#24313 posted by negke on 2014/04/26 16:13:38
He got through surprisingly well, especially considering it was hard skill. Hell, he even chainsawed the final boss!
#24314 posted by Spirit on 2014/04/26 16:22:37
Not yet registered: Sorry, the documentation (and packaging) is lackluster at the moment. Building is meant to be done with Codeblocks, the project file should hopefully work.
reQuiem (without checking I THINK this is the correct capitalisation :D) uses OSS for sound, for me ALSA emulation always sucked bad with latency. I use OSS everywhere so it is perfect for me (and no one else probably...). I tried to convince someone to port the sound system to SDL but he vanished.
@Spirit
#24315 posted by Not yet registered on 2014/04/27 10:18:57
Spirit, I'll try compiling it again as soon as I have enough time to do it properly. I'll report if I find out anything useful about the sound issue, or have other contributions.
Necros: Mechanical Keyboards
#24316 posted by megaman on 2014/04/27 15:49:35
I have a cherry with transparent switches. Was the cheapest one i could find, for ~50EUR. while built quality is not great, it served me well so far (~2years) I can look up model etc at work, if you're interested
#24317 posted by necros on 2014/04/27 18:06:24
from what I understand, the clear/white switches are the toughest ones to press. i'm actually thinking about the blue switches as they are easier to press than membrane keys and they have a nice satisfying click. :)
unfortunately, i'm also quite attached to the macro keys on my g15. they are very useful outside of gaming and i would sorely miss them which rules out most of the highly recommended keyboards like das, unicomp...
Can't You
#24318 posted by SleepwalkR on 2014/04/27 19:19:53
replace those with combinations?
#24319 posted by necros on 2014/04/27 20:15:48
are you talking about autohotkey?
Or Linux :-)
#24320 posted by megaman on 2014/04/27 23:42:27
I Have Cherry Blues
And I got them because they are the loudest.
Doomguy Says HI
#24322 posted by Breezeep_ on 2014/04/29 00:11:51
QExpo Update
Chip is a fucking cunt and is trying to block a potential 2014 expo from happening because he wouldn't be the one getting all the praise from it.
Just thought I'd pass this on to all the people who were interested.
#24324 posted by Spirit on 2014/04/29 10:42:07
Are you out of your mind?
Fyi Qexpo 2014 Thread At I3d
#24325 posted by Spirit on 2014/04/29 10:55:21
Nicely Done, Otp
#24326 posted by SleepwalkR on 2014/04/29 12:25:33
*Gets Popkorn*
#24327 posted by czg on 2014/04/29 16:08:01
For OTP
#24328 posted by ijed on 2014/04/29 16:11:56
Wow OTP...
sounds to me like Chip has good reasons to not want to be involved too heavily on QExpo, plus he isnt asking for any credit from those posts.
Will there be enough interest for a qexpo? There scene is a little quiet at the minute. I'm toiling on my episode but it's probably only about 50% complete at best (start map and map 1-3 done... possibly going to make it 7 maps long in total for episode 1).
#24330 posted by digs on 2014/04/30 19:36:42
I have problem with SOE (map soe1m2). then I to touch altar engine stoped with error "no precache rubble1.mdl". I am restart map, to type in console "precache rubble1.mdl" and got error "no precache rubble2mdl". Again restart, type "precache rubble1.mdl", "precache rubble2.mdl", and got error "no precache rubble3.mdl". Again restart, type "precache rubble1.mdl", "precache rubble2.mdl", "precache rubble3.mdl" and got error "no precache1.mdl". That's this? Problem with max of precache count? how I can fix this?
Sorry
#24331 posted by digs on 2014/04/30 19:37:59
last error "no precache rubble1.mdl". How fix?
@digs
#24332 posted by quaketree on 2014/04/30 22:28:15
What engine and have you tried a different one?
@quaketree
#24333 posted by digs on 2014/05/01 03:31:55
Any: Bengt Jardrup's winquake, RMQEngine, Fitzquake
#24334 posted by Spike on 2014/05/01 03:38:40
As far as I'm aware, FTEQW and DP are the only two engines that don't really care if it was precached first or not, so try one of those.
@Spike
#24335 posted by digs on 2014/05/01 03:56:07
yes, with DP not problem. But exists other problem: my son have netbook without 3D-card and I can't running DP in this computer. Only Bengt Jardrup's winquake
#24336 posted by metlslime on 2014/05/01 06:46:29
the quakec should be precaching everything for you. If it doesn't, it seems like it must be a bug in the mod itself, not the engine or the map.
Cthulhuian Font
#24337 posted by mfx on 2014/05/01 20:49:38
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