QS Spike Source
http://www.simonoc.com/files/ad/quakespasm-0.92.2-qss-r7-admod-source.zip
Damn, I wish I had known this earlier! (just found that in the readme as per mh's instructions.
Would someone be so kind as to give foolproof instructions on how to compile this on Linux? I compiled the regular version using ericw's instructions from post #11 above, but on my own I'm lost.
Rusted Key In Demon Head And Planet Alignment
#223 posted by Barnak on 2017/08/09 14:57:13
After I have haxed all the bodies on the hidden pentagrams, I got a message saying that a kind of rusted key was to be found in a demon's head. Which head, where ? I didn't found the key. I need help on this !
Also, I found that secret room with a portrait of sir Isaac Newton and planets on the ceilling (that was so cool, by the way !). Walking on the button made the planets to align and got a message about something was set. What this alignment is doing ? I didn't found anything new or special on the map from this planet alignment ! Any experience with this ?
OH Yeah! Silly Me!
#224 posted by Gareth on 2017/08/09 17:07:00
Oops, oh yeah, I'm a complete idiot!
Pressing spacebar *does* send me into the level
Really sorry about that ^^; I shall enjoy the levels immensely when I have time to play on them :)
@Gareth
I had a feeling I was right on this one! LOL glad you got it working.
#226 posted by ericw on 2017/08/09 20:07:09
Would someone be so kind as to give foolproof instructions on how to compile this on Linux?
Should be the same as post #11 except you also need the zlib dev package from your distro ("sudo apt-get install zlib1g-dev" for ubuntu/debian)
@Barnak
#227 posted by mh on 2017/08/09 21:30:46
The message means that you now have the key, although there isn't a status bar icon for it. You don't get to use it until near the end, though.
What About The Planets Alignment In That Newton's Room ?
#228 posted by Barnak on 2017/08/10 02:43:18
What is this thing doing ? Is it just "decoration" ?
508/509 Kills, 41/50 Secrets, But...
#229 posted by Barnak on 2017/08/10 04:18:36
what the fuck are the planets doing ?
And where hides the last monster ? After countless hours exploring the whole map, I'm unable to find the last coward.
And I need to solve that planets mechanism mystery.
And geez that map is amazing !
Sock, If You're Reading This...
#230 posted by Mugwump on 2017/08/10 04:53:22
although there isn't a status bar icon for it.
Would it be within the realm of possibilities for the final 1.6 release to have a custom AD HUD a la -hipnotic that could display any custom key, provided that said key comes with its dedicated icon?
Custom AD HUD
#231 posted by mh on 2017/08/10 05:39:26
Also needs engine changes.
I recall Sock posting something, here or elsewhere, that indicated he was looking at doing something with centerprints for this.
Yeah, A Centerprint Menu, I Know,
#232 posted by Mugwump on 2017/08/10 16:11:50
and it's cool but TBH it's a kinda makeshift solution. A custom HUD would be better. As for engine changes, modern engines already support the hipnotic HUD, so I assume it wouldn't need much more tinkering. AD wouldn't run on vanilla engines anyway.
The CRYPT Key...
#233 posted by damage_inc on 2017/08/10 16:24:36
Is it really that hard to find, it's driving me bonkers?! :(
I have 40/50 secrets, 470/508 baddies and I've been wandering around for hours now. Looking for that damn key!!!
Did it fall out of the map, hahaha
Anyone Here Found The Planets Room ?
#234 posted by Barnak on 2017/08/10 16:31:44
What the hell is the mechanism doing ?
No..
#235 posted by Lo Frag Traff on 2017/08/10 17:01:05
daz found it on his video.
it seems to have some door that only opens at a certain time, or when you do something later on?
i remember passing it, but it didn't open for me like it did when daz walked past it.
Has Quake1 Turned Myst-like ?
#236 posted by Barnak on 2017/08/10 17:42:04
... or Raven-like ?
@damage
#237 posted by sevin on 2017/08/11 01:30:44
I only found 27 of the secrets in my short run-through; the crypt key was one of them. It just allows you to open a door that connects the middle areas to the final areas. It doesn't open anything new. Don't remember where I found it.
@sevin, @LoFrag
#238 posted by damage_inc on 2017/08/11 01:57:51
Thanks. I just found it :) It's accessible at any time, as long as you know the path to get to it!
Thanks mh, for some reason it gave me a shared library rather than an executable after compiling but it runs anyway.
No Secret Is Hard To Find!
#240 posted by quakeulf on 2017/08/11 12:51:50
noclip to the rescue.
(I admit to noclipping a lot but mostly to see and learn how the maps are made and come together in-game...)
Some Secrets You Can't See
#241 posted by Mugwump on 2017/08/11 13:53:38
even when noclipping.
Ericw: #226
Thanks very much! Sorry, I missed your response earlier.
2 4-Hour Sittings, 5 Replays And Still 48/50
#243 posted by QuakePone on 2017/08/12 08:22:37
Walkthrough Please?
#244 posted by iBolski on 2017/08/13 23:21:07
Awesome level. The architecture and layout are outstanding. However, I'm stuck. I can't seem to find my way out. How to you get out of this level? Is there a walkthrough anywhere? This alone is like an entire game. Great job, but need some more help. I've chopped up all the bodies on 14 total altars. I've defeated what I believe is the boss after letting him out. I've found three keys I believe (I can't remember).
#245 posted by ericw on 2017/08/13 23:36:13
https://www.youtube.com/watch?v=K8JWgsz8-lQ
This video shows how to run straight to the exit
Ahah ! A Secret Under A Lift !
#246 posted by Barnak on 2017/08/15 04:08:56
I found that one, at last ! Yep, Sock made a secret under a lisft !
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