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Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
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Just Got Back From My Cousin's... 
...and I got my new graphics card! :) I will try it out tomorrow. 
 
My brother has a new fandangled thing and showed me some of Call of Duty: Ghosts. It made his card sound like a jet, but damn that looks like an amazing game. Raven Software are epic. 
I Believe 
Raven only worked on the MP maps for it, the core game and such are Infinity Ward 
 
What is the username for quaketastic? 
 
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff 
 
impossibru! 
Please Just Delete My Post! 
Hi

Since the very bad reception of my video collection and false accusations etc etc etc I received here I hereby request my post (thread?) to simply be deleted in order to satisfy most of the people.

Thanks for your cooperation (collaboration). 
Remove This Thread/post.. Thank You! 
Here is the link/post (not sure how this place works)...

http://www.celephais.net/board/view_thread.php?id=1&start=23613&end=23637

Again... thanks for your consideration! 
Hi 
The only satisfaction will come from you deleting your Youtube channel and leaving the Quake community for good.

Thanks for your cooperation 
Scampie. 
Behave. The guy obviously realises that he was a bit optimistic with the value of his YT channel as a news-worthy item, and would like to interact with more cooperation or collaboration or consideration (and certainly hasn't got a right bollocking from spamming every Quake board in existence, nor is backtracking like flaming fuck now).

Unfortunately I can't edit posts, only news items.

But I would like to hear more about the "false accusations", whatever they might be?? 
Although. 
I could flag the post as spam, which would then hide it.

Would that be okay?? I mean obviously you don't want your post to be mistaken for spam, at all, but it would hide it from view... 
VOTE VOTE VOTE 
Don't Flag It As Spam 
Because that penalizes the IP address and account that posted it 
I Would Not Much Mind That 
 
Don't Be A Bell 
 
So... 
anyone mind inviting me to the func_msgboard steam group? 
What's Your Steam Name? 
 
@Ijed 
Bяёєzёєp
or, if it's easier, my steam profile:
http://steamcommunity.com/id/Breezeep/ 
Oh Crap... 
I kinda messed up on the name above... 
Nvidia And Winquake 
This is just a heads up to anybody. If you use an Nvidia graphics card, and still occasionally run Winquake, do NOT update to the latest drivers, as it will crash any version of Winquake.

Downgrading to an older driver won't fix the issue either, as the firmware doesn't rollback.

Thanks Nvidia. 
Monsters In Quake 
The following quote is from:

http://www.celephais.net/board/view_thread.php?id=60983&start=66


Actually, the whole vet notion is responsible for a trend in Q1SP that caused the majority of levels especially in the second half of the last decade (including my own) to be grind gameplay - which I don't enjoy anymore.

I didn't play that map and felt like it was not appropriate for me to post in that thread.

However, I pretty much agree with that quote. I offer my following comments and would like to know how others feel. Do you agree or disagree?

When I start a map and see the monster count is over 200, I immediately develop negative feelings. I also have begun to dislike "epic endings". You know, boss fights and multiple waves of enemies "porting in".

In most cases, I don't think the player should ever see or hear a monster port in. When I come upon an "epic ending" I usually just go into god mode and exit the map. The best word I can find for them is "tedious".

When I play a Quake map these days, I am much more interested in the architecture and lighting than I am in the actual fighting with monsters. To me, the monsters are just there to give me something to do while I am wandering around admiring the brushwork.

When I see multiple engine limits exceeded and new bsp formats are required, then I can't play that map. It makes me wonder why the map was for Quake, it seems it should have been made for a different game.

I am currently working on finalizing my Quake map and hope to have it finished soon. I think comments made here might help me.

I don't think I am very good at all when it comes to the monsters part of mapping. 
Agree 
When I start a map and see the monster count is over 200, I immediately develop negative feelings.

I still haven't finished Arcanum, for that very reason. I still enjoy fighting monsters a lot, but I dislike massive grindfests that have more to do with Painkiller than Quake, with cramped rooms, multiple waves per room, and stunted resources.

It's as if some mappers are trying to copy Warp Spasm without actually taking note of what made Warp Spasm a manageable grind - good pacing, good balance, and a great atmosphere. One time when I was playing a mod, and the first thing I saw after finishing a big monsters map was a Shambler and a monster count in the 200's, I quit and never looked back.

Luckily, the past two years have been fairly refreshing in this regard.

I do find it alarming how little maps make use of nail shooters or crushers, though. There's more to Quake than just combat, FFS! 
 
The newest quakespasm 32bit works in windows98 and up. There seems to be no flaws or niggles, a reference archive. Alpha_mask texture support as in mark5 would be excellent though. 
 
That would of been better posted in the quakespasm thread. But also, it has bsp2 support. 
Orl 
If you need software, you can try qbism's Super8
http://super8.qbism.com/

Adds in some new features like transparency while still keeping it very 'software' feeling. 
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