Quake The Way Id Did
#23702 posted by
quakis on 2013/11/28 15:22:46
Would be pretty neat actually.
Any Source Ports Which
add split screen?
This is a sorely overlooked feature, I have a ton of fun playing doom on the 360. I know playing with a controller heresy but goddamnit it's fun.
@FifthElephant
#23704 posted by Spike on 2013/11/29 01:36:30
For Quake, FTE does. cl_splitscreen 1 to 3.
on windows you will likely need: in_rawinput 1; in_rawinput_keyboard 1; in_restart; too, in order to allow the engine to distinguish between multiple keyboards+mice so that you can actually control each player. Alternatively you can bind some keys to '+p1 attack' or so.
More Texture Fun
#23705 posted by
Preach on 2013/12/01 02:36:12
Yeah, yeah, at last. The second part of messing around with sock's textures is up, and there's finally something worth using...
http://tomeofpreach.wordpress.com/2013/12/01/gradient-map-conversions-2/
#23706 posted by yhe1 on 2013/12/01 09:54:34
Terra is sort of Like "Quake the way id did", was always hoping somebody would finish the mappack
Texture Work
I'm really interested in messing with editing software to get the maximum value out of a texture. I had a play with that texture using PSP 7 and got this -
http://imgur.com/uI5VoDb
It's on the opposite side of the green scale to yours but has enough character to be nice and could be better with a higher contrast.
Terra
wasn't too bad. But as you said it's unfinished and personally I thought it threw cheap tricks at the player.
I'm working on it a bit now. I'm sure it won't take as long as my first map since it will be half as detailed. It wont be throwing ridiculous traps at the player either, very much vanilla style. The other thing is that I'm a bit concerned that I have deviated from the theme a little since the textures are properly aligned on my base map (unlike Romero's misaligned texture horror-shows).
ATTN : Madfox
#23710 posted by
DaZ on 2013/12/01 22:37:20
Please set up a twitter account so we can follow you and get a dose of the madfox all day every day anywhere we are.
Thanks!
Arauna 2 RTRT
#23711 posted by
Spiney on 2013/12/02 02:23:31
This realtime raytracing stuff continues to amaze me, if you have a recent enough nvidia GPU you should be able to run it.
http://raytracey.blogspot.be/2013/11/new-real-time-path-tracer-arauna-2.html
Imagine all those elaborate hacky rasterization schemes that just go away with realtime pathtracing.
Daz
#23713 posted by
madfox on 2013/12/02 22:22:21
you have 1908 posts,
I have 1982.
you have 37 threads,
I have 7.
let's twit!
In Case Anyone Missed It The Other Week
#23714 posted by
Shambler on 2013/12/03 18:11:15
Thanks Shambler
#23715 posted by
ijed on 2013/12/03 23:12:37
That would have gone right by me.
Half-Life Before
Have any of you guys heard or seen this mod? It was just released on steam for free, unusual delivery IMO and I'm surprised that it's still being worked on.
http://www.youtube.com/watch?v=SppLbw9uoxA
I Spotted It Yesterday
#23717 posted by
RickyT33 on 2013/12/05 22:57:12
Looks cool man. U tried it?
Not Yet
Need to get HL reinstalled I think and have a go of this badboy.
It's Pretty Short
#23719 posted by
Drew on 2013/12/06 07:13:31
I played it like, over a year ago. It's pretty nice but REALLY short, unless they've added stuff beyond the map shown in the video.
That being said, there are plenty of other reasons to reinstall HL.
Sprite Lamp
#23720 posted by
Kinn on 2013/12/06 18:32:58
Sprite Lamp
#23724 posted by
Spiney on 2013/12/08 13:48:21
It looks cool, I hope it works out.
However, I've done that in the past by... drumroll... handpainting the normals. :P And this software does it by... handpainting the normals? :/
It's easy enough, just do 4 direcions, combine vertical in X, horizontal in Y and run it through a normalizer.
Problem I have with these tools is there's a lot of half baked ones around. Crazybump was most useful untill development just stopped. And now there's things like nDo for PS which have good features but are slow as hell and still have messy integration.
Still, more and better tools never hurt.
#23725 posted by
necros on 2013/12/08 18:08:26
would it not be possible to do only two directions (north-east and south-west) instead of four? 4 extra frames is a big jump in work.
#23726 posted by
JneeraZ on 2013/12/08 19:37:20
There's also Knald (https://www.knaldtech.com/) which is sort of a CrazyBump replacement, but is actively being developed.