|
Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
|
|
See The "lazy" Clause
#2430 posted by Wazat on 2003/10/29 15:54:40
I've never once downloaded and tried a custom UT map. Too lazy, plus Quake is my thing. I don't even know hot to play custom maps in anything but Quake1, and don't care to learn.
However, I did download that huge UT pak that's just been released, because the screens were absolutely beautiful and enticing. However, I have no way of getting it home, and so I may never get around to trying it...
Lol
#2431 posted by Abyss on 2003/10/29 16:04:58
I was going to metion that the "lazy clause" was your only saviour ;)
#2432 posted by Scampie on 2003/10/29 16:59:39
spentron: I have all the Unreal's except UT2k3 and genuinely missed your original post (I really only skim the forum and post my speedmap annoucements). But now that you're flaming and being all whiney about it, fuck that. I'll just stick to Quake.
"Sloppy"
#2433 posted by distrans on 2003/10/29 20:11:35
lol
Unreal 1...
#2434 posted by Shambler on 2003/10/30 03:13:58
...substandard game?? Yeah right. Dunno what you were reading Wazat, maybe some particularly fervent corner of teh Shack back in 98...
Where's the *rolls eyes* smiley??
I Appreciate Your Comments
#2435 posted by spentron on 2003/10/30 03:28:24
wrath says I was: "whining 'they don't get it' "
No I whined *I* don't get it. Anyway, people say they like addon levels, gameplay AI blah blah... Me demo something trust me its fun see #2345 etc. Otherwise wait for me to come up with real release or something, better maybe. I'll chill now, please excuse the indulgence.
Unreal 1
#2436 posted by spentron on 2003/10/30 03:34:55
Yeah I just completed it recently for the first time, I'd say even if you don't want to play the whole thing play the last third, its amazing if you like techy scifi stuff.
Bobbee Tec Dev Guy
#2437 posted by Rand on 2003/10/30 14:22:32
Yes, those are Aardappel's levels... and the Galbraith bros. weapons... credits are listed right above the videos in plain sight -- and they include links to the authors' sites and/or EMail (whichever they wanted).
No big mystery -- it's all done with the authors' blessing -- as it should be.
We make some great tech., but when it comes to level design and modelling ... well ... have you ever seen programmer art? Just imagine it in 3D... <shudder>
Rand.
#2438 posted by Vigil on 2003/10/30 15:18:50
Bleh, I'm bored.
Vigil
#2439 posted by wrath on 2003/10/30 15:33:47
I know, you could bob for french fries.
Link Of Teh Day...
#2440 posted by Shambler on 2003/10/30 15:42:40
DooM3, 4 Months +
#2441 posted by Abyss on 2003/10/30 15:48:38
Todd then went on to discuss some of the most interesting aspects of Doom3. Although no release date was provided (albeit he did hint that it was at least four months away), he confirmed that Doom3�s installation size would likely exceed 3GB. In addition, the game would be locked with a hard-coded 60fps ceiling. Given how taxing this engine has proven to be in the early glimpses we have seen, that limit will still be difficult to reach by most hardware. Speaking of hardware, Todd informed the audience that the development platforms for Doom3 were all using GeForce FX graphics cards. This should erase any doubts of NVIDIA cards and their ability to run Doom3.
http://www.amdmb.com/article-display.php?ArticleID=267
Whoa.
#2442 posted by wrath on 2003/10/30 16:45:06
hold your horses there, little miss horsie-holder. (first punter to spot the source of that one wins.)
id are making doom3?
sheeit.
Gee, I Knew You Were Slow
#2443 posted by Abyss on 2003/10/30 17:06:41
but I thought even you would have known that ;)
It's just for approximation off waiting time, and there was a discussion back aways where some seem to think that it wouldn't run to well on the nVidia cards.
But I'm glad it help enlighten you :)(:
Why A 60fps Limit?
