Worm It Up!
#23547 posted by
ijed on 2013/10/20 17:11:16
Napalm, cluster bombs, sticky bombs...
Destructible terrain!
Worm It Up!
#23548 posted by
ijed on 2013/10/20 17:11:30
Napalm, cluster bombs, sticky bombs...
Destructible terrain!
SleepwalkR
#23549 posted by
RickyT33 on 2013/10/20 19:14:10
My OOP is getting better, but I know that it still technically sucks.
By faster I assume you mean it chugs a fair bit?
I've been trying to optimize it the best I can.
In the last two hours I dropped a bunch of 'if' statements from some of my draw functions, loading the image variables into an array and using the soldiers frametype variable to reference the array in the drawSoldier function. If you catch my drift.
I've also used Array.splice to keep the numbers of objects to a functional minimum. The piles of gibs that build up in the background are drawn onto a canvas object and dropped from the array once they stop moving.
I'm using this method called 'requestAnimationFrame' or something (IIRC) for my renderer loop. Though the logic is locked to 60fps. This means that if the browser gets too choked to draw a frame, it just skips it and draws the next one, rather than waiting.
IJed - destructible terrain could be sort of doable, maybe. Not sure. I could certainly lower the terrai height where a bomb hits, but the gibs in the background would have to be tackled, and I'm not sure how I can move the ones down on the canvas (I cant basically) that have already stopped moving and been dropped from the gibs array.
Different weapons could be done, just need to dream 'em up and make them....
Silly, silly game XD
<- Bomb
#23550 posted by
necros on 2013/10/21 01:31:56
does it get harder??? a yeah, other types of bombs. also don't allow dropping bombs 1m from the ground. :P
oh oh... when you click, have a plane fly by and drop it so there's a small delay before the bomb appears and falls!
And...
#23551 posted by
ijed on 2013/10/21 02:15:33
The guys could shoot at the plane, so the lower you drop it the more accurate it is, but also the more likely that the plane will get shot down.
Starting To Look Like Something....
#23552 posted by
RickyT33 on 2013/10/22 04:35:35
Good suggestions, thanks, I'll prob use some of them....
New version:
*Weapon upgrade (moar bombs per click)
*Messages
*Progression(?)
http://rickyt23.com/soldier4
Ideas
#23553 posted by
Spiney on 2013/10/22 09:55:32
1. Have a supply of bombs, and killing soldiers replenishes it.
2. Spawn a circular shock wave from the origin of impact.
Anybody In Paris This Weekend?
#23556 posted by
megaman on 2013/10/22 22:01:39
http://www.louvre.fr/olaf-nicolai I will, err, take part in that performance.
#23557 posted by
Spiney on 2013/10/22 22:18:32
I always wanted to hijack a performance like that and call it art.
Poor Choice Of Domain Name?
#23558 posted by
Rick on 2013/10/24 17:48:02
Maybe, maybe not.
http://www.penisland.net/
"We Specialize in Wood"
#23561 posted by
mwh on 2013/10/25 00:35:56
powergenitalia was my favourite one of those...
http://www.snopes.com/business/names/domains.asp
'musical' Sorting Algorithms
#23562 posted by
Spiney on 2013/10/26 15:17:46
Spiney
#23563 posted by
JPL on 2013/10/27 09:47:09
Wow... no more need any DJ now :) Great !
#23566 posted by
Spirit on 2013/10/28 13:25:58
Did anyone save Starbuck's func 2.0 mockups?
No
The Post Above
#23568 posted by
Spiney on 2013/10/28 21:32:43
is erh... of questionable integrity?
lol
#23569 posted by
Shambler on 2013/10/28 21:46:24
is erh... of undeniable awesomeness.
Always worth a rewatch.
I Posted It Onto Facebook
#23570 posted by
RickyT33 on 2013/10/28 22:27:57
and then I thought twice and removed the post.
Typical of me I guess