#24652 posted by PuLSaR on 2014/08/04 15:36:00
jam3: There Must Be No Knight Visible Right From The Playerstart
impossible
#24653 posted by Lunaran on 2014/08/04 16:27:11
are knights the new crates?
#24654 posted by czg on 2014/08/04 16:41:31
Knights are the new scaffolding,
which was the new mattresses,
which were the new pipes,
which were the new barrels,
which were the new crates.
#24655 posted by spy on 2014/08/04 17:38:48
fitzquake/quakespasm? cause it doesn't support it.
rmq engine does though.
health and ammo packs are technically maps, which those engines do support, just not .mdls.
strange
fitz doesn't support this one http://quaketastic.com/files/screen_shots/fitz0000.jpg
and supports this one
http://quaketastic.com/files/screen_shots/fitz0001.jpg
anyway i figure out how to install the mod
Ok
I like the idea of an oriental theme map jam... but also this might be a great theme?
https://www.quaddicted.com/files/wads/dkt.zip_dkte3.wad.jpg
Dkt
#24657 posted by Mike woodham on 2014/08/05 11:23:06
I'll play it...
Misc Ideas
#24658 posted by Tronyn on 2014/08/06 19:58:31
whatever the next jam theme is, it should be something relatively unique (like the last two). There are already lots of great Daikatana-E3 maps. I imagine some people are itching to make base maps, but there are also a lot of base maps already (along with a lot of Quoth/Fodrian maps). I liked the Elder World suggestion, as well as the Low Gravity suggestion. There are plenty of wads on quaddicted that have hardly been used yet, though they might be too unfamiliar to inspire people. If I had to settle on that balance of used enough to inspire, but not too much, I'd go with the textures that were used in Glassman's Day of the Lords, Necros' The Living End, the Coagula Contest 3 Start Map, and I think Hrimfaxi has a turtle map in those as well (can't remember what game they're from). Or even the ones from Necros' Altar of Storms. Actually just make the whole thing based on that, it's been too long and I want a Necros map. heh.
Egyptian Wads?
#24659 posted by PuLSaR on 2014/08/06 21:29:35
#24660 posted by Lunaran on 2014/08/06 21:51:38
Glassman's Day of the Lords
This was an awesome map, but literally every square inch of it is the exact same shade of babyshit brown.
Hate To Be That Guy But
Coagula?
Wheee
#24662 posted by ijed on 2014/08/06 23:22:39
Build Styles:
No Monsters / No more than 30 monsters
You Must Chainmap (all authors in pack to contribute 'something' to all maps)
Ziggurat Vertigo Revisited (would need a progs)
Only one enemy type
If not Day of the Lords then Colony
Zerstorer
Lost Entrance to The 'insert id1 map name here' (different for each author)
Texture Wads:
Kingpin
Kell (fodrian or fury)
Meatech
White Room
Speedbase
Ogro
Natural Textures Only
A simple "use this wad" theme would be pretty boring compared to the previous two themes, which implied both what the textures and the architecture should be.
"Honey" speaks volumes, "city2_x" does not.
#24664 posted by Lunaran on 2014/08/07 00:14:35
The last events - Koohoo, Honey, Ikwhite/blue - were all good strong themes that didn't get explored/used much by other mappers, so they were fertile territory. What themes are left that are like that? A lot of people have already done things in the style of Zerstorer, Contract/Quoth, ikbase, speedbase, every other kind of base ... Altar of Storms might be a little too monochromatic, considering what the last theme just was.
Maybe leave the texture set up for grabs and find a different kind of theme, one that helps all the submissions hang together while providing ideas and letting every mapper explore in their own way. How about just a phrase as inspiration, like ludum dare/older speedmap sessions/etc? Something as simple as "The Bridge and the Tower"?
"Paganism"
"Burial Mound"
"Citadel with a Moat"
Hollow Earth
#24666 posted by mfx on 2014/08/07 00:53:59
Oh Man
#24667 posted by Tronyn on 2014/08/07 01:24:11
if it has to be a base theme, I think Colony is by far the best example of a base map with a "good strong theme that didn't get explored/used much by other mappers."
Zerstorer
#24668 posted by RickyT33 on 2014/08/07 03:39:48
Haha
#24669 posted by stevenaaus on 2014/08/07 09:07:52
Sadist :)
Rubicon 2
Lunarans Doom Style Textures
Have barely been used!!
NOOO
#24671 posted by Lunaran on 2014/08/07 23:24:40
they're shit
if you're going to do that just use the actual doom textures
#24672 posted by necros on 2014/08/08 00:11:48
why are they shit? i like them, they have more grit on them then the stock doom tech textures.
the real trick is converting them to quake palette well. i didn't like czg's attempt as they turned really teal.
Those textures are great. I will make something with them eventually :)
probably a quoth base map
#24674 posted by Lunaran on 2014/08/08 03:37:53
That grit is just visual noise. It looks like looking at concrete but really really close. The panel edge highlights are stupidly intense as well.
The whole set just looks messy and cartoony to me now, and I can do far better.
#24675 posted by necros on 2014/08/08 04:15:05
Maybe because I saw the in Q1 first... but I find the noise works better when they are at 50% and without texture filtering.
I still think you are selling this set short though.
the real trick is converting them to quake palette well. i didn't like czg's attempt as they turned really teal.
Or include the 24bit ones as external tgas... like that one doom map that someone did.
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