OK
#24527 posted by
spy on 2014/07/12 19:08:04
there's been a scraps that left by the most inspiring mapper ever mr.czg himlelfssss
i'm referring to his aero work
Someone should make the proper map(s) from its currents state
Czg
#24528 posted by
spy on 2014/07/12 19:12:26
� ��� ���� � ������� ��� ������� �����!
There's Been....... *suicide*
#24531 posted by
spy on 2014/07/12 19:35:17
there's a bunch of scraps
JOHN MADDEN
#24532 posted by
spy on 2014/07/12 19:37:26
is a former NJD hockey player
#24533 posted by
czg on 2014/07/12 19:39:39
I actually started making something for jam2 in trenchbroom yesterday, simultaneously learning trenchbroom, but I literally only have four hours on Subday to work on it before I leave on vacation.
#24534 posted by
czg on 2014/07/12 19:40:30
Subday = Sunday. How can it be.
As Mr. Sock Has Stated
#24535 posted by
spy on 2014/07/12 19:49:29
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set
I don't mind to see any work from you.
It is a really great thing you actually haven't left the mapping scene yet
#24536 posted by
czg on 2014/07/12 20:13:52
I've been spoiled by using Modo. Going back to something brush based is like being shackled. That's why I had the bright idea to write a qbsp compiler that would compile meshes into a bsp. The theory is that it should work as long as some compromises are made on both sides of the chain. I started writing something in C#, but I kinda decided to stop since I didn't really care that much.
#24538 posted by
JneeraZ on 2014/07/13 00:12:14
czg - I've had that same dream and at one point had ToeTag reading in OBJ files that it then tried to break up into convex chunks for compilation. That's actually a pretty hard problem to solve, for me anyway, and it didn't end up going anywhere. Would be awesome though...
GGGGGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLL
Jaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!
#24541 posted by
mfx on 2014/07/13 23:38:04
JAAAAAAAAAAAAAAA!
Had
#24547 posted by
stevenaaus on 2014/07/16 00:33:25
a dream with those figgin' land-bound fish from someone's recent speedmap chasing me round.
#24548 posted by
Lunaran on 2014/07/16 21:35:45
Today in "Huh!":
The Doom BFG does damage in a cone, radiating away from the player, in the direction he originally fired it, regardless of where the projectile actually explodes.
http://www.gamers.org/docs/FAQ/bfgfaq/
Huh
#24549 posted by
mwh on 2014/07/17 00:31:43
And the cone is traced from where the play has moved to at the time of projectile impact? That sounds ... wacky.
#24550 posted by
Lunaran on 2014/07/17 01:08:03
Yeah, I was watching
a Doom2 speedrun and wondering why the guy would a) fire the BFG at a wall before walking into a room and b) everything would die anyway