The following quote is from:
http://www.celephais.net/board/view_thread.php?id=60983&start=66
Actually, the whole vet notion is responsible for a trend in Q1SP that caused the majority of levels especially in the second half of the last decade (including my own) to be grind gameplay - which I don't enjoy anymore.
I didn't play that map and felt like it was not appropriate for me to post in that thread.
However, I pretty much agree with that quote. I offer my following comments and would like to know how others feel. Do you agree or disagree?
When I start a map and see the monster count is over 200, I immediately develop negative feelings. I also have begun to dislike "epic endings". You know, boss fights and multiple waves of enemies "porting in".
In most cases, I don't think the player should ever see or hear a monster port in. When I come upon an "epic ending" I usually just go into god mode and exit the map. The best word I can find for them is "tedious".
When I play a Quake map these days, I am much more interested in the architecture and lighting than I am in the actual fighting with monsters. To me, the monsters are just there to give me something to do while I am wandering around admiring the brushwork.
When I see multiple engine limits exceeded and new bsp formats are required, then I can't play that map. It makes me wonder why the map was for Quake, it seems it should have been made for a different game.
I am currently working on finalizing my Quake map and hope to have it finished soon. I think comments made here might help me.
I don't think I am very good at all when it comes to the monsters part of mapping.