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Quake 1 Custom Monsters
since there's been some discussion of custom monsters, both old and new, I thought I'd share these ideas I've had pulsing in my cerebelum for some time. Depending on my current mapping projects, I'd like to try modelling these sometime in the near future, but I'll pitch the design briefs here and let you foul creatures leer at them...
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Looks Pretty Alive And Kicking To Me 
www.gimpshop.com 
Better A Half Knight Then No Horse! 
Look what Ijed's Id did to me!

http://members.home.nl/gimli/beacon.wmv 
Hahah 
 
Stupid Teleporters 
jpl sure has to take a look at it! 
Wot ?? 
I don;t get it .... o_O 
Haha 
I was aiming to the broken teleporter in one of your levels. It's still on my mind.

The knight tried the wrong teleporter and ended up like this. 
Broken Teleporter... 
... hmmmm... I don't see what you are thinking about... nv 
C'mon 
Half arrives at one telepad and the other half on the opposite side of the dungeon. 
 
i actually thought it was going to be like a special knight version where you kill him and his torso keeps coming after you, floating like that, with the entrails dangling.

broken teleporter is goofy. :P 
Indeed 
I was thinking of a level, where there is a broken teleporter.
It looked something like this, but I can't remember the name of the level.
http://members.home.nl/gimli/badporter.jpg 
Pyramid Head 
Anyone ever thought of remodeling some of the Silent Hill monsters for Quake? I know it wouldn't be original, but there's some pretty Fucked Up Shit in Silent Hill that would probably fit in Quake. 
 
i liked those strange acid belching armless zombie things in the SH movie. 
 
Yeah I always thought the Silent Hill monsters, or at least some of them, would work well in Quake. But I wouldn't just take them and move them into Quake, I would just use them as reference/inspiration. 
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