A simple "use this wad" theme would be pretty boring compared to the previous two themes, which implied both what the textures and the architecture should be.
"Honey" speaks volumes, "city2_x" does not.
#24664 posted by
Lunaran on 2014/08/07 00:14:35
The last events - Koohoo, Honey, Ikwhite/blue - were all good strong themes that didn't get explored/used much by other mappers, so they were fertile territory. What themes are left that are like that? A lot of people have already done things in the style of Zerstorer, Contract/Quoth, ikbase, speedbase, every other kind of base ... Altar of Storms might be a little too monochromatic, considering what the last theme just was.
Maybe leave the texture set up for grabs and find a different kind of theme, one that helps all the submissions hang together while providing ideas and letting every mapper explore in their own way. How about just a phrase as inspiration, like ludum dare/older speedmap sessions/etc? Something as simple as "The Bridge and the Tower"?
"Paganism"
"Burial Mound"
"Citadel with a Moat"

Oh Man
#24667 posted by Tronyn on 2014/08/07 01:24:11
if it has to be a base theme, I think Colony is by far the best example of a base map with a "good strong theme that didn't get explored/used much by other mappers."

Lunarans Doom Style Textures
Have barely been used!!

NOOO
#24671 posted by
Lunaran on 2014/08/07 23:24:40
they're shit
if you're going to do that just use the actual doom textures
#24672 posted by
necros on 2014/08/08 00:11:48
why are they shit? i like them, they have more grit on them then the stock doom tech textures.
the real trick is converting them to quake palette well. i didn't like czg's attempt as they turned really teal.
Those textures are great. I will make something with them eventually :)
probably a quoth base map
#24674 posted by
Lunaran on 2014/08/08 03:37:53
That grit is just visual noise. It looks like looking at concrete but really really close. The panel edge highlights are stupidly intense as well.
The whole set just looks messy and cartoony to me now, and I can do far better.
#24675 posted by
necros on 2014/08/08 04:15:05
Maybe because I saw the in Q1 first... but I find the noise works better when they are at 50% and without texture filtering.
I still think you are selling this set short though.
the real trick is converting them to quake palette well. i didn't like czg's attempt as they turned really teal.
Or include the 24bit ones as external tgas... like that one doom map that someone did.
#24677 posted by
necros on 2014/08/09 05:05:44
haha yeah, that's always an option. :)
I think i'd still scale them down 50% so that the pixel density matches the rest of the game, but kept the original palette.
#24678 posted by Killes on 2014/08/09 09:13:26

Lol
#24679 posted by
DaZ on 2014/08/09 15:12:41
This was Lunaran's finest hour correct?

IRC?
#24681 posted by
Hipshot on 2014/08/10 13:08:21
Does this site have an irc on quakenet?

#terrafusion #yoloswag #rekt
(Just the first one actually)

Aftershock Textures?
#24683 posted by
lei-lei on 2014/08/10 13:25:58
Those noisy purple bricks should look stylish on something.

Hipshot
#24685 posted by
Spirit on 2014/08/10 13:34:36
Not if you are looking for mapping discussion.
Absolutely if you're looking for mapping discussion, there's been plenty of fresh and intelligent discussion the past few days following both the jam1 and jam2 releases.