Guys I Need A Help With External Model Textures
#24646 posted by
spy on 2014/08/03 11:09:49
for example i got primevil deathmatch pak
what should i do to enable exttex in quake
i put em in id1 directory - >
textures(some .tga files)->
progs - some .tga files
models - some .tga files
health and ammo paks are working just fine, but v_models and g_models won't work
i got a mod and just dropped all files there and it works , besides RL g_
#24647 posted by
necros on 2014/08/03 18:56:20
fitzquake/quakespasm? cause it doesn't support it.
rmq engine does though.
health and ammo packs are technically maps, which those engines do support, just not .mdls.
Map Jam 3
Daikatana Episode 4 WAD
#24649 posted by
generic on 2014/08/03 21:36:26
Has some but I don't know if I would call them good...
#24650 posted by
Spiney on 2014/08/04 12:31:15
maybe have a mapjam with the only requirement it has to use a totally new texture set
#24651 posted by
Spirit on 2014/08/04 13:13:24
jam3: There Must Be No Knight Visible Right From The Playerstart
#24652 posted by
PuLSaR on 2014/08/04 15:36:00
jam3: There Must Be No Knight Visible Right From The Playerstart
impossible
#24653 posted by
Lunaran on 2014/08/04 16:27:11
are knights the new crates?
#24654 posted by
czg on 2014/08/04 16:41:31
Knights are the new scaffolding,
which was the new mattresses,
which were the new pipes,
which were the new barrels,
which were the new crates.
#24655 posted by
spy on 2014/08/04 17:38:48
fitzquake/quakespasm? cause it doesn't support it.
rmq engine does though.
health and ammo packs are technically maps, which those engines do support, just not .mdls.
strange
fitz doesn't support this one
http://quaketastic.com/files/screen_shots/fitz0000.jpg
and supports this one
http://quaketastic.com/files/screen_shots/fitz0001.jpg
anyway i figure out how to install the mod
Ok
I like the idea of an oriental theme map jam... but also this might be a great theme?
https://www.quaddicted.com/files/wads/dkt.zip_dkte3.wad.jpg
Dkt
#24657 posted by Mike woodham on 2014/08/05 11:23:06
I'll play it...
Misc Ideas
#24658 posted by Tronyn on 2014/08/06 19:58:31
whatever the next jam theme is, it should be something relatively unique (like the last two). There are already lots of great Daikatana-E3 maps. I imagine some people are itching to make base maps, but there are also a lot of base maps already (along with a lot of Quoth/Fodrian maps). I liked the Elder World suggestion, as well as the Low Gravity suggestion. There are plenty of wads on quaddicted that have hardly been used yet, though they might be too unfamiliar to inspire people. If I had to settle on that balance of used enough to inspire, but not too much, I'd go with the textures that were used in Glassman's Day of the Lords, Necros' The Living End, the Coagula Contest 3 Start Map, and I think Hrimfaxi has a turtle map in those as well (can't remember what game they're from). Or even the ones from Necros' Altar of Storms. Actually just make the whole thing based on that, it's been too long and I want a Necros map. heh.
#24660 posted by
Lunaran on 2014/08/06 21:51:38
Glassman's Day of the Lords
This was an awesome map, but literally every square inch of it is the exact same shade of babyshit brown.
Wheee
#24662 posted by
ijed on 2014/08/06 23:22:39
Build Styles:
No Monsters / No more than 30 monsters
You Must Chainmap (all authors in pack to contribute 'something' to all maps)
Ziggurat Vertigo Revisited (would need a progs)
Only one enemy type
If not Day of the Lords then Colony
Zerstorer
Lost Entrance to The 'insert id1 map name here' (different for each author)
Texture Wads:
Kingpin
Kell (fodrian or fury)
Meatech
White Room
Speedbase
Ogro
Natural Textures Only
A simple "use this wad" theme would be pretty boring compared to the previous two themes, which implied both what the textures and the architecture should be.
"Honey" speaks volumes, "city2_x" does not.
#24664 posted by
Lunaran on 2014/08/07 00:14:35
The last events - Koohoo, Honey, Ikwhite/blue - were all good strong themes that didn't get explored/used much by other mappers, so they were fertile territory. What themes are left that are like that? A lot of people have already done things in the style of Zerstorer, Contract/Quoth, ikbase, speedbase, every other kind of base ... Altar of Storms might be a little too monochromatic, considering what the last theme just was.
Maybe leave the texture set up for grabs and find a different kind of theme, one that helps all the submissions hang together while providing ideas and letting every mapper explore in their own way. How about just a phrase as inspiration, like ludum dare/older speedmap sessions/etc? Something as simple as "The Bridge and the Tower"?
"Paganism"
"Burial Mound"
"Citadel with a Moat"
Oh Man
#24667 posted by Tronyn on 2014/08/07 01:24:11
if it has to be a base theme, I think Colony is by far the best example of a base map with a "good strong theme that didn't get explored/used much by other mappers."
Lunarans Doom Style Textures
Have barely been used!!