Statz 4 Nerdz
#215 posted by
- on 2014/07/01 03:27:44
"teh ratz in teh wallz"
3500 brushes (exact)
1215 entities (645 are lights)
59 textures
Monsters:
Easy: 81
Normal: 110
Hard: 122
9 secrets
Tyrann Utils v0.13
qbsp -oldaxis -transwater
6.646 seconds
vis -level4
27 seconds
light -lit -soft -extra4 -gate 10
77 seconds
Mines Gonna Be Tomorrow :(
#217 posted by
RickyT33 on 2014/07/01 03:58:42
Need sleeeeeppp.....
Also it's got 1120 brushes.....
Final Pack
#220 posted by
sock on 2014/07/01 13:24:02
I have 11 maps so far:
ArrrCee, Digs, Doomer, Ericw, Fifth, Ionous/mfx, Mechtech, OTP, Scampie, Skacky and Me.
Hopefully RickyT23 will send his map later on tonight and that will make for an awesome 12 jam map pack! The variety and quality of the maps is fantastic, congrats everyone. :)
I plan to create the start map tomorrow and finish off my testing (noclipping to the exit trigger brush on all maps). I have some tricky Personal Life stuff to deal with at the moment and need 1 extra day, so the pack will be ready for Friday.
If anyone wants to do some gameplay / item / monster tweaks to their maps, send me your final version on Wednesday. Same goes for any readme file updates or map waffle.
I do have plans for two more Map Jams so if you did not have the time to enter this one there will be plenty of opportunities in the future.
Sock? Rock.
#223 posted by
Spirit on 2014/07/01 13:42:40
I am 99% sure you will take care about it but since I have played lots of random maps recently just a reminder: No map ever should have track 02 as its soundtrack.
Yeah - Sweet - I'll Get It Done Later On This Evening.
#224 posted by
RickyT33 on 2014/07/01 14:04:57
I tried and tried last night but I just couldn't quite get it finished. Just need to finish my final area and put an exit in :)
After Talking To Ionous
#225 posted by
mfx on 2014/07/01 14:07:44
hes quite happy with the outcome, but i found 3 or 4 things, which should be corrected.
So i�ll jump into it once again, recompile and send it to you, his sockness, k?
** Music Update **
#227 posted by
sock on 2014/07/01 14:18:38
@everyone, please double check you have music setup on your maps. Add a "sounds" key to the worldspawn, tracks 4-11 are valid choices. (this can be added by doing an -onlyents compile)
@mfx, yep no problem, fix as much as you want and send it to me tomorrow. If I don't receive anything I will go with the version I've got.
@rickyT23, good luck with your mapping tonight, looking forward to receiving your map tomorrow for the pack.
I Do Not Have Soundtracks
#228 posted by
digs on 2014/07/01 14:56:45
Can I put any value for "sounds"?
Great
#229 posted by
ArrrCee on 2014/07/01 14:58:22
@Eric - I love the dreary scaffolding. Has a great look!
@sock Nice! That'll give me time tonight to fix that water texture and to add the soundtrack tag in there.
#230 posted by
sock on 2014/07/01 14:59:03
@digs, the 'sounds' key value has to be number from 4-11 only.
#233 posted by scar3crow on 2014/07/01 20:17:07
This map jam is one of the coolest things in a while, I hope I have time to play some of them soon.
Sock And Roll.
#234 posted by
Shambler on 2014/07/01 20:20:14
Fuck me that is a good turnout.
Amazing!
#235 posted by
Hrimfaxi on 2014/07/01 20:20:59
11(maybe 12) maps in this pack!
And all the pictures we have been shown
are fantastic!
I'm really looking forward to this!
Good to see so many mappers participate!
Hope my own project will give me time to play some of them during the week end.
What Project Is That?
#236 posted by
Drew on 2014/07/01 20:28:10
The Ikwhite thing? Update in screenshot thread please!
Oh! Drew
#237 posted by
Hrimfaxi on 2014/07/01 22:17:10
You know, the project with ijed and mfx!
He�s Just Joking
#238 posted by
mfx on 2014/07/01 22:33:27
and prefers napping to mapping.
Obviously I Was Napping As I Posted That
#239 posted by
Drew on 2014/07/01 23:55:22
I thought hrim was skacky for some reason.