How Did This End Up Here?
#24627 posted by
metlslime on 2014/08/01 23:17:06
#24628 posted by
- on 2014/08/01 23:19:57
Shambler and I both submitted news at the same time, delete mine if you want
Toxikk
#24630 posted by
Shadowdane on 2014/08/02 17:59:11
Haven't posted here in years... but occasionally lurk to see what everyone is up to.
Stumbled on this trailer recently. Interesting that a quite a few studios seem to be heading back to Arena FPS games!!
Kinda looks like a cross between UT, Q2 & Halo.. lol. This game is built on the Unreal Engine, so similarities to UT is kinda expected I guess.
https://www.youtube.com/watch?v=FoYcjeHVbnI
Nice.
#24631 posted by
Shambler on 2014/08/02 19:32:35
Looks like a cross between UT, UT, and UT. I look forward to the Epic lawsuit.
Anyone
#24632 posted by
ijed on 2014/08/02 23:51:07
Want in on a Ep4 mini-episode?
It'll be different from the map jams since it'll feature custom progs and a couple of new enemies.
Time frame probably a month or two.
Want To Organize Jam 3 Then?
#24633 posted by
skacky on 2014/08/03 00:06:04
I volunteered for the third session in #tf (with the theme being Zerst�rer inspired maps) but if you want to then go ahead.
Hm
#24634 posted by
ijed on 2014/08/03 00:19:09
I've no objection to it.
The extra enemies are an exploding zombie, a fast zombie based off Necros' one from Altar of Storms and a boss creature. Obviously, no requirement to use them if you don't want to.
I would want a start map and a boss map, so maybe this doesn't fit the Jam template.
#terrafusion
#24635 posted by
- on 2014/08/03 00:21:27
Bal, Vondur, SleepwalkR, I gave you all ownership powers over the channel.
I'm taking a break from IRC, and will be less frequent here for awhile.
And Nothing Of Value Was Lost.
Just kidding, hope you spend your time off in brave new ways.
Also
#24638 posted by
ijed on 2014/08/03 00:28:05
Props to Sock for getting the Jamball rolling.
May it never gather moss.
#24639 posted by
Joel B on 2014/08/03 01:28:03
A rolling jamball probably gathers lots of gross stuff. :-/
This Thing Happens BTW
#24641 posted by
ijed on 2014/08/03 03:51:42
If it a Jam or not.
And that means you, OTP, getting yur shit together.
I might just do my job in any case - the creative part is up to all you lopsided diamonds.
FFS
#24643 posted by
ijed on 2014/08/03 04:02:16
You all sleep far too much.
I'm gonna keep this as a personal thing unless certain people bug me too much.
GRahhhh More Quake
What?
And that means you, OTP, getting yur shit together.
I have nothing to do with this thing.
Guys I Need A Help With External Model Textures
#24646 posted by
spy on 2014/08/03 11:09:49
for example i got primevil deathmatch pak
what should i do to enable exttex in quake
i put em in id1 directory - >
textures(some .tga files)->
progs - some .tga files
models - some .tga files
health and ammo paks are working just fine, but v_models and g_models won't work
i got a mod and just dropped all files there and it works , besides RL g_
#24647 posted by
necros on 2014/08/03 18:56:20
fitzquake/quakespasm? cause it doesn't support it.
rmq engine does though.
health and ammo packs are technically maps, which those engines do support, just not .mdls.
Map Jam 3
Daikatana Episode 4 WAD
#24649 posted by
generic on 2014/08/03 21:36:26
Has some but I don't know if I would call them good...
#24650 posted by
Spiney on 2014/08/04 12:31:15
maybe have a mapjam with the only requirement it has to use a totally new texture set
#24651 posted by
Spirit on 2014/08/04 13:13:24
jam3: There Must Be No Knight Visible Right From The Playerstart