Quake Photo Mode
#223 posted by Kingold on 2016/12/16 09:54:48
I checked the link you posted, dumptruck, and found the photo mode of Doom 4 seems to be about freezing everything in the game world to a halt or at least to slow motion, whiling keeping the player unaffected. If this is what you want in Quake, then as far as I know, Darkplaces engine already support a similar effect. A console command (forget which, sorry! Please check its readme or manual or whatever) can be used to reduce time lapse of game world into slow motion or suspended animation, while player is still free to roam around. Also Darkplaces supports DOF or other fancy eye-candies.
#224 posted by ericw on 2016/12/16 10:40:33
Fitzquake/MarkV/QS have:
"sv_freezenonclients 1" -- freeze everything but the player
"host_timescale 0.1" -- 10% speed
Darkplaces Command Is The Same To Freeze
#225 posted by xaGe on 2016/12/16 13:05:54
Darkplaces has:
"sv_freezenonclients 1" //freeze everything but the player
"slomo 1" // 1 full speed, less than 1 is slower, more than 1 is faster. So 0.5 would be half the speed of Quake, 2 would double the speed, etc.
@Kingold FYI
#226 posted by xaGe on 2016/12/16 13:26:38
There is one awesome find command that's good to remember if you can't remember the exact name of a cvar or command in Darkplaces: "apropos"
Type that command in the console followed by a partial word, letter combo, number, or any combination and it will return all possible matches in any cvar, command or their description.
Thanks XaGe
#227 posted by Kingold on 2016/12/16 14:51:46
For the info. Honestly never heard of it before. There are always something new to learn.
All DP Commands And Cvars Are Listed In The Readme
#228 posted by Mugwump on 2016/12/16 15:10:18
Wished Granted I Guess!
@Kingold - awesome info thanks.
@xaGe That's brilliant
@ericw cool that works
@mugwump I don't use DP since I discovered QS but will take a look for sure
#230 posted by Mugwump on 2016/12/16 21:30:05
My comment was more a reply to xaGe & Kingold but sure, you can take a look.
That Is Some Goofy Looking Shit
This reminds me of a level in Ocarina of Time: Inside Jabu Jabu's Belly. I have started that game about 10x never made it thru.
Gah What The Christ
#233 posted by Kinn on 2016/12/17 02:18:38
Yeah it's like they've teleported into a Psychonauts level or something....
#234 posted by killpixel on 2016/12/17 02:25:15
Psychonauts level
My thoughts exactly.
Doom Style Photo Mode
With a combination of console commands from #225 and Photoshop it's sort of close.
http://imgur.com/l0amwnU
Awesome Is Definitely NOT The Word.
#236 posted by Shambler on 2016/12/17 11:27:24
But hey, cartoony gimmicky maps in multiplayer, whatever, fine.
It's still not the SP mission pack I'm looking for...
Why Is It So Pink And Green?
#237 posted by Mugwump on 2016/12/18 05:15:09
#238 posted by Killes on 2017/02/11 12:28:11
Finally Started Playing This
#239 posted by Kinn on 2017/04/02 19:43:18
And yes, roger me with a medium-sized yacht if this isn't the best FPS game in christ-knows-how-many years. Seriously can't get over how we managed to get a game made this well in 2016. There is hope for the future after all!
Random remarks:
- Playing on XBone, for what it's worth
- Level design is glorious - so much largeness, exploration, non-linearity, and complex multi-levelled combat spaces.
- The "controversial" combat mechanics are balanced well, and add depth, as do all the bazillion ways you can pimp out your weapons and abilities and whatnot.
- hunting down all the upgrades is super-fun (the map shows them but more often than not, it still takes a decent bit of nouse to find them).
- I am mournfully, eternally shite at the rune challenges it would seem - only got one so far (the first one)
- Great to seem Doom 3's DNA in a lot of the visual design.
- The game feels incredibly replayable. Still on my first playthrough but I can see myself dipping back into this for a long time.
It Is Good
and it has no right to be.
Nice One Kinn.
#241 posted by Shambler on 2017/04/02 22:47:22
It is definitely good eh. Not perfect but a real reassuring demonstration that you can blend old action with new presentation (and the little tweaks and upgrades don't get in the way).
Forgot To Mention
#242 posted by Kinn on 2017/04/04 02:05:04
The platformy movement abilities of the player add so much - double jumping, ledge grab/climb... environments make great use of it too. Gonna feel so gimpy going back to an FPS that doesn't have this stuff.
Only thing I'm not really enjoying are the boss fights. Would have preferred these to use the environment more - not a fan of the Mortal Kombat small flat arena type setups.
Oh And
#243 posted by Kinn on 2017/04/04 02:09:17
"I think the reason the platforming is good is because it is based on where you are looking, as opposed to your invisible feet."
Nailed it.
(quote from some random person on a forum)
#239
#244 posted by Killes on 2017/04/04 17:55:41
...
"- Playing on XBone, for what it's worth "
You the fuck what...what is wrong with you ?
Heh, "I am mournfully, eternally shite at the rune challenges it would seem - only got one so far (the first one)"
No fucking shit sherlock.
You fuck is sitting on a fucking PC to type in this forum yet you play Doom's reincarnation on a fucking console with gamepad.
Jeeeesus am I ever reading one of your reviews again...
Killes
#245 posted by Kinn on 2017/04/04 18:04:32
No-one here likes you. No-one here likes your posts, and no-one here is going to ever agree with you.
Oh And
#246 posted by Kinn on 2017/04/04 18:09:47
Not that I want to spend any more seconds of my life interacting with such an unhinged social retard such as yourself, but I should probably add that I have all but two of the rune challenges now, because I actually went back and replayed them.
Jesus Killes
who gives a shit if he's playing on Xbone? It's a perfectly fine way of playing the game.
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