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Quake The Way Id Did 
Would be pretty neat actually. 
Any Source Ports Which 
add split screen?

This is a sorely overlooked feature, I have a ton of fun playing doom on the 360. I know playing with a controller heresy but goddamnit it's fun. 
@FifthElephant 
For Quake, FTE does. cl_splitscreen 1 to 3.

on windows you will likely need: in_rawinput 1; in_rawinput_keyboard 1; in_restart; too, in order to allow the engine to distinguish between multiple keyboards+mice so that you can actually control each player. Alternatively you can bind some keys to '+p1 attack' or so. 
More Texture Fun 
Yeah, yeah, at last. The second part of messing around with sock's textures is up, and there's finally something worth using...

http://tomeofpreach.wordpress.com/2013/12/01/gradient-map-conversions-2/ 
 
Terra is sort of Like "Quake the way id did", was always hoping somebody would finish the mappack 
Texture Work 
I'm really interested in messing with editing software to get the maximum value out of a texture. I had a play with that texture using PSP 7 and got this -

http://imgur.com/uI5VoDb

It's on the opposite side of the green scale to yours but has enough character to be nice and could be better with a higher contrast. 
Fuck 3D ! 
Terra 
wasn't too bad. But as you said it's unfinished and personally I thought it threw cheap tricks at the player.

I'm working on it a bit now. I'm sure it won't take as long as my first map since it will be half as detailed. It wont be throwing ridiculous traps at the player either, very much vanilla style. The other thing is that I'm a bit concerned that I have deviated from the theme a little since the textures are properly aligned on my base map (unlike Romero's misaligned texture horror-shows). 
ATTN : Madfox 
Please set up a twitter account so we can follow you and get a dose of the madfox all day every day anywhere we are.

Thanks! 
Arauna 2 RTRT 
This realtime raytracing stuff continues to amaze me, if you have a recent enough nvidia GPU you should be able to run it.

http://raytracey.blogspot.be/2013/11/new-real-time-path-tracer-arauna-2.html

Imagine all those elaborate hacky rasterization schemes that just go away with realtime pathtracing. 
Spiderbot... 
Daz 
you have 1908 posts,
I have 1982.

you have 37 threads,
I have 7.

let's twit! 
In Case Anyone Missed It The Other Week 
Thanks Shambler 
That would have gone right by me. 
Half-Life Before 
Have any of you guys heard or seen this mod? It was just released on steam for free, unusual delivery IMO and I'm surprised that it's still being worked on.

http://www.youtube.com/watch?v=SppLbw9uoxA 
I Spotted It Yesterday 
Looks cool man. U tried it? 
Not Yet 
Need to get HL reinstalled I think and have a go of this badboy. 
It's Pretty Short 
I played it like, over a year ago. It's pretty nice but REALLY short, unless they've added stuff beyond the map shown in the video.

That being said, there are plenty of other reasons to reinstall HL. 
Sprite Lamp 
this is either awesome or completely retarded, and I can't decide which:

http://www.kickstarter.com/projects/finnmorgan/sprite-lamp-dynamic-lighting-for-2d-art 
Thas Cool! 
 
Know What 2014 Needs? 
A QExpo. 
Agree 
 
Sprite Lamp 
It looks cool, I hope it works out.

However, I've done that in the past by... drumroll... handpainting the normals. :P And this software does it by... handpainting the normals? :/

It's easy enough, just do 4 direcions, combine vertical in X, horizontal in Y and run it through a normalizer.

Problem I have with these tools is there's a lot of half baked ones around. Crazybump was most useful untill development just stopped. And now there's things like nDo for PS which have good features but are slow as hell and still have messy integration.

Still, more and better tools never hurt. 
 
would it not be possible to do only two directions (north-east and south-west) instead of four? 4 extra frames is a big jump in work. 
 
There's also Knald (https://www.knaldtech.com/) which is sort of a CrazyBump replacement, but is actively being developed. 
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