Quick Question
#24478 posted by Joel B on 2014/06/30 19:02:14
The Quake Info Pool command-line reference has this to say about "-bpp 32":
"ADVANCED OPTION: Sets the pixel depth mode the video adapter should switch into, note setting it to 24 or 32 won't actually increase the visual quality of the game, usually just slow it down, but useful for getting certain GL cards to function with GLQuake."
It's actually been a long time since I ever bothered to use this option. I don't remember (or never knew): what's the symptom of the problem that is solved by this?
#24479 posted by metlslime on 2014/06/30 20:55:36
the symptom is that glquake defaults to 16bpp on any cards that support it (not sure if this is supported in modern days) and you'll get discolored palette colors in your textures, since glquake also uses the framebuffer bit depth to determing texture bit depth.
Most people may not notice it, but if you are used to 32bpp and you look at 16bpp, you may notice the colors are "off" on familiar textures -- statusbar seems a shade too green, purple sky textures don't seem right, etc.
Absolutely Noticeable
#24480 posted by than on 2014/07/01 01:21:05
you can see 16bpp artifacts VERY clearly on levels with fog, because fog creates smooth gradients, which render much more cleanly the more bits per pixel you have.
#24481 posted by Joel B on 2014/07/01 01:45:13
Got it, thanks. I was a little puzzled because that QIP text made it sound like there was some bug above and beyond actually setting the texture depth.
BTW is this an issue only for original GLQuake, or do Fitzquake DP etc. have similar behaviors?
#24482 posted by metlslime on 2014/07/01 03:06:15
many glquake variants have the same behavior in 16bpp mode. fitzquake included.
Oi, Fog
#24483 posted by Lunaran on 2014/07/01 04:02:14
I wish the fog banding in quake weren't so bad, the only fog colors that look good to me are very dark and very subtle but that's asking for green and orange stripes :(
can we have -64bpp please? just, you know, add more bits.
Fog
#24484 posted by than on 2014/07/01 17:01:15
or add dithering. I wonder if that's tricky to implement.
Dithering
#24485 posted by lei-lei on 2014/07/02 03:27:00
DX10-generation video cards (Geforce8800/Radeon HD2400) removed all dithering for 16-bit color, so it would have to be reimplemented via post-process shader, which is possible, and I have also done it in GLSL before.
It helps to know the time context when that bit on the QIP page quote was written when cards had dithering and Maddes was using a Voodoo-based card which doesn't support 24/32bit color anyway, hence the whole misleading "no difference" thing. Further to the fact that Voodoo cards dithered and THEN filtered their image to mask the dithering leading to their infamously blurry appearance.
and GLQuake defaults to 16-bit color since that's all 3dfx could initialize on. Gotta leave out the hassle of setting -bpp 16 for those mainstream performance-desperate 3dfx users.
EntEd
#24486 posted by Shambler on 2014/07/02 10:13:11
EntEd [EDIT]
Posted by Jonan [121.72.119.122] on 2014/07/02 08:14:13
Hey all.
Had to reinstall a lot of programs recently, and I've lost my EntEd reg key. Any one know where I can get one?
Cheers.
Upgrade To Entspy?
#24487 posted by Lunaran on 2014/07/02 18:49:17
Some Of My Hl2
#24489 posted by PuLSaR on 2014/07/04 21:05:27
Way To Go OTP...
Seanza had been sending verbal abuse to TotalBiscuit constantly before he replied with that, admittedly tasteless, comment.
Yeah Sure.
Maybe if that dude didn't spend so many years in a business he wasn't suited for, he'd be okay right now.
People aren't perfect. It's difficult to impose such impossible standards on someone, I've said far more reprehensible things in my lifetime but the difference between me and TB is that he's (internet) famous.
Having every single one of your comments criticised is not normal, there's something inherently wrong with the way we treat famous people and have these exacting standards to which they must adhere.
PuLSaR
#24494 posted by RickyT33 on 2014/07/05 01:05:42
That tone is awesome. I loVe the map. Reminds me of Aliens for some strange reason. Nice work!
TotalBiscuit.
#24495 posted by Shambler on 2014/07/05 13:04:31
Decent layman's-style Starcraft commentary.
Decent down-to-earth game first looks / reviews.
That's what matters to me. You can take your interweb DRAMAZ and shove it.
I Hear That Shambler
People aren't usually very well equipped to deal with verbal abuse properly.
Hell I'd rather judge the man by his work anyway, he does great things for games journalism.
The same is true for Phil Fish, the guy is clearly a talented developer, who cares if he thinks japanese developers need to try harder.
Up All Night
#24497 posted by RickyT33 on 2014/07/06 05:40:16
Off my pickle. Sock - how dare you have a real life! I'm resisting the temptation to keep working on my map jam map. I feel 'I have done it now', 'it was only ever meant to be a quick thing' etc....
#24498 posted by Lunaran on 2014/07/07 00:02:20
I was going to mark Willem's post in the jam thread as the first use of the n-word on func.
I was terrifyingly wrong:
https://www.google.com/search?q=nigger+site%3Acelephais.net
#24499 posted by necros on 2014/07/07 00:22:51
it's a quote from pulp fiction
Son...
I am disappoint
#24501 posted by Lunaran on 2014/07/07 02:12:56
I know that, you buttheads
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