Want To Organize Jam 3 Then?
#24633 posted by
skacky on 2014/08/03 00:06:04
I volunteered for the third session in #tf (with the theme being Zerst�rer inspired maps) but if you want to then go ahead.
Hm
#24634 posted by
ijed on 2014/08/03 00:19:09
I've no objection to it.
The extra enemies are an exploding zombie, a fast zombie based off Necros' one from Altar of Storms and a boss creature. Obviously, no requirement to use them if you don't want to.
I would want a start map and a boss map, so maybe this doesn't fit the Jam template.
#terrafusion
#24635 posted by
- on 2014/08/03 00:21:27
Bal, Vondur, SleepwalkR, I gave you all ownership powers over the channel.
I'm taking a break from IRC, and will be less frequent here for awhile.
And Nothing Of Value Was Lost.
Just kidding, hope you spend your time off in brave new ways.
Also
#24638 posted by
ijed on 2014/08/03 00:28:05
Props to Sock for getting the Jamball rolling.
May it never gather moss.
#24639 posted by
Joel B on 2014/08/03 01:28:03
A rolling jamball probably gathers lots of gross stuff. :-/
This Thing Happens BTW
#24641 posted by
ijed on 2014/08/03 03:51:42
If it a Jam or not.
And that means you, OTP, getting yur shit together.
I might just do my job in any case - the creative part is up to all you lopsided diamonds.
FFS
#24643 posted by
ijed on 2014/08/03 04:02:16
You all sleep far too much.
I'm gonna keep this as a personal thing unless certain people bug me too much.
GRahhhh More Quake
What?
And that means you, OTP, getting yur shit together.
I have nothing to do with this thing.
Guys I Need A Help With External Model Textures
#24646 posted by
spy on 2014/08/03 11:09:49
for example i got primevil deathmatch pak
what should i do to enable exttex in quake
i put em in id1 directory - >
textures(some .tga files)->
progs - some .tga files
models - some .tga files
health and ammo paks are working just fine, but v_models and g_models won't work
i got a mod and just dropped all files there and it works , besides RL g_
#24647 posted by
necros on 2014/08/03 18:56:20
fitzquake/quakespasm? cause it doesn't support it.
rmq engine does though.
health and ammo packs are technically maps, which those engines do support, just not .mdls.
Map Jam 3
Daikatana Episode 4 WAD
#24649 posted by
generic on 2014/08/03 21:36:26
Has some but I don't know if I would call them good...
#24650 posted by
Spiney on 2014/08/04 12:31:15
maybe have a mapjam with the only requirement it has to use a totally new texture set
#24651 posted by
Spirit on 2014/08/04 13:13:24
jam3: There Must Be No Knight Visible Right From The Playerstart
#24652 posted by
PuLSaR on 2014/08/04 15:36:00
jam3: There Must Be No Knight Visible Right From The Playerstart
impossible
#24653 posted by
Lunaran on 2014/08/04 16:27:11
are knights the new crates?
#24654 posted by
czg on 2014/08/04 16:41:31
Knights are the new scaffolding,
which was the new mattresses,
which were the new pipes,
which were the new barrels,
which were the new crates.
#24655 posted by
spy on 2014/08/04 17:38:48
fitzquake/quakespasm? cause it doesn't support it.
rmq engine does though.
health and ammo packs are technically maps, which those engines do support, just not .mdls.
strange
fitz doesn't support this one
http://quaketastic.com/files/screen_shots/fitz0000.jpg
and supports this one
http://quaketastic.com/files/screen_shots/fitz0001.jpg
anyway i figure out how to install the mod
Ok
I like the idea of an oriental theme map jam... but also this might be a great theme?
https://www.quaddicted.com/files/wads/dkt.zip_dkte3.wad.jpg
Dkt
#24657 posted by Mike woodham on 2014/08/05 11:23:06
I'll play it...