Inertia
#223 posted by mwh on 2007/10/12 11:26:58
They have nvidia graphics cards, which means you're either stuck with a buggy unreliable undebuggable but reasonably performant binary blob from nvidia or a slow-ass missing-features but probably-working open source driver.
I don't know how well wifi works either, but that's spotty enough on the macbooks already.
Test Your Level...
#224 posted by Annihma on 2007/10/18 17:31:44
No he tenido la dichosa oportunidad de probar tu design, un dia after the Work on the office we can play it!!! OK???
Congratulations for your passion for design.. muahaha
MARCO
PD. Callate!
Annihma
#225 posted by JPL on 2007/10/18 18:30:42
Aqui se habla ingles... entiendes ?
;)
I Quit
#226 posted by metalseed on 2008/02/15 07:33:35
I have to put this aside for awhile or my landlord will give me the boot. I've been yelling all week. Made it finally to the 4th map but I'm tired of sucking void. Am I the only knucklehead that decided to start out on hard? Ugh.
P.S. Thank you for your work.
No Problem
#227 posted by ijed on 2008/02/15 12:58:06
Thanks for playing
Try The New
#228 posted by aguirRe on 2008/02/15 16:13:31
coop modes, that's what they're there for ...
No One To Coop With
#229 posted by metalseed on 2008/02/16 06:32:26
My gf usually leaves the room when I quake.
Coop-bjp
#230 posted by negke on 2008/02/16 08:13:20
You don't necessarily need another person to play coop mode.
Coop Modes
#231 posted by RickyT33 on 2008/02/16 16:50:37
Read the readme - they just make it either tougher or easier depending on which mode you select. I think one for example 'halves all enemies health' or suchlike. Makes it a bit more fun if too tough!!
Rawr
#232 posted by Spirit on 2008/07/15 14:26:41
Played through this mother of massiveness the past 3 days once again. This captures the weirdness of Quake so well. It feels so different from the "usual 'unimaginative' polished and slick" maps. To me the map Sealed City (warpc) is a great example how a modern Quake could be like. And I just love the Doom-ish parts in it.
Your imagination (and execution of it) is simply jaw-dropping.
Post #232
#233 posted by ijed on 2008/07/15 15:09:50
That's quite a number.
Thanks Spirit, I think I've superseded this in my current project, though there's a long way to go yet.
#234 posted by Trinca on 2008/07/15 15:40:53
ijed rockzzzz :)
tchak if i ever finish will be a massive map to...
Hm
#235 posted by ijed on 2008/07/17 03:46:49
The new one is getting even evil-er. And I'm finally getting somewhere with this qc malarky.
Btw, warpc was, for me, the worst map of the pack - I had to completely revamp whole areas multiple times and it was basically rebuilt from the 'medieval city' and 'babylonian garden' maps. The second one having died a death after I got sick of bright green grass and dodgy statues.
So I salvaged some of the subterranian parts of it for warpc.
Can't Wait To See Your New Release Ijed!
#236 posted by dooomer on 2008/08/30 04:19:47
and about Warpspasm, one of the things I love it for is the background story. Shame that no one seems to have paid much attention to it, but when I read it for the first time, it's as engrossing as any good novel.
Yeah?
#237 posted by ijed on 2008/08/30 18:50:22
Thanks.
The new project is going to follow the same storyline as the original Quake, but I'm thinking about filling in the blanks, since the original was just a paragraph.
Yeah...
#238 posted by metlslime on 2008/08/30 22:00:10
what happens in the thirty minutes between receiving the phone call and arriving at the installation? Could be the quake guy gets stuck in traffic, and saves a cat from a house fire.
Ijed
#239 posted by nitin on 2008/08/31 02:36:54
are you remaking all 4 eps? I thought it was just ep 3.
Well
#240 posted by ijed on 2008/09/01 02:21:04
I'm doing ep3, and there's episode one under construction by goldenboy.
Maybe others will get interested enough to undertake an entire episdode. I thought about asking the various authors of the remake challenge maps for permission to use those, but that'd be stepping on maps we already have built in beta form.
I prefer if a single mapper does each episode as well (seven maps). Maybe that's an unrealistic expectation, but time will tell.
As to the storyline, I was thinking of backstory for each level - why it's there, what it is. If the player doesn't want to read it then they're not forced to.
I like depth.
Well My Map Is Open For Whatever...
#241 posted by RickyT33 on 2008/09/01 02:33:46
the source is availiable to anyone who wants it, I could expand on it, whatever. Someone else could expand it! Or you could just use it. I could see a quoth2 expanded version. I always thought it would have been cool to have added a large outside are to it - kinda 'surface' type area!. I pictured the exit being able to see up some rocky hill which had the start are visible...
At the mo though (and the reason I haven't done and speedmaps or posted any shots) I am working hard on an episode. Unfortunately it will be a while before anything is revealed because of texturing issues shall we say, and the fact that I will create each map from scratch to completion ONE AT A TIME.
I am locked into it.
#242 posted by [Kona] on 2008/09/06 05:05:08
wicked ricky! can't wait!!! give us some screenies when you can :)
Bump
#243 posted by ijed on 2008/09/13 06:23:42
Just reading through all your comments again.
I'm learning alot.
And So,
#244 posted by ijed on 2008/09/13 07:05:07
After reading all that again;
I'm a bolshy cunt.
We need two more mappers who have no social life or love for their families.
Mappers who're prepared to do seven maps at a stride.
Ijed
#245 posted by JPL on 2008/09/13 11:17:34
Are you looking for .. slaves ... ?
Funnily Enough.
#246 posted by Shambler on 2008/09/13 13:49:31
Only last night I was looking through a couple of these (for the first time since playing them), running through them on God mode (and I'm quite chuffed with the WarpE_033 I did ;)).
I don't know whether you're a bolshy cunt or not but it reminded me just how brutal, gruelling, massive and impressive these maps are.
JPL
#247 posted by ijed on 2008/09/13 16:34:15
No, the mentally ill. The ones who get enjoyment out of a gruelling slog of mapping, taking place over months.
I don't know about how good these maps were. There's not enough detail - warpd especially should have been alot better made, and I didn't take advantage of everything in warpb or c either. Pure gameplay wise I think they're ok, but the visuals are part of real gameplay.
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