 @dumptruck
#213 posted by ArrrCee on 2017/07/10 19:32:00
Thanks buddy! Glad I can keep your Quake habit going. =)
 Deadline Extension
#214 posted by PuLSaR on 2017/07/10 20:35:07
Due to many mappers' requests, the deadline is extended to July 22th 7 pm GMT.
I hope that will help everyone to polish their maps and test them well.
Moderators, please update the OP.
 @Pulsar
Thanks. Nice to have the extra week and a specific time. Might have to add some coop or something special with the extra time.
 Or
#216 posted by Qmaster on 2017/07/10 22:14:14
You could maybe sock-detail it. Add in some ceiling beams, background details such as little areas out some windows, etc.
I, for one, will now probably be able to finish this so yay, thanks Pulsar!
 @Qmastah
You could maybe sock-detail it. Add in some ceiling beams, background details such as little areas out some windows, etc.
At my level there's no sock anything in my maps. :) But yes my floors will now look proper and I'm a big fan of "out of reach" / secret detail areas.
 A Few Screenshots
#218 posted by ShoTro on 2017/07/13 12:35:49
refactoring a lot of the map right now, but this might give you an idea about how my map is progressing...
http://imgur.com/1C09AVX
http://imgur.com/6eHKVye
http://imgur.com/B10u2Ah
http://imgur.com/gkb92kH
Eh, its OK
 Love It
#219 posted by Qmaster on 2017/07/13 12:54:28
 Cool
#220 posted by DaZ on 2017/07/13 13:42:35
Love the shot with the lava and skull :) I think the lighting needs some love, especially in the larger outdoor areas. It's very patchy and the ground is dark, therefore any enemies in that area will be dark too. Get some fill lights in there and make all the little lights around the place have a higher intensity but less range.
 Great Stuff!
 New Stream Starts In An Hour
#222 posted by ionous on 2017/07/13 18:13:19
Quake mapping. Black Metal.
https://www.twitch.tv/ionous
 The Wheels Grind Onward
#223 posted by ionous on 2017/07/14 19:07:25
Starts in 90 minutes. Think I'm going to go through 'The Slow Death' discography.
https://www.twitch.tv/ionous
 OTP
Is there a fixed WAD yet?
 I Linked To One In Post #169
#225 posted by muk on 2017/07/16 18:31:18
 That Defullbright Program
#226 posted by Mugwump on 2017/07/16 19:09:27
is a great idea that will come in handy! Thanks EricW (and mukor for sharing it). Does it work only with wads or with bsps too? There are some released maps, like [kona]'s or Serge Jaeken's The Contract, that I'd like to fix without having to de/recompile.
#227 posted by ericw on 2017/07/16 19:49:13
It only does WAD files. bsputil can extract textures from a bsp to a wad. Adding a feature to qbsp or bsputil to update a bsp's textures from a wad is on my todo list.. not sure if any tools can do it at the moment.
#228 posted by Mugwump on 2017/07/16 20:05:26
Adding a feature to qbsp or bsputil to update a bsp's textures from a wad is on my todo list
Awesome!
not sure if any tools can do it at the moment
None that I'm aware of.
 @mukor
You removed unintended fullbrights though (cruxluminis3 and others) and this f'd up the fence textures. It's been a headache. :(
 Dumptruck
Not yet, been busy/lazy. I think considering how many Knave textures have fullbrights intentionally I think it's better to have a list of which textures have them by accident and then just excise them.
#231 posted by muk on 2017/07/16 21:35:02
i didnt even consider that, dumptruck. apologies for my lack of foresight..
use texmex to replace the original wad with the desired non fullbright textures in the DEFULLBRIGHT wad.
 @mukor
Hey you were trying to help!
use texmex to replace the original wad with the desired non fullbright textures in the DEFULLBRIGHT wad.
I think it's better to have a list of which textures have them by accident and then just excise them.
Yep that's what I was doing, slowly but surely as I found them. But it was pretty late last night so I got everything mixed up. (that's when I posted ;P) I may have time this week to do a revised version or a smaller version with just the fences/lights at least. In TB you can have WADs obey a hierarchy (or whatever the term is) so if you have a fixed wad above the de-fullbright one you are set but I am not sure if JACK or NetRad or QuarK do the same.
 BTW
#233 posted by ericw on 2017/07/17 03:33:08
if you run defullbright.exe with the "-preview" flag, it will generate one .tga image per texture with simulated dim lighting, so you can quickly spot the ones that have intentional fullbright pixels. Just need an image viewer that can load a bunch of tga's at once.
 @ericw
OMG. I am speechless. I have a to-do list I want to get through tonight but I will give this a whack in the next day or so we can fix this wad up for anyone who may be having issues.
#235 posted by ericw on 2017/07/17 04:58:25
I just tried it on the wad and the results of the -preview thing are a bit hard to see at the moment.. I'm going to tweak it a bit and take a stab at making a fixed wad
 @ericw
Thank you.
#237 posted by ericw on 2017/07/17 08:07:18
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