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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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19th Century Hospital Thing 
 
New Sequelitis Video! 
Disma Album Cover 
Niceee 
 
 
Antoni Gaudi 
Antoni Gaudi's cathedral design, La Sagrada Familia in Barcelona is amazing.


http://www.youtube.com/watch?v=5lYdrhYYWpg

Check out the balconies and walkways many stories above ground level.

There's a pretty cool photo on this page (scroll way down) that shows his method of calculating angles for an arch using weighted bags hanging from chains. 
 
http://i.imgur.com/Ix3qyoO.gif

South Kyushu, Japan. possibly kirishima national park? 
Earthporn Gifs 
Oh And 
here's the sauce for lun's gif
https://www.youtube.com/watch?v=zUNVA7XAONs 
Madfox 
Have you ever danced with the devil in the light
of a pale moon?

http://ppcdn.500px.org/76599039/07d1e6dfe027be7e8f4ee945d96c5a68c91ddbb6/2048.jpg 
This Guys Art 
needs to be videogames...

http://k04sk.deviantart.com/gallery/ 
Rewatched Prometheus 
Over a couple sleepless nights with the new kid. Almost unbearable when on a 32 inch tv rather than a 3D IMAC screen. So frustrating, so much potential, so many stupid cliches and logic gaps and plot holes. 
 
That movie.

When you leaf through the 'Art of Prometheus' they dwell on each of the new things in it and all the stuff that was designed for it, and describe exactly how this or that evolved from an idea that did or did not make it into Alien. Presented in that format, there are no bad ideas in the bunch and it all makes a perfectly natural kind of sense.

You could see all that and grumble "boy someone should take all this cool shit and make a movie with it" (which I think was the first thing I said about Prometheus on the drive home from the theater) but my takeaway now is that when you're creating something so huge and expensive, where you have no idea how it's really going to turn out until it comes together at the very end, it's easy to have nothing but good ideas and still not be able to predict how they might fail to assemble. Which is exactly the same 'bubble' game development teams work in. 
 
(however, if you could blame any one thing directly it would totally and absolutely be the screenplay) 
Giant Megalithic Structures In Russia 
http://www.truthfeed.net/newly-found-megalithic-ruins-in-russia-contain-the-largest-blocks-of-stone-ever-discovered/

Check them out before the orthodox Russian powers try to nuke them or something... 
Its Fiction 
UT4 Visual Clarity & Concept Art 
You guys may have already seen this, but it's pretty interesting.

https://www.youtube.com/watch?v=zV-YSLbidzo 
 
And This 
 
 
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