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Shouldn't That Be 
'showstopper' ? 
 
Scampie, you are the mom-on-facebook of the online games space.

"Who the fuck voted a +1 on my steam account? Ah. Scampie. Scampie did." 
 
I posted a fish emoticon on your comments. That was not intended as a vote of any kind.

Also, I don't post incorrectly used macro images that are now called memes about my slightly racist/nationalistic/religious opinions that have little to no truth or bearing on reality... so I reject that I am like mom, or any other relative, on facebook.

I just like to bug people. Hell, I think 99% of the reason I got a twitter account is to troll Daz. 
What's The Other 1%? 
 
Telling Me To GTFO 
And "get rekt" 
SleepwalkR 
0.5% Stalk game dev friends and 0.5% to post about my cat. 
 
All Of These Just Show 
how bad an actor Cage is in most of his movies. There are some exceptions when he's great though (Lord of War, Vegas, Weather Man). 
There Are Many Exceptions. 
Adaptation, Matchstick Men, Wild at Heart, Raising Arizona ...the last 2 arguably border the camp line that Cage practically inhabits.... for that matter those are some of the best. Like Kiss of the vampire, and Bad Lieutenant? They're amazing! 
There Are Many Exceptions. 
Adaptation, Matchstick Men, Wild at Heart, Raising Arizona ...the last 2 arguably border the camp line that Cage practically inhabits.... for that matter those are some of the best. Like Kiss of the vampire, and Bad Lieutenant? They're amazing! 
No-one Disses Cage 
So take it back!! 
Fuck 
Might as well make the most of it:

http://www.youtube.com/watch?v=KOpsbAUEe90 
I'll Accept Adaptation 
Matchstick Men is a good movie, but his performance is not outstanding IMO. I can't remember Wild at Heart and haven't seen Raising Arizona. Also I'm not saying that all movies he's in are bad. Just his acting. 
I Disagree! 
He should have clearly been awarded an oscar for his incredible performance in Vampire's Kiss. 
Cage 
Is the devil's tits! 
 
Bad Lieutenant

God, this movie made me so happy. 
Necronomithong 
Tardigrades 
Another entry into the file of things of real live creatures that almost look like Quake monsters. Tardigrades. It's the face or mouth or whatever thing that really makes it for me.

http://tvblogs.nationalgeographic.com/2014/03/19/5-reasons-why-the-tardigrade-is-natures-toughest-animal/ 
Awesome Little Critter 
 
Tardigrade 
For a wierd invertebrate, so far removed from anything else on the evolutionary tree, I'm tickled at how mammalian its cute little legs and hands look, and its whole way of moving really - if you ignore the minor detail of it having six legs. 
 
Or even eight!

Although I think some of that cuteness is inherited from it having the name "water bear"... if it was a "slime creeper" it might seem less cuddly. 
Form Follows Function 
And the name follows both.

A proper size one punching through fragile humans with its extending mouth would be cool. As long as you had a shotgun / chainsaw combo. 
Dat Feel 
In The Shadows 
Had a moment of nostalgia.

This never got released.
Still pretty impressive for 1995 tech,
directional stencil shadows and smooth animation,
kind of looks mocapped.

http://youtu.be/GDYRahM_GQM

Here's the file, I haven't gotten it to run inside Dosbox.
Screen stays black for me. Bummer.

http://www.filewatcher.com/m/ITSDEMO.ZIP.3446059-0.html 
Iterative Map Development Hitch 
Can I force Darkplaces to reload a bsp file with a single console command?

I want sometimes to try out and playtest several ideas in rapid succession, and it is possible to do so with a small map that I keep tweaking, recompiling and replaying many times. It would be convenient if I could just reload it to Darkplaces with a single console command or even something bound to a key, but I can't figure out how to do it.

If I try to reload a map I have open, it apparently uses a cached copy. I have to explicitly load another map and then reload the map I want to see the new bsp file in action. Oddly, putting these two map commands on the same line in the console separated by a semicolon didn't work either.

The problem with not having a single command to reload the new bsp is that after editing and compiling it, I might simply forget to do it properly. And I really don't want to bother with closing the whole DP engine and restarting it every time I change a test map. Is it possible to get it to reload a bsp with a one-liner?

My exact process is this. I edit the map, then compile it in the working directory where I keep the map and wad files. I copy the resulting bsp to the maps directory where DP loads maps from. I then want to reload it in the DP engine that I keep open.

This is more of an annoyance than a serious hitch in my map dev process. It does annoy me enough to ask, though. 
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