#217 posted by Trinca on 2006/09/04 05:51:16
my map is progressing normaly now again... "start working again" :) hehehe
 This Weekend
#218 posted by than on 2006/09/05 17:44:53
planning on doing a bit of something this weekend because my wrists aren't so bad now and I can probably risk doing a bit of mapping. Even though I am working on two other non-base maps, I still fancy making a start on my base map or something.
Yeah, and I was just bumping this thread back up before it vanishes into the archives.
#219 posted by Trinca on 2006/09/06 02:07:22
u map very good than and u fast but live your life :) dont waste to many time in mapping!!! :) life is to short...
 Than
#220 posted by negke on 2006/09/06 03:02:40
don't listen to him, he's crazy!
please go waste your life with mapping! sure, your wrists might become totally fucked and you'll end up like meathook, but that's worth risking for a kickass base map!
on another note, why not do a small base map and release it along with your other two maps as a mini-campaign? ;)
 September Shots
#221 posted by DaZ on 2006/09/06 07:41:54
http://daz.quaddicted.com/
Got a few indoor areas done, few bits still need work and I need to make hi-res versions of some custom textures, but so far so good :)
 DaZ!
Looking better and better, you!
#223 posted by Trinca on 2006/09/06 15:05:02
yes map is realy looking nice :\ omg just mine suck :(
http://trinca.do.sapo.pt/joequake014.jpg
http://trinca.do.sapo.pt/joequake015.jpg
errr my map will be the worse again :( chif :\
 Trinca
#224 posted by JPL on 2006/09/06 22:55:19
Don't be to harsh with yourself: you really made impressive progress since your first map.. Really ! Your shots are nice as well !
#225 posted by Trinca on 2006/09/07 00:56:21
errrr JPL sm109 wasn�t a map :) just some walls droped everywere!!!
 So...
#226 posted by JPL on 2006/09/07 01:14:54
... we you agree that you really made progress man :D
#227 posted by Trinca on 2006/09/07 01:20:32
eheh sm109? errr even a monkey can make progress over that map... :)
 :P
#228 posted by Spirit on 2006/09/07 02:13:54
Just drop crates everywhere, Trinca :P
I like the ceiling things on your screenshots!
 Hmm
#229 posted by Zwiffle on 2006/09/07 14:24:28
With my current schoolwork and regular work, I don't know if I can stay in this. I haven't mapped in a week (that is to say, I haven't had the time to map in a week, not that I would necessarily do it if I did have free time to do so.) So, I dunno, things looks bleak.
 Omg
#230 posted by madfox on 2006/09/07 14:48:09
Daz, you rule!
Good, and after finding back my confidence... LostMineThing
http://members.home.nl/gimli/gimli23.htm
 Trinca
#231 posted by scar3crow on 2006/09/07 15:26:09
both of those shots look distinctly Doom-ish, but in a good way (not putting down Doom, merely that sometimes it can be construed as a negative for a Quake map to look Doomish).
it actually looks kind of functional as an outpost style setup... i would recommend having some basic "mountains" of sort poking up around the edges, so the sides of the sky arent so blatant perhaps.
i like the shadow grid from the ceiling in the second shot. keep it up, you are definitely improving as a mapper.
 Goodwill Zwiffle,
#232 posted by HeadThump on 2006/09/07 17:23:54
Put it to the side for now if you feel you need to. You can come back to it over Thanksgiving and Christmas Holiday breaks and still get it in the pack on time.
#233 posted by Trinca on 2006/09/08 01:04:02
thks scar3crow, madfox looking good your map :)
 Madfox
#234 posted by nitin on 2006/09/08 01:14:28
that actually looks good, break up the designs some more though, it looks a bit repetitive n some areas at the moment.
 Madfox
#235 posted by HeadThump on 2006/09/08 07:41:39
It does look like it is shaping up to be an interesting twist on the base theme.
 I Hate Those Warnings To Co�rdinates!
#236 posted by madfox on 2006/09/08 15:36:18
My attempts to continue this map are overdewed with the results of warnings.
At this point I have no, but as soon as I start constructing I get overwhelmed by warnings.
If I could solute these cranky co�rdinates I wouldn't care.
But they appear at points where there are only solid poly's, so I can only guess from where.
Seems as if I can only map in a box.
#237 posted by Drew on 2006/09/10 14:39:41
Madfox, aren't those the exact same shots you put up on this forum a while ago?
It's funny to see all the older projects back on the forum page. indian summer, Arcane wizard. so much enthusiasm! Hope this one stays on track and is as glorious as it has the potential to be.
Amen.
 Drew
#238 posted by madfox on 2006/09/11 14:00:43
I overlooked post #126 and as there was noreply
I thought I hadn't post them.
Sometimes it helps posting double for getting respond, as others see them 2.
#239 posted by Trinca on 2006/09/11 15:28:50
i think at this point we got these guys working in base maps!!!
Daz, me, cardo, inertia, madfox, headthump, biff, metlslime, starbuck, Text_Fish and JPL
hope many follow! :)
 Yeah.
We rock, and the rest of youse suck.
 Heh...
#241 posted by metlslime on 2006/09/11 17:30:14
i'm working on rubicon2, which is technically a base map, but not part of this pack.
My only contribution to this pack is snarky comments.
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