#2379 posted by
skacky on 2014/06/29 12:17:57
The crew in Prometheus is also incredibly stupid, even the space truckers on board of the Nostromo are way smarter than these idiots.
#2380 posted by
JneeraZ on 2014/06/29 12:27:02
My wife and I laugh about that crew all the time.
"Oooh, an alien creature! Touch it, quick!"
I mean, ZERO scientific discipline. Not a single ounce of self preservation instinct ... lord.
#2381 posted by
JneeraZ on 2014/06/29 12:28:14
That said, I don't hate that movie as much as my nerdy peers do but I think that's mainly because I really liked getting some background on the space jockeys and what they were about.
Lol Spirit's Linux Got Hax'd
#2384 posted by
- on 2014/06/30 14:27:08
#2385 posted by
Spirit on 2014/06/30 14:43:32
I thought mind reading and clarvoyance, I donno. It just works.
I use VMware. I wrote all 130,000 lines inside the operating system. It has all tools -- editor, profiler, grep, merge, compiler, assembler, unassembler, shitty partial debugger, graphic sprite creator.q BMP-movie-maker. BMP support. Boot loader. ISO9660 ISO file creator.
My BMP movie creator is kinda banned. I want no multimedia, but I use it personally. I'm not serious on a ban -- orther prolly want to make movies, but it's a step down the road to hell.
I generate my website natively. I have a html creator. That's kinda just for me and doesn't belong. What if other want to do it?
I'm chagrinned -- I'm not thinking of any uses. Oh! I normally do hymns, but VMware killed music. Hymns are a legitimate thing I do. Video animations with music melodies and bouncy ball words.
At the time of the Commodore 64, it was not used for COBOL applications. There were mainframes that banks and businesses used.
This is not what my operating system is for. I made 100 applications and demos that show what it is for. Does yours have sprites in source code?
The RedSea filesystem will do only whole-file reads and writes of contiguous block chunks (or just let you do raw block access). I demand that Linux and Microsoft and VMWare support RedSea on hard drive and CDROM, so I can remove support for ISO9660 and FAT32. God's temple must be perfect.
Fyi Above Is Templeos Comments, Not My Own Lunacy
#2386 posted by
Spirit on 2014/07/01 11:48:18
Fantasy Tourist Ressort Designs By North Korean Architects
#2389 posted by
negke on 2014/07/03 20:56:36
All Hail Our Beloved Leader.
#2390 posted by
mfx on 2014/07/03 21:20:32
The helicopter image is hilarious.
All are somehow.
Faroe islands are a weird place.
Shame that they love brutally murdering animals at grindadr�p. :(
#2394 posted by
Lunaran on 2014/07/05 02:08:56
dear esther,
i have burnt my belongings, my books. my letters to you are scattered across this island...
That's It
#2396 posted by
nitin on 2014/07/05 10:50:04
have to go those islands!
@lun
looks good now but clearly Mr Simmons has been abusing the carve tool... and we all know how bad that is.
#2398 posted by
Spirit on 2014/07/06 20:59:23
Recently Lun(?) talked about how adding tracers to the shotgun makes it feel much more powerful even if it isn't, this is an awesome video in the same direction. I highly recommend watching it if you have any interest in creating anything animated yourself (not just games):
Juice it or lose it - a talk by Martin Jonasson & Petri Purho
#2400 posted by
sock on 2014/07/06 22:24:20
@Spirit, I have a mod which replaces all the shotguns with projectiles and particles effects. Awesome stuff, the shotgun feels crazy good.
Nice!
#2401 posted by
Spirit on 2014/07/06 23:05:03
Makes me think of Crimsonland.
Juicyness
#2403 posted by
Spiney on 2014/07/07 23:06:15
I always felt like having bullets being really fast projectiles (vs hitscan) feels more powerful somehow. A GDC talk by a Bungy employee on weapon balance talks about being able to see causality unfold over time being more convincing. Think there's something to that. Also, information captured in a still frame. Recently did some particle modding for Tremulous, clearly visualizing splash radius and adding trail effects to projectiles to show direction (even in a single frame) seem to be a Good Idea in general. Viewshake (subtle) and impact sounds are another two.
Quake could benefit a lot from all that stuff, imo, maybe need to look into the particle systems of some ports. Unfortunately the more traditional engines don't seem to have them. Tried DP particles a couple of times but that particle system really feels like an afterthought to me. FTE looks a bit more promising but haven't checked it.
About juicing-up presentation, really good presentation.
In the end it's all about applying basic animation principles
http://en.wikipedia.org/wiki/12_basic_principles_of_animation