
Are You Alive? 
Title.
Are you? 
I Haven't Seen THIS Before 
Me Either 
downloaded, trying to get it to run 
It's Amazing 
What you can find on reddit.com 
 
I get the "couldn't load gfx.wad" error usually reserved for running in the wrong folder, or when I leave pak0 open in PakExplorer.

welp 
 
You haven't lived if you haven't played Quake with Engoo's low res mode and lots of Gore enabled. 
 
well, then I haven't because I still can't get it to run 
 
R.I.P. Lunaran 
:( 
It doesn't run a lot of the cool maps made here unfortunately, even with engqsb.exe.

I never did find the time to debug crashes and merge some fitz/bengt changes for the limit pushing maps. a shame too, i'd love to see honey and the recent jams in it 
 
think I see why I couldn't get it to run

... something renamed my /id1/ folder to /engoo_win/

not cool bro 
Unusual 
That something wasn't the engine for sure.

'engoo_win' doesn't exist in the source, the closest thing is 'engwin.exe' which is just in the MSVC6 build files. 
 
Everyone should read http://idlewords.com/bt14.htm 
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