'musical' Sorting Algorithms
#23562 posted by
Spiney on 2013/10/26 15:17:46
Spiney
#23563 posted by
JPL on 2013/10/27 09:47:09
Wow... no more need any DJ now :) Great !
#23566 posted by
Spirit on 2013/10/28 13:25:58
Did anyone save Starbuck's func 2.0 mockups?
No
The Post Above
#23568 posted by
Spiney on 2013/10/28 21:32:43
is erh... of questionable integrity?
lol
#23569 posted by
Shambler on 2013/10/28 21:46:24
is erh... of undeniable awesomeness.
Always worth a rewatch.
I Posted It Onto Facebook
#23570 posted by
RickyT33 on 2013/10/28 22:27:57
and then I thought twice and removed the post.
Typical of me I guess
I Moderate My Own Posts All The Time...
#23571 posted by
Spiney on 2013/10/29 00:32:42
#23573 posted by gb on 2013/10/29 01:22:13
yeah, I knew I shouldn't have clicked that. This is func, after all.
Text With Pics N Shit
#23574 posted by
DaZ on 2013/10/30 17:53:57
As some of you know I recently entered the "AmbushVille" mapping competition help by PlanetPhillip.com (half-life series version of quaddicted) and my entry won! :D
I wrote an article on how I built the level and everything that went wrong (heh) during the mapping :
http://lambdageneration.com/modding/source/how-not-to-build-a-level-in-ten-days-ambushville-retrospective/
MAKE A FEKING NEWS POST
#23575 posted by
- on 2013/10/30 19:10:53
Christ, it's ok to release your HL2 maps with a func news post. This is supposed to be a LEVEL DESIGN forum
Trufax
They have a button for HL related content and everything ;)
Quake Question
#23582 posted by dartum on 2013/11/04 03:08:57
How do people shoot monsters after the end of a map? I was watching some videos on youtube of a quake speed run, and the player would still be able to shoot and kill monsters after the map is over and the stats are displayed.
Hold The Fire Button
#23583 posted by
DaZ on 2013/11/04 03:31:04
as you run into the changelevel trigger, and can shoot your equipped weapon out of the intermission camera :)
Errr.
#23585 posted by
Shambler on 2013/11/04 11:08:20
Nails still in the air, I thought.