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Of course he would say that, since between Duke3D and Duke4E he hasn't made any other games to receive profits from. 
 
3D Realms was struggling mightily to get Quake II to render the open desert around Las Vegas.

The failure of DNF can be blamed on vis and bsp formats? 
Broussard Has Always Been A Cretin 
 
 
I've never been a fan of anyone with the last name of Broussard since high school in the 70's (yes I'm an old fart so get the fuck off of my lawn you god damned punks).

But yes, the article has a good point, I'm completely against stealing software as long as it's still being sold and supported by the people who made it. Once they stop doing BOTH then as far as I'm concerned they have relinquished the rights to it after a couple of years and even then if after 26 years (or whatever) it should probably go into the public arena anyway as long as there is no profit involved.

Nobody should (for example) ever profit from singing or playing "Happy birthday to you" on someones birthday. That ship has sailed. If however someone uses that song to promote a business in a commercial then the business has some responsibility to pay the owner of the rights to the creator of that song.

The creator should take some pride just in being "That guy" who made something iconic and take that as payment in and of itself once a reasonable period of time has passed.

I was a part of fighting the Cold War, underwater and all of that, I don't ask for any credit for doing that now even though it was important at the time. It's in the past and that's it. Should I ask for a cut of every submarine movie or game ever made? Of course not. 
I Think 
The thing is that companies have fooled themselves into think ideas have monetary worth as a standalone, physical object.

It's complete nonsense, but they still spend money supporting it and actively acquire old IPs as property - then re-release them rebranded and looking a bit more modern, carefully removing all the idiosyncrasies from the original product that don't tie in with their marketing plan and corporate goals.

And it's a completely valid business plan.

I read the hobbit when I was a kid. I've no desire at all to see the films. Will probably dig the book out some time to read it again though. 
No Offense 
To those of you who enjoyed the Hobbit of course... 
 
as someone who's made a bunch of maps, models and some mods for free, the concept that someone needs to be paid in order for them to bother being creative is unbelievably stupid.

indeed, people being paid to be creative has done the exact opposite. 
To Be Honest Though... 
If people bought my maps I'd probably focus a little more on it. Right now I just tend to mess about wasting a lot of time. But then I'm a capitalist slut. ;) 
Nail On The Head 
indeed, people being paid to be creative has done the exact opposite.

Maybe that's the reason most modern games are so meh.

Lots of people spend their hours playing them though. I can't figure that one out %<. 
Getting Paid To Do Something You Love 
is entirely different from someone taking a paid position and then being told to make something according to someone else idea of a good game.

I'm sure if any number of mappers, or a combination of the best ones, from this community was paid to make the best quake episode ever produced we would get a pretty fine product indeed.
This is different from someone at EA or Infinity Ward being paid to produce the next iteration of an already popular franchise. That's their job, not their passion.

Money is a means to do what you love, some people love making games and some people make games to get paid to enjoy non-game related activities. 
 
What the hell, George Broussard is a dick. http://www.rockpapershotgun.com/2014/02/03/editorial-why-games-should-enter-the-public-domain/

For people like me who don't read the articles, i should clarify to them Broussard is speaking against games entering the PD.

Broussard - Insanity. Creators have a right to be paid indefinitely on their work if market is there. Period.

It would be great to see these old things entering the PD, but then that's just taking money out of *their* hands, so it's not going to happen. 
Oh Man 
there are some "culture industries" such as music, for example, that would be massively improved if they were run purely on donations. Suits pander to lowest-common-denominator consumers by forcing talent to do what talent otherwise would not do, and/or just using non-talent. If no one made a cent, there would still be great music, books, and games. I will make an exception for films since it's pretty obvious that they cost money, but even then, if all movies had 1/10 of their budget, we might get more masterpieces and less pacific rims.

Agree with #23998 100%. 
 
a lot of great films were made on low budges... primer, cube, and moon come to mind. i'm sure there are more. 
 
Pulp Fiction's budget was minuscule. 
New Thief Trailer 
 
They have taken out so many things that make it a thief game it's embarrassing. I don't buy their reasoning for not having Stephen Russell do the voice acting either 
Never Played Thief... 
...and so have no allegience to the series. Thus while I sympathise with the fanboiz concerns and alarms about rebooting the series full of vulgar consolised hand-holding, crazy camera angles, finishing moves and all that bullshit, apart from that the atmosphere and style looks great and if it turns out to be Dishonoured Ex : Thief Revolution in a dark fantasy world, I could be quite happy with that. 
 
This is a new Thief game taken in a different direction by a different team for a different fanbase. The franchise name is purely being used as a rubber stamp to indicate design pedigree to new fans who don't know otherwise. 
I Have 
But briefly. What exactly has been taken out?

From what I can see in the video there's less undead and those hammer guys, but both could easily turn up later. 
All It Has For Itself Is Its Great Looks 
Everything else is a disgrace. 
 
Are you basing that on the video or have you played it? 
 
Even thou is has a different vibe (seems more combat focused) I still love the new visuals and think the environmental traps are cool. From the video it looks like there is going to be a lot more stuff to play with. I am just wondering what platform it is really aimed at, because this will influence how well the controls are setup. 
Willem 
Basing that on all the previews/interviews I've read + all the videos I've seen. It's more than enough to tell me this will suck. 
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