News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
Patience Isnt My Virtue 
 
Eric Brosius Sampled Quake For Thief Soundtrack? 
I was mapping and listening to Thief's soundtrack when I noticed this section at 54mins 24 seconds -

https://www.youtube.com/watch?feature=player_detailpage&v=cpLTLLY2Bxc#t=3264

Sound familiar? Sounds quite... Lifting? 
 
It's very likely the sound is from a library. Lots of game sounds are. 
 
I wonder if that explains this...

https://www.youtube.com/watch?v=rqwG0ANpla0 
"John Carmack Has Explaining To Do"? 
Ogres have the same sight bark as the Pig Cops in DN3D. In fact a number of the monster sounds in DN3D sound like sounds from Doom, just pitch shifted.

https://www.youtube.com/watch?v=Pt-_d9vVYRs


Imp sounds from Doom 1/2 are from a set of stock sounds, too. They're recordings of a camel. 
THAT DAMN JOHNNY CARMACK!!! 
Stealin' all them sounds for his VIDDY-O GAMES 
 
There's probably more straight-from-library stuff in games than you think. 
 
"There's probably more straight-from-library stuff in games than you think."

I agree. They may get mixed in to get a slightly new sound but there's really only so many sounds to work with and still be identifiable to the player as being recognizable as being a certain thing happening.

Doors opening, growls and so on all have a limited set of sounds that we all can identify as being from a certain thing. I suppose someone could make a sliding pocket door sound work into the maw of some bizarre creature with pocket doors for a mouth but that would probably turn into an LSD fueled game type where the bizarre was normal and I'm not sure how that would work out. 
 
I know I've heard Doom door sounds in movies and TV shows. 
Heh 
The Ogre aggro sound and zombie sounds appear absolutely everywhere. I've heard them in other games and tv, film etc.

I believe the ogre sounds were in Dark Souls :) 
 
Oh, and that weird sound you hear in the background while trying to shoot Romero in the head during that final battle ... you hear that a lot in supernatural shows/movies. 
 
 
also the drip sound in quake! you can recognize it by the quick cluster of drips. 
Yes 
Those are very distinctive and they keep getting used in movies and TV shows. 
Awesome QW Final! 
QuakeWorld #Refragged Grand Finals Rikoll vs LocKtar

https://www.youtube.com/watch?v=s_wu00Phpl8 
Ftw 
there's like 5 telefrags in the first game and they're not from teleporters. I didn't know qw was so luck-based :( 
 
It's not. 
Now Test The SSL QI 
 
FTW Etc. 
Surely the relentless spawn-rape on ZTNDM3 is more concerning? Frag 31 being a prime example. 
No Man's Sky 
Well Maybe More The ""style" Than The Graphical FX Engineering 
a screenshot follows:
http://i.imgur.com/h9nR3le.png 
Yeah 
I hope they make the various planets different enough though.

By the way, the music is 65daysofstatic which I map to a lot. 
3 posts not shown on this page because they were spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.