Looks Pretty Alive And Kicking To Me
#225 posted by
grahf on 2010/10/26 02:14:09
www.gimpshop.com
Better A Half Knight Then No Horse!
#226 posted by
madfox on 2010/10/27 21:49:33
Stupid Teleporters
#228 posted by
madfox on 2010/10/28 02:26:02
jpl sure has to take a look at it!
Haha
#230 posted by
madfox on 2010/10/28 23:26:40
I was aiming to the broken teleporter in one of your levels. It's still on my mind.
The knight tried the wrong teleporter and ended up like this.
Broken Teleporter...
#231 posted by
JPL on 2010/10/29 08:34:50
... hmmmm... I don't see what you are thinking about... nv
C'mon
#232 posted by
ijed on 2010/10/29 13:08:38
Half arrives at one telepad and the other half on the opposite side of the dungeon.
#233 posted by
necros on 2010/10/29 19:30:42
i actually thought it was going to be like a special knight version where you kill him and his torso keeps coming after you, floating like that, with the entrails dangling.
broken teleporter is goofy. :P
Indeed
#234 posted by
madfox on 2010/10/29 22:50:00
I was thinking of a level, where there is a broken teleporter.
It looked something like this, but I can't remember the name of the level.
http://members.home.nl/gimli/badporter.jpg
Pyramid Head
#235 posted by
jt_ on 2010/11/03 17:31:35
Anyone ever thought of remodeling some of the Silent Hill monsters for Quake? I know it wouldn't be original, but there's some pretty Fucked Up Shit in Silent Hill that would probably fit in Quake.
#236 posted by
necros on 2010/11/03 17:46:56
i liked those strange acid belching armless zombie things in the SH movie.
#237 posted by
Zwiffle on 2010/11/03 21:24:36
Yeah I always thought the Silent Hill monsters, or at least some of them, would work well in Quake. But I wouldn't just take them and move them into Quake, I would just use them as reference/inspiration.