Pro Motion
#23871 posted by Kinn on 2014/01/08 01:48:52
Any pixel pushers here use Cosmigo's "Pro Motion" for pixel art?
It seems to be what everyone recommends, and it appears to rock, but I can't find fuck all in terms of a community/forum for the program. I just need to ask some questions that aren't covered in the docs, that's all :(
Ijed.
#23872 posted by Shambler on 2014/01/08 10:09:39
Skill 2, same as before.
Incidentally I did try WarpC on Skill 0 last night and it is very easy. I'd always assumed that Warp Skill 0 would be harder than Id Skill 2 but it's not that hard.
Hmmmm, Quoth+ mode? Dear god.
Skillz
#23873 posted by ijed on 2014/01/08 13:21:24
I implement skill settings using my own ability level and innate knowledge of where all the monsters were positioned and how to get every secret as a base marker for skill 2/3.
On skill 2/3 you should be able to struggle through with enough ammo if you're frugal and not dying as long as you don't fuck up or do something stupid, and assuming you have a reasonable level of l33tness. Because of the size I tend to map at a lot of patience and a modiucim of masochism are probably a bonus as well.
As I place enemies I flag about half of them as not easy/normal and about quarter as not normal. And I never test normal or easy myself, trusting that the resources and reduction of enemies will have everything just work out.
People and playtesters who prefer normal and easy skills haven't complained as much as those who habitually play on hard, or maybe they're just less vocal. Although back then I remember a few did praise normal skill for being nicely balanced.
Quoth+ mode is untested as well... I only put those two options in after AguirRe added Quoth- since he found the Quoth enemies too tough. Essentially monsters of the same tier will be replaced with either their id1 or Quoth variants.
I can't be sure, but I think Gugs are rated the same tier as Shamblers. I seem to remember testing it in warpa and facing a horde of Gugs.
....
#23874 posted by Shambler on 2014/01/08 13:49:29
"I can't be sure, but I think Gugs are rated the same tier as Shamblers. I seem to remember testing it in warpa and facing a horde of Gugs."
Genuine LOL.
A brief look seemed to indicate that Spawn were replaced by Vorelings in Quoth+, while Grenade Enforcers were replaced by Grunts in Quoth-. Something very screwy going on there.
I am guessing the leap from Id 2 to Warp 2 is a vast amount larger than the leap from Id 0 to Warp 0, which is fairly sensible as it makes the maps potentially very difficult but still gives the choice to easy players.
Yeah
#23875 posted by ijed on 2014/01/08 14:09:15
It's not so much more/less difficult as more/less Quoth enemies, with - mode being suited to extra easy play.
Since it wasn't properly tested in + mode there may well be walkmonsters in wall and all the other issues auto-replacing can provoke.
The Soap Is A <s>Lie</s> Trap
#23876 posted by ijed on 2014/01/08 16:38:13
Aw
#23877 posted by ijed on 2014/01/08 16:38:30
The Soap Is A Lie Trap
Ello Gays!
#23878 posted by Shambler on 2014/01/08 16:57:26
I Love It
#23879 posted by RickyT33 on 2014/01/08 19:38:18
When the drains in my utility room backfire and sewage ends up all over the floor :(
Lol!
#23880 posted by Spiney on 2014/01/08 20:25:01
23864
#23881 posted by Drew on 2014/01/08 20:48:01
My thoughts exactly.
Question
#23882 posted by Tronyn on 2014/01/11 19:48:36
anyone want to help me out with some texture editing?
Sure
Impressive!
#23884 posted by Trinca on 2014/01/11 20:37:42
Tronyn
#23885 posted by Spiney on 2014/01/11 20:57:58
Depends...
OTP
#23886 posted by Tronyn on 2014/01/12 09:05:39
how do I contact you? (don't see an email on your func profile, though I still haven't registered after all these years, inertia I guess). Whether I axe you for any texture work / palette swapping or not, I'm interested in your opinion as a tester - it is possible that I have totally different gameplay goals/intuitions than you would ever agree with, but even if that's the case your feedback would probably help me round off the sharper edges.
Spiney: on what?
Trinca
#23887 posted by mfx on 2014/01/12 09:16:06
that reminds me of Gerald Scarfe.
That one creature in the middle lookin up.
The Wall, Pink Floyd?
I�m sure i�ve seen that before, waiting for the worms to come.
#23888 posted by Spiney on 2014/01/12 13:47:34
Tronyn: well, depends on project... Quake map, etc? Also deadline, theme, gameplay etc... Been wanting to hand paint some map textures for a while, although I'm a bit busy right now. :)
Feel free to mail me at ptr.vrhvn @gmail
Tronyn
pbbofubc@gmail.com, and that is ROT13
#23890 posted by - on 2014/01/12 14:21:38
brb, signing otp up for spam
Dude Quaketestic Is Broken
#23891 posted by RickyT33 on 2014/01/12 23:48:25
Someone changed the password and there's a username now. WHY?! That was an old password. Why change it after all these years :'(
It Was Broken Before
#23892 posted by Tronyn on 2014/01/13 00:12:20
it's now fixed
why do you care btw... planning to upload any screenshots soon, for example? (heh)
OTP and Spiney: I shall email you guys in the next couple days.
Earth And Humanity Will Die !
#23894 posted by JPL on 2014/01/13 13:18:01
#23895 posted by Spiney on 2014/01/13 15:27:53
I feel so insignificant ._.
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