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New Q1SP (AD) Forgotten Sepulcher
Rejoice!

The next big release for Arcane Dimensions is finally here! This a technical masterpiece and a monster of a map with roughly 60k brushes. All beautifully realized by Simon, and made possible through the engine updates by Eric. Please take note that you need AD 1.5 and the new engine provided in this thread to play the map. I would also recommend reading the ad_sepulcher readme for further information.

** this map requires a new engine and AD 1.5 **

Links:
New Quakespasm / Quakespasm-spike Engine
http://www.simonoc.com/files/ad/quakespasm-admod-win32.zip
http://www.simonoc.com/files/ad/quakespasm-admod-macOS.zip

Map file:
http://www.simonoc.com/files/ad/ad_sepulcher.zip

Screenshots:
http://www.simonoc.com/files/ad/ad_sepulcher1a.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1b.jpg
http://www.simonoc.com/files/ad/ad_sepulcher1c.jpg

Enjoy!
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QS Spike Source 
http://www.simonoc.com/files/ad/quakespasm-0.92.2-qss-r7-admod-source.zip

Damn, I wish I had known this earlier! (just found that in the readme as per mh's instructions.

Would someone be so kind as to give foolproof instructions on how to compile this on Linux? I compiled the regular version using ericw's instructions from post #11 above, but on my own I'm lost. 
Rusted Key In Demon Head And Planet Alignment 
After I have haxed all the bodies on the hidden pentagrams, I got a message saying that a kind of rusted key was to be found in a demon's head. Which head, where ? I didn't found the key. I need help on this !

Also, I found that secret room with a portrait of sir Isaac Newton and planets on the ceilling (that was so cool, by the way !). Walking on the button made the planets to align and got a message about something was set. What this alignment is doing ? I didn't found anything new or special on the map from this planet alignment ! Any experience with this ? 
OH Yeah! Silly Me! 
Oops, oh yeah, I'm a complete idiot!

Pressing spacebar *does* send me into the level

Really sorry about that ^^; I shall enjoy the levels immensely when I have time to play on them :) 
@Gareth 
I had a feeling I was right on this one! LOL glad you got it working. 
 
Would someone be so kind as to give foolproof instructions on how to compile this on Linux?
Should be the same as post #11 except you also need the zlib dev package from your distro ("sudo apt-get install zlib1g-dev" for ubuntu/debian) 
@Barnak 
The message means that you now have the key, although there isn't a status bar icon for it. You don't get to use it until near the end, though. 
What About The Planets Alignment In That Newton's Room ? 
What is this thing doing ? Is it just "decoration" ? 
508/509 Kills, 41/50 Secrets, But... 
what the fuck are the planets doing ?

And where hides the last monster ? After countless hours exploring the whole map, I'm unable to find the last coward.

And I need to solve that planets mechanism mystery.

And geez that map is amazing ! 
Sock, If You're Reading This... 
although there isn't a status bar icon for it.
Would it be within the realm of possibilities for the final 1.6 release to have a custom AD HUD a la -hipnotic that could display any custom key, provided that said key comes with its dedicated icon? 
Custom AD HUD 
Also needs engine changes.

I recall Sock posting something, here or elsewhere, that indicated he was looking at doing something with centerprints for this. 
Yeah, A Centerprint Menu, I Know, 
and it's cool but TBH it's a kinda makeshift solution. A custom HUD would be better. As for engine changes, modern engines already support the hipnotic HUD, so I assume it wouldn't need much more tinkering. AD wouldn't run on vanilla engines anyway. 
The CRYPT Key... 
Is it really that hard to find, it's driving me bonkers?! :(

I have 40/50 secrets, 470/508 baddies and I've been wandering around for hours now. Looking for that damn key!!!

Did it fall out of the map, hahaha 
Anyone Here Found The Planets Room ? 
What the hell is the mechanism doing ? 
No.. 
daz found it on his video.

it seems to have some door that only opens at a certain time, or when you do something later on?

i remember passing it, but it didn't open for me like it did when daz walked past it. 
Has Quake1 Turned Myst-like ? 
... or Raven-like ? 
@damage 
I only found 27 of the secrets in my short run-through; the crypt key was one of them. It just allows you to open a door that connects the middle areas to the final areas. It doesn't open anything new. Don't remember where I found it. 
@sevin, @LoFrag 
Thanks. I just found it :) It's accessible at any time, as long as you know the path to get to it! 
 
Thanks mh, for some reason it gave me a shared library rather than an executable after compiling but it runs anyway. 
No Secret Is Hard To Find! 
noclip to the rescue.

(I admit to noclipping a lot but mostly to see and learn how the maps are made and come together in-game...) 
Some Secrets You Can't See 
even when noclipping. 
Ericw: #226 
Thanks very much! Sorry, I missed your response earlier. 
2 4-Hour Sittings, 5 Replays And Still 48/50 
 
Walkthrough Please? 
Awesome level. The architecture and layout are outstanding. However, I'm stuck. I can't seem to find my way out. How to you get out of this level? Is there a walkthrough anywhere? This alone is like an entire game. Great job, but need some more help. I've chopped up all the bodies on 14 total altars. I've defeated what I believe is the boss after letting him out. I've found three keys I believe (I can't remember). 
 
https://www.youtube.com/watch?v=K8JWgsz8-lQ
This video shows how to run straight to the exit 
Ahah ! A Secret Under A Lift ! 
I found that one, at last ! Yep, Sock made a secret under a lisft ! 
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