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R U B I C O N R U M B L E P A C K
Is complete. It features maps by myself, MFX and Hrimfaxi. It's based off Rubicon2 and includes a few new enemies and features.

Download links: quaddicted / dropbox

Here's the link to the required engine (quakespasm svn r980):
http://celephais.net/board/view_thread.php?id=60452&start=1108
I'm sure more engines will support this pack with time.

UPDATE 1: Devkit is now available here

UPDATE 2: Patch (bsp + lit): https://www.dropbox.com/s/2lk84vnzy3oeaeo/rrp_patch103.zip?dl=0

Full Patched Download: https://www.dropbox.com/s/5xzckbmk99yz8mp/rrp_v103.zip?dl=0

Fixed Bugs:
HOMS through walkways at odd angles
Zfighting inside door frames
Unmarked / broken secrets
Crash on easy skill
Items falling out of level

New Stuff:
Added coop starts (untested)
Added dirtmapping
Added brushes to better divide the visleafs (performance)
Added some dynamic helper signs to aid navigation
Various miscellaneous tweaks and gameplay fixes
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Thanks Guys 
crazier project -> Ok! 
Well. 
It says something about this pack that I've replayed it in the last weekend, then replayed Telefragged AGAIN to get moar secrets then watched Daz play the damn thing too.

Like Warp I think this pack is more significant and memorable than first appearances suggest - although unlike Warp it's fun enough to play repeatedly and/or continuously. At first it's easy to get overwhelmed with the sheer size of it, whilst on replays (/watching the custom Derping) some of the subtleties come out.

Such as: The sheer interconnectiveness and non-linearity. Making maps this large is one thing, but making them this connected it really impressive. The spawn boxes, well placed to spawn more spawn or get hit in combat, very fun. The amount of secrets. Some of the evile and gothic touchs in ijeds map, which sometimes seem random but enhance that atmosphere and quake style (like the RL room and the screens on the wall there). The use of dog ambushes combined with heavier enemy combined with early Rocket Launchers... Making good challenges out of standard quake enemies without relying on hordes...

P.S. Ijed: In the big outside pistony area, can you get the YA without an RJ? Also are there any secrets in the two outside train areas?? 
Thanks Bler 
It's good to know the work is appreciated. And where things need to be tightened up.

Piston Area: yes, there are in fact four secrets to get there, all of which involve climbing up a single route - the further you get along it the better the secret you get. Secret Hint: Jump on top of the lowest piston to start with, then keep looking around. 
Piston. 
I got the MH, YA, and Quad...hmph. 
And The Ward Of Rebirth Is On That Same Route 
 
Yup That Too... 
Still can't see how to get YA without RJ... 
SPOILERS! 
Lowest piston, on to roof of tunnel, grab MH, double back, jump across onto pipe, then on top of large crate and then to roof to get YA, then climb ladder and jump from roof on to beam trims. Jump between trims until the end, then jump across and grab ladder on vertical beam leading up to roof of lift building. From there, jump across to rock spire and then onto the tallest piston for Quad and Hunter Party. 
Ah. 
That route is marginally less useful if one has already rocket-jumped to the quad itself and thus got the Hunter out of that crate... 
There Are No 
RJ only secrets in the map, there's always a way to get there from a shotgun start as it were. 
What About The Quad Secret In One Of The 4 Slime Pit Control Rooms 
....after you've pressed the button to stop the square pillar piston things? 
Shambler 
You must use the pistons to get up there, and then press the button that stops the slimey thingy majingy. 
Time-limited Secrets! 
Bastards. I GJed up there. The RA later, I had to reload for tho. 
I Can't Handle This 
Mfx I am literally having leg cramps right now. I can't handle it. I am 10 mins into your map and it is so god damn good. AAaaa! 
Its Your Fault 
you started this.. 
Ok I Finished It Now. 
mfx I hereby declare you god-king of everything and supreme ruler of my body and soul.

Can't even remember the last time a map has impressed me this much, besides the mfx map in jam2. I think SPoGsp1 did it? Or zer1m7? Or ikspq5?

Extremely Good Shit. Continue. 
 
If even czg praises it, it must be exeptional... or, something dark and kinky is afoot! 
Idunnoeither 
 
It Truly Is Exeptional. 
But make no mistake, there will be sloppy kisses if I ever see you around here. 
 
m -> c
f -> g
x -> z

shb! wow! 
As For The Other Two Maps. 
Extremely impressive from a sheer tech/size/effort perspective.
They did not tick all my boxes as much as mfx' did, it was too easy to get lost, and at times they were rather overwhelming with the amount of choice given to me. (An absurd thing to say, I agree.)
The telefragged gimmick was hilarious, especially considering this dismembered torso can creep across the floor at 40km/h.

Overall a great release, worth playing. 
Oh I Almost Forgot 
In ijed's map, in the big room you enter after crossing the trainyard for the first time as a giblet with the moving bridge in the middle, when I returned there close to the end of the map, there was a trigger that would 100% crash the game with a stack overflow in the progs. A long chain of multi_use and multi_touch. I didn't get a dump of the console or a save, sorry. :-( 
Czg 
You mean this?

http://www.quaketastic.com/files/screen_shots/telefragcrash.jpg

That happens on easy only, as far as i know, hehehe.
Anyway, glad you liked it.

Next maps won�t be so cheap, i promise:) 
Yes That's The One. 
Yeah I play on easy what of it �_� 
See. 
Told you it was worth installing quackspasm for.

Enjoy ur sloppy kisses mfx. 
There's An Easy Skill? 
 
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