#212 posted by Killes on 2016/09/26 13:09:33
Sometime the worst part of the executions is it lowers/mutes the music :(
I don't need a break fucktards, bring it on!!
Agreed: MODS?
#213 posted by Art on 2016/10/06 20:08:23
What I'm curious about is about a mod and that will take or disable that feature (the pi�ata system) what are the possibility of MODS without a software development kit possibly by modifying the XML files. I hate you doom I upgraded my PC for you and you did me dirty. I have more fun playing brutal doom 2 on my custom build maps that this cold sore of a Doom 2016.
Yeah Doom 4 Was Pretty Ace Really....
#214 posted by Shambler on 2016/10/06 23:16:49
....just waiting for the SP DLC.
Also Waiting
#215 posted by mjb on 2016/10/06 23:26:34
Yes please.
Fixed AO Would Be Nice Too
#216 posted by killpixel on 2016/10/07 00:38:30
Doom 4 Was Super Fucking Solid
#217 posted by Drew on 2016/10/07 04:01:15
And about as close as I think we can expect to get to the classic shit we all supposedly crave in this current market....
SP DLC will be a must-buy for me.
#218 posted by Killes on 2016/10/07 07:29:04
I am enjoying it right now, although waaay too easy on UV.
It will go beyond what we can expect once(if) they unlock full modding possibilities on PC.
Already someone finding a way for the simple value editing modding to work again since last updates would make be cool.
New Doom Doc Part 3
#219 posted by killpixel on 2016/12/14 20:12:29
https://www.youtube.com/watch?v=r0nOsuaPDeg
Pretty neat little doc IMO, not super insightful but cool.
side note: kevin cloud seems like a humble guy. in every interview I've seen with him he's owning up to poor decisions or mistakes he's made (doom3 making of and part 2 of this doc). It appears that the leaked 'call of doom' stuff was cloud's vision for the game at the time.
Doom Documentary
is a good little series. I wish we could get more of this stuff, it's fascinating to get insight into the games industry.
Also I think this documentary has given me a lot of hope for id's future. I really can't wait to see their next game.
Same Here
#221 posted by killpixel on 2016/12/15 00:59:33
in addition, I'd like to see more in-depth/technical behind the scenes stuff. It seems making-ofs are approached as more of a marketing tool these days, so they can be a bit shallow sometimes.
Quake Photo Mode?
Okay I have not tried Doom's photo mode but I was wondering if something like this could be done in a source port? Would be great to re-cam demos and grab screenshots with different lense options and depth of field tweaks. I know you can do this is Photoshop but this would be so amazing in Quake.
Article on photo mode
YT vid
Quake Photo Mode
#223 posted by Kingold on 2016/12/16 09:54:48
I checked the link you posted, dumptruck, and found the photo mode of Doom 4 seems to be about freezing everything in the game world to a halt or at least to slow motion, whiling keeping the player unaffected. If this is what you want in Quake, then as far as I know, Darkplaces engine already support a similar effect. A console command (forget which, sorry! Please check its readme or manual or whatever) can be used to reduce time lapse of game world into slow motion or suspended animation, while player is still free to roam around. Also Darkplaces supports DOF or other fancy eye-candies.
#224 posted by ericw on 2016/12/16 10:40:33
Fitzquake/MarkV/QS have:
"sv_freezenonclients 1" -- freeze everything but the player
"host_timescale 0.1" -- 10% speed
Darkplaces Command Is The Same To Freeze
#225 posted by xaGe on 2016/12/16 13:05:54
Darkplaces has:
"sv_freezenonclients 1" //freeze everything but the player
"slomo 1" // 1 full speed, less than 1 is slower, more than 1 is faster. So 0.5 would be half the speed of Quake, 2 would double the speed, etc.
@Kingold FYI
#226 posted by xaGe on 2016/12/16 13:26:38
There is one awesome find command that's good to remember if you can't remember the exact name of a cvar or command in Darkplaces: "apropos"
Type that command in the console followed by a partial word, letter combo, number, or any combination and it will return all possible matches in any cvar, command or their description.
Thanks XaGe
#227 posted by Kingold on 2016/12/16 14:51:46
For the info. Honestly never heard of it before. There are always something new to learn.
All DP Commands And Cvars Are Listed In The Readme
#228 posted by Mugwump on 2016/12/16 15:10:18
Wished Granted I Guess!
@Kingold - awesome info thanks.
@xaGe That's brilliant
@ericw cool that works
@mugwump I don't use DP since I discovered QS but will take a look for sure
#230 posted by Mugwump on 2016/12/16 21:30:05
My comment was more a reply to xaGe & Kingold but sure, you can take a look.
That Is Some Goofy Looking Shit
This reminds me of a level in Ocarina of Time: Inside Jabu Jabu's Belly. I have started that game about 10x never made it thru.
Gah What The Christ
#233 posted by Kinn on 2016/12/17 02:18:38
Yeah it's like they've teleported into a Psychonauts level or something....
#234 posted by killpixel on 2016/12/17 02:25:15
Psychonauts level
My thoughts exactly.
Doom Style Photo Mode
With a combination of console commands from #225 and Photoshop it's sort of close.
http://imgur.com/l0amwnU
Awesome Is Definitely NOT The Word.
#236 posted by Shambler on 2016/12/17 11:27:24
But hey, cartoony gimmicky maps in multiplayer, whatever, fine.
It's still not the SP mission pack I'm looking for...
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