 Shambs
#2428 posted by wrath on 2003/10/29 14:10:42
could've been me too. you know how I am, all kiked up on bloodlust and what not.
 Wazat
#2429 posted by Abyss on 2003/10/29 15:43:17
You have put your foot in it
The reason I didn't play your map? I own UT and UT2003, but not Unreal I
For Unreal or Unreal Tournament. Get/see here
http://www.intergate.com/~spentron/unreal/
Now you have no excuse :)
 See The "lazy" Clause
#2430 posted by Wazat on 2003/10/29 15:54:40
I've never once downloaded and tried a custom UT map. Too lazy, plus Quake is my thing. I don't even know hot to play custom maps in anything but Quake1, and don't care to learn.
However, I did download that huge UT pak that's just been released, because the screens were absolutely beautiful and enticing. However, I have no way of getting it home, and so I may never get around to trying it...
 Lol
#2431 posted by Abyss on 2003/10/29 16:04:58
I was going to metion that the "lazy clause" was your only saviour ;)
#2432 posted by Scampie on 2003/10/29 16:59:39
spentron: I have all the Unreal's except UT2k3 and genuinely missed your original post (I really only skim the forum and post my speedmap annoucements). But now that you're flaming and being all whiney about it, fuck that. I'll just stick to Quake.
 "Sloppy"
#2433 posted by distrans on 2003/10/29 20:11:35
lol
 Unreal 1...
#2434 posted by Shambler on 2003/10/30 03:13:58
...substandard game?? Yeah right. Dunno what you were reading Wazat, maybe some particularly fervent corner of teh Shack back in 98...
Where's the *rolls eyes* smiley??
 I Appreciate Your Comments
#2435 posted by spentron on 2003/10/30 03:28:24
wrath says I was: "whining 'they don't get it' "
No I whined *I* don't get it. Anyway, people say they like addon levels, gameplay AI blah blah... Me demo something trust me its fun see #2345 etc. Otherwise wait for me to come up with real release or something, better maybe. I'll chill now, please excuse the indulgence.
 Unreal 1
#2436 posted by spentron on 2003/10/30 03:34:55
Yeah I just completed it recently for the first time, I'd say even if you don't want to play the whole thing play the last third, its amazing if you like techy scifi stuff.
 Bobbee Tec Dev Guy
#2437 posted by Rand on 2003/10/30 14:22:32
Yes, those are Aardappel's levels... and the Galbraith bros. weapons... credits are listed right above the videos in plain sight -- and they include links to the authors' sites and/or EMail (whichever they wanted).
No big mystery -- it's all done with the authors' blessing -- as it should be.
We make some great tech., but when it comes to level design and modelling ... well ... have you ever seen programmer art? Just imagine it in 3D... <shudder>
Rand.
#2438 posted by Vigil on 2003/10/30 15:18:50
Bleh, I'm bored.
 Vigil
#2439 posted by wrath on 2003/10/30 15:33:47
I know, you could bob for french fries.
 Link Of Teh Day...
#2440 posted by Shambler on 2003/10/30 15:42:40
 DooM3, 4 Months +
#2441 posted by Abyss on 2003/10/30 15:48:38
Todd then went on to discuss some of the most interesting aspects of Doom3. Although no release date was provided (albeit he did hint that it was at least four months away), he confirmed that Doom3�s installation size would likely exceed 3GB. In addition, the game would be locked with a hard-coded 60fps ceiling. Given how taxing this engine has proven to be in the early glimpses we have seen, that limit will still be difficult to reach by most hardware. Speaking of hardware, Todd informed the audience that the development platforms for Doom3 were all using GeForce FX graphics cards. This should erase any doubts of NVIDIA cards and their ability to run Doom3.
http://www.amdmb.com/article-display.php?ArticleID=267
 Whoa.
#2442 posted by wrath on 2003/10/30 16:45:06
hold your horses there, little miss horsie-holder. (first punter to spot the source of that one wins.)
id are making doom3?
sheeit.
 Gee, I Knew You Were Slow
#2443 posted by Abyss on 2003/10/30 17:06:41
but I thought even you would have known that ;)
It's just for approximation off waiting time, and there was a discussion back aways where some seem to think that it wouldn't run to well on the nVidia cards.
But I'm glad it help enlighten you :)(:
 Why A 60fps Limit?
#2444 posted by necros on 2003/10/30 17:18:09
n/t
 Wrath
#2445 posted by Mike Woodham on 2003/10/30 17:24:45
So, who or what are the Gilmore Girls?
 Mike
#2446 posted by wrath on 2003/10/30 17:34:26
from your response, I reckon you googled it.
you're fired.
 Wrath
#2447 posted by Mike Woodham on 2003/10/30 17:43:43
Nope. Worse than that. I thought it sounded like a Bob Hope or maybe Groucho or even Mae West. But my mum said something along the lines of "so what has the Gilmore Girls got to do with Quake" - she was waiting for Heresp2 to download at the time. And she won't say any more. So, what gives...?
 Wait
#2448 posted by Kell on 2003/10/30 17:51:13
she was waiting for Heresp2 to download at the time
Your mum plays Quake? Why does everyone else get to have cool parents? :(
 Gilmore Girls
#2449 posted by Abyss on 2003/10/30 17:58:29
Hmmmmm, Lorelai............................
 Kell
#2450 posted by Mike's Mum on 2003/10/30 18:00:03
He doesn't think I'm cool when I won't let him use HIS computer 'cause I want to play on it. His FMB series of maps should have been called FMM!
 Ignore
#2451 posted by Mike Woodham on 2003/10/30 18:03:53
Please ignore the last post - the maps really were For My Babies. (they have both left home now so not so much babies any more)
#2452 posted by Scampie on 2003/10/30 18:08:25
Gilmore Girls is some TV show on Lifetime. Full of older women and drama or some shit like that.
Necros: Quake (or maybe it's Q3) is also limited to only displaying 60 fps (even if the FPS display tells you it's more). It seems silly now, but 5 years down the road, when it would be possible to run D3 at 200 billion FPS, it'll keep the game's timing and speed at what it was designed for. For the here and now, it'll serve as an upper limit to even the playing field for the Deathmatch part of the game. and besides, as has been pointed out millions of times before in FPS related flamewars, Humans can't even see 60 fps, so it's a high enough limit that more won't make a differance.
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