Lol
#24383 posted by anonymous user on 2014/05/19 14:00:09
Twitch Heart Attack?
#24384 posted by anonymous user on 2014/05/19 14:02:46
Wolfenstein: Teh N3w 0rd3r
#24385 posted by
killpixel on 2014/05/19 22:24:23
Downloading now... 40.7gb...
...damn.
It's Not Megatexture'd Is It?
#24386 posted by
Spiney on 2014/05/19 22:38:14
I Believe It Is...
#24387 posted by
killpixel on 2014/05/19 22:48:33
...Judging by the size of the download and quality of environment textures from the screenhots anyway (most of which are out of focus)...
Errrrmmmm.
#24388 posted by
Shambler on 2014/05/21 23:33:10
http://www.bluesnews.com/s/151705/steam-in-home-streaming-launches
This, to me, sounds pretty fucking cool indeed. Is it really right that the video can be processed on one PC and streamed that that PC's quality onto a lesser PC??
As long as the main pc is a good pc and you have a fast network should be fine.
#24390 posted by
- on 2014/05/22 00:36:55
I'll have to try it later. There's likely a couple ms delay, but likely nothing terrible for most games.
Come Back Ijed!
#24391 posted by
- on 2014/05/23 03:05:04
#tf misses you already :(
Eric Brosius Sampled Quake For Thief Soundtrack?
I was mapping and listening to Thief's soundtrack when I noticed this section at 54mins 24 seconds -
https://www.youtube.com/watch?feature=player_detailpage&v=cpLTLLY2Bxc#t=3264
Sound familiar? Sounds quite... Lifting?
#24396 posted by
- on 2014/05/26 03:19:26
It's very likely the sound is from a library. Lots of game sounds are.
"John Carmack Has Explaining To Do"?
#24398 posted by
Lunaran on 2014/05/26 04:42:26
Ogres have the same sight bark as the Pig Cops in DN3D. In fact a number of the monster sounds in DN3D sound like sounds from Doom, just pitch shifted.
https://www.youtube.com/watch?v=Pt-_d9vVYRs
Imp sounds from Doom 1/2 are from a set of stock sounds, too. They're recordings of a camel.
THAT DAMN JOHNNY CARMACK!!!
#24399 posted by
- on 2014/05/26 07:20:53
Stealin' all them sounds for his VIDDY-O GAMES
#24400 posted by
Spiney on 2014/05/27 23:31:30
There's probably more straight-from-library stuff in games than you think.
#24401 posted by
quaketree on 2014/05/30 15:45:19
"There's probably more straight-from-library stuff in games than you think."
I agree. They may get mixed in to get a slightly new sound but there's really only so many sounds to work with and still be identifiable to the player as being recognizable as being a certain thing happening.
Doors opening, growls and so on all have a limited set of sounds that we all can identify as being from a certain thing. I suppose someone could make a sliding pocket door sound work into the maw of some bizarre creature with pocket doors for a mouth but that would probably turn into an LSD fueled game type where the bizarre was normal and I'm not sure how that would work out.
#24402 posted by
JneeraZ on 2014/05/30 16:06:11
I know I've heard Doom door sounds in movies and TV shows.
Heh
#24403 posted by
DaZ on 2014/05/30 16:07:18
The Ogre aggro sound and zombie sounds appear absolutely everywhere. I've heard them in other games and tv, film etc.
I believe the ogre sounds were in Dark Souls :)
#24404 posted by
JneeraZ on 2014/05/30 16:15:20
Oh, and that weird sound you hear in the background while trying to shoot Romero in the head during that final battle ... you hear that a lot in supernatural shows/movies.
#24406 posted by
necros on 2014/05/31 01:05:40
also the drip sound in quake! you can recognize it by the quick cluster of drips.
Yes
#24407 posted by
SleepwalkR on 2014/05/31 01:56:49
Those are very distinctive and they keep getting used in movies and TV shows.