#2444 posted by necros on 2003/10/30 17:18:09
n/t
Wrath
#2445 posted by Mike Woodham on 2003/10/30 17:24:45
So, who or what are the Gilmore Girls?
Mike
#2446 posted by wrath on 2003/10/30 17:34:26
from your response, I reckon you googled it.
you're fired.
Wrath
#2447 posted by Mike Woodham on 2003/10/30 17:43:43
Nope. Worse than that. I thought it sounded like a Bob Hope or maybe Groucho or even Mae West. But my mum said something along the lines of "so what has the Gilmore Girls got to do with Quake" - she was waiting for Heresp2 to download at the time. And she won't say any more. So, what gives...?
Wait
#2448 posted by Kell on 2003/10/30 17:51:13
she was waiting for Heresp2 to download at the time
Your mum plays Quake? Why does everyone else get to have cool parents? :(
Gilmore Girls
#2449 posted by Abyss on 2003/10/30 17:58:29
Hmmmmm, Lorelai............................
Kell
#2450 posted by Mike's Mum on 2003/10/30 18:00:03
He doesn't think I'm cool when I won't let him use HIS computer 'cause I want to play on it. His FMB series of maps should have been called FMM!
Ignore
#2451 posted by Mike Woodham on 2003/10/30 18:03:53
Please ignore the last post - the maps really were For My Babies. (they have both left home now so not so much babies any more)
#2452 posted by Scampie on 2003/10/30 18:08:25
Gilmore Girls is some TV show on Lifetime. Full of older women and drama or some shit like that.
Necros: Quake (or maybe it's Q3) is also limited to only displaying 60 fps (even if the FPS display tells you it's more). It seems silly now, but 5 years down the road, when it would be possible to run D3 at 200 billion FPS, it'll keep the game's timing and speed at what it was designed for. For the here and now, it'll serve as an upper limit to even the playing field for the Deathmatch part of the game. and besides, as has been pointed out millions of times before in FPS related flamewars, Humans can't even see 60 fps, so it's a high enough limit that more won't make a differance.
Some May Beg To Differ
#2453 posted by Abyss on 2003/10/30 18:22:16
Quake (or maybe it's Q3) is also limited to only displaying 60 fps (even if the FPS display tells you it's more)
Some may beg to differ with that statement, not only does it display tell you it's more, but you can feel it
Humans can't even see 60 fps, so it's a high enough limit that more won't make a differance
I would also beg to differ on that point, If you leave quake at the 72 fps setting, and then set it up much higher, you will certainly notice/feel a difference, I know I can, I leave Quake capped to 150 FPS, and you can certainly tell the difference between that and 72 FPS. The only reason I cap it at 150 FPS, is that any higher and I will get the step climbing problem, ie, at higher FPS you are either at the bottom of a step, or at the top, there is no transition, which makes climbing stairs feel funny, but if it wasn't for that, I would let it go much higher.
Quake 3, the difference between the default of 85FPS (I think it is) and setting it higher is very noticable. And if if QuakeIIIis limited to 60FPS, then why do people have it set to 125 FPS, 333 FPS to gain advantage through the different player speed jumping etc, gained at these speeds? I also cap QuakeIII to 125FPS, I used to leave it uncapped, but when it got over 400FPS it would basically shut down my ADSL modem, and dropp my connection, which was solved buy capping below 400FPS. So if QuakeIII is limited to 60FPS, as you say, then why would I get that problem?
It may all be fine in theory, but in my experience, it just doesn't hold
John Carmack On The Issue Of Frame Rate
#2454 posted by Abyss on 2003/10/30 18:36:07
October 22, 2003 - At a recent NVIDIA Editors' Day, id Software CEO Todd Hollenshead announced that DOOM 3 will be capped to 60 frames per second in the rendering engine.
We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
Also gives a round about reference to the fact that QuakeIII is not limitted to 60FPS
http://pc.ign.com/articles/456/456054p1.html?fromint=1
|
|
You must be logged in to post in this thread.
|
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.
|
|