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5.5 Here 
 
Oh 
oh, 1.5 gigs was demos which are now deleted. 
Cute 
 
 
Spirit this wasn't me bragging, I was just musing over how a 50mb game is taking so much space these days. Although I am curious as to how much data is on quaddicted 
Not Really Well Organised 
63M ./filebase/repacked
357M ./filebase/trash
2.9G ./filebase
119M ./files/advertisements
3.9G ./files/movies
5.7G ./files/engines
939M ./files/models
349M ./files/mods
280M ./files/misc
999G ./files/shamblersmom
1008M ./files/music
1.5G ./files/maps
689M ./files/commercial
20M ./files/demos
4.7G ./files/idgames2
1.2G ./files/temp
417M ./files/wads
856M ./files/tools
22G ./files
198M ./reviews/screenshots
68G ./webarchive 
Facebook Buys Occulus Rift 
 
it's either a great thing for Oculus Rift because they will have a huge network to back them up and great for Facebook will have an actual product to sell in what is potentially the next big market...

or it's absolutely awful news where Facebook shovels shit into it and destroys everything great about the Oculus Rift.

it will likely be a mix of the two. let's hope for more of the former than the latter. 
Backlash Already Started Maybe? 
Also 
Lollin at the fact Teh Carmack now works for facebook. Dunno why, just seems wrong. 
Wow, 
first spam I've seen in a while... maybe the first spam since google's Penguin update? 
It's The Metaverse Baby 
Didn't see that coming... 
 
"Minecraft on occulus cancelled - oh noes"

Yeah. Now I'll have to live with playing Minecraft on every other device in my life. 
 
mfw 
<-goggles 
People are probably concerned because Facebook has an utterly atrocious track record for supporting developers.

http://www.bogost.com/blog/oauth_of_fealty.shtml (extreme hyperbole warning)

While nobody expects Facebook is going to just fire all the cool people and begin running things their way tomorrow, nobody expects the two entities to remain entirely isolated from each other either.


The real question behind it all: what can Oculus do now that they couldn't do without Facebook? Not Facebook's money, but Facebook as an organization. Surely they've had suitors making offers left and right, so what are the hard reasons they, as people who just want to make awesome VR goggles, would choose Facebook?

The answer can't be as cynical as "their bid was the highest," but at this point it doesn't seem like anyone can think of any others. No one knows why this news should be exciting, so it must be bad. Perfect recipe for nerd rage (it was a Cool Thing that people Really Wanted that they Almost Had and now it's been Taken Away!) 
FB Deal 
from JC's twitter

"For the record, I am coding right now, just like I was last week. I expect the FB deal will avoid several embarrassing scaling crisis for VR."

"I have a deep respect for the technical scale that FB operates at. The cyberspace we want for VR will be at this scale." 
Anyone Doing Web Developement (with DBs) 
what languages do you use, what languages do you prefer? 
Groovy And Grails 
 
 
The quotes from Carmack do more for me to explain what's going on than anything said so far. 
Sleepwalkr 
seems like those are mainly if you have your own server or have direct access to the server os? when i look at server hosting options, i've never see grails. 
Yes, That's True! 
 
 
anyone have opinions on python for web dev? 
... 
and also web2py vs .net? i've looked at some comparisons, but they don't really mean much to me as i'm a noob. 
FB Tech Stuff 
No dubt that what they do is a big technical achievement. I see they're hiring Linux filesystem (Btrfs) gurus
http://www.phoronix.com/scan.php?page=news_item&px=MTY0NDk 
2 posts not shown on this page because they were spam
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