#24533 posted by
czg on 2014/07/12 19:39:39
I actually started making something for jam2 in trenchbroom yesterday, simultaneously learning trenchbroom, but I literally only have four hours on Subday to work on it before I leave on vacation.
#24534 posted by
czg on 2014/07/12 19:40:30
Subday = Sunday. How can it be.
As Mr. Sock Has Stated
#24535 posted by
spy on 2014/07/12 19:49:29
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set
I don't mind to see any work from you.
It is a really great thing you actually haven't left the mapping scene yet
#24536 posted by
czg on 2014/07/12 20:13:52
I've been spoiled by using Modo. Going back to something brush based is like being shackled. That's why I had the bright idea to write a qbsp compiler that would compile meshes into a bsp. The theory is that it should work as long as some compromises are made on both sides of the chain. I started writing something in C#, but I kinda decided to stop since I didn't really care that much.
#24538 posted by
JneeraZ on 2014/07/13 00:12:14
czg - I've had that same dream and at one point had ToeTag reading in OBJ files that it then tried to break up into convex chunks for compilation. That's actually a pretty hard problem to solve, for me anyway, and it didn't end up going anywhere. Would be awesome though...
GGGGGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLL
Jaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!
#24541 posted by
mfx on 2014/07/13 23:38:04
JAAAAAAAAAAAAAAA!
Had
#24547 posted by
stevenaaus on 2014/07/16 00:33:25
a dream with those figgin' land-bound fish from someone's recent speedmap chasing me round.
#24548 posted by
Lunaran on 2014/07/16 21:35:45
Today in "Huh!":
The Doom BFG does damage in a cone, radiating away from the player, in the direction he originally fired it, regardless of where the projectile actually explodes.
http://www.gamers.org/docs/FAQ/bfgfaq/
Huh
#24549 posted by
mwh on 2014/07/17 00:31:43
And the cone is traced from where the play has moved to at the time of projectile impact? That sounds ... wacky.
#24550 posted by
Lunaran on 2014/07/17 01:08:03
Yeah, I was watching
a Doom2 speedrun and wondering why the guy would a) fire the BFG at a wall before walking into a room and b) everything would die anyway
I Wrote A Research Paper
#24552 posted by
megaman on 2014/07/17 09:59:47
http://cg.ivd.kit.edu/890.php if someone is interested :-)
Megaman
#24554 posted by
ijed on 2014/07/17 15:30:16
Over my head. Looks nice though.
#24555 posted by
Joel B on 2014/07/17 16:30:28
Look at you, lead author! Cool beans.
When it comes to papers that are over my head, I like graphics papers the best 'cause they have pictures that at least give me the gist. :-)
Mr Law:
#24556 posted by
- on 2014/07/17 16:48:43
Do you have a Twitter? I saw you wrote a new Quake Guide and tweeted it to my meager following and suddenly wondered if you do.
#24557 posted by
Joel B on 2014/07/17 19:03:47
I do, but it's almost entirely me using Twitter in read-only mode:
https://twitter.com/joel_k_baxter
Feel free to follow it if you like, maybe I'll bootstrap myself into actually posting on it some day. :-)