#23896 posted by
digs on 2014/01/15 17:54:19
What is the name a jump using an inclined plane?
I Believe The Correct Vernacular
#23897 posted by
Kinn on 2014/01/15 18:08:14
is "wicked air"
#23898 posted by
Spirit on 2014/01/15 18:09:30
slope jump
booyakasha, Kinn!
#23900 posted by
- on 2014/01/15 19:46:03
Kinn's answer is "hip" and "cool", the rest of you are all "squares"!
#23901 posted by
negke on 2014/01/15 23:14:53
Anyone interested in Steam keys for Papo & Yo or To The Moon?
Sure
#23902 posted by
quaketree on 2014/01/15 23:22:51
If nobody else wants them...
#23903 posted by
quaketree on 2014/01/15 23:24:19
Almost forgot, I'm at zombie(dot)abe(dot)vigoda at google mail
Chasm The Rift
#23904 posted by Yhe1 on 2014/01/16 06:20:15
How does Quake Fans feel about Chasm the Rift? I remember the weapons and models were great.
It's Great
you could blow limbs off people. The quality of the models and things were really high. Wasn't it one of those games released at the wrong time though? When something else just looked a little better? Like Quake 2 perhaps?
#23906 posted by
- on 2014/01/16 15:14:24
It was released in the end of '97, after Blood and Shadow Warrior which already were looking old for their time with no room over room 3D and despite it's nice looks and the gimmick of shooting off limbs, it's gameplay was pretty mediocre compared to either of those. Also, like 5th said, Quake 2 came out like a month later.
Still, It Was A Good Game
And graphics were still fancy. Gameplay was a bit lacking but I still personally enjoyed it.
http://www.youtube.com/watch?v=YbLr-nyJZUw
Another, Better, Video Of Chasm
Yeah
#23909 posted by
Kinn on 2014/01/16 21:20:18
'96-'98 were absolutely bonkers
Quake, Quake 2, Unreal, Half-Life.
Releasing something like Chasm in that period was suicide.
That...
#23910 posted by
Shambler on 2014/01/16 21:59:01
....looks like the sort of crap Killes has a dry wank about every night.
Shame...
chasm had much higher poly count on its models, higher texture fidelity, voice acting *and* lip syncing, limb removal. Sadly it wasn't room-over-room and it handled 3d in the same way as Build engine games (if you looked up the vertical plane was fixed, looking skewed). If I remember the game *still* ran on DOS too, it really was a mixture of next gen ideas but on an ageing engine.
This Should Really Be On #tf
#23915 posted by
ijed on 2014/01/17 19:44:44
#23917 posted by gb on 2014/01/18 01:41:02
Inside3d got two new subforums.
One for client-side QuakeC (CSQC) and another for standalone idtech games.
http://forums.inside3d.com/index.php
Meh
#23918 posted by
RickyT33 on 2014/01/18 02:02:50
I'm 30 :/
Three years till the name change...
#23919 posted by
JneeraZ on 2014/01/18 11:24:34
30? *eye roll*
I don't like how people attach such significance to numbers. 30 is nothing. I barely remember 30 it was so long ago.
#23920 posted by
rj on 2014/01/18 19:52:14
30 only becomes nothing when you turn 31. i remember feeling depressed at turning 20, although if anyone conveyed the same to me today i'd... probably tut audibly
happy (belated) birthday ricky