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^ Lol 
 
As foresaw by lovecraft...

The treerats, that is. Those things are evil. 
 
http://www.theverge.com/a/virtual-reality/

Some cool old stuff there. 
 
There is a free physically based renderer for Blender now! http://www.evermotion.org/articles/show/8845/nox-renderer-is-now-open-source-software 
Fuck 
BSP is slow... Can't we have some new tools rev to make it as fast as vis!? 
New Func_Msgboard URL 
Go Map Scampie 
 
This Is A Good Thing. 
SWORD AND OGRE MENS 
Demos 
I want to know how to put text on the demos i record like i see many people do.

Closest things i found are these, but doesn't seem to be what i am searching for.
http://www.quakewiki.net/archives/cineplex/movfiles.html
http://quake.speeddemosarchive.com/quake/qdq/

At first i thought it was a FitzQuakeMarkV thing, but couldn't get proof of my suspicions. Also checked many other places with no luck, and that makes me ask you all, as the last resort.


Also, is there a way to choose the protocol a demo is recorded in? I know that some engines support different ones, but i suppose that all can record in the original one. 
Coce 
Try to type "say" (without quotes) in the console.
Now type "say I didnt know that, thanks mfx".

Got it? 
I Know ... Now 
After writing that i thought, maybe its ... and began writing in the console till i thought of just a typical text message in any multiplayer game could be the solution ... and ... BINGO!

... the easiest option was the correct one, and here i was searching all over Internet ...

But you were faster posting than me at taking back my words. Thanks, anyway. 
Whit? 
Press T 
Psst... 
 
Not Yet 
But I'm getting there. 
Cocerello: 
Also, is there a way to choose the protocol a demo is recorded in? I know that some engines support different ones, but i suppose that all can record in the original one.

In fitzquake-derived engines, use sv_protocol to choose the protocol (15 or 666) before you start the map. 
Thanks, Metlslime 
 
Interesting Audio Tech 
 
You'd probably need to start with sound effects at a higher rate than 11025hz.

While it would be mostly an undesirable change in quake deathmatch (sound propagation rules are important), I could see that being a lot of fun in a multiplayer mode designed for it. Something sneaky. 
 
a multiplayer mode where everyone is wearing tap shoes 
 
than: that's awesome. it always bothers me that sound is given so little thought these days. at least doom3 had sound propagating through portals which was a little better, but doppler was removed when it *was* in q3. 
 
Just finished Adamantine Cruelty on Normal. Only found 2 secrets, but I found the Control Center. Vondur, I tip my hat to you. Great level. 
Yep 
but doppler was removed when it *was* in q3.

Q3's doppler sounds pretty hacky though.
I agree sound doesn't get enough loving! 
 
Q3's doppler sounds pretty hacky though.

Maybe, but I still found it added a lot when you had a rocket scream past your head. 
Ptoing 
glad you liked the map, and my secrets are too harsh. i had no proper skills to make them more accessible. 
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