#2317 posted by
metlslime on 2014/06/03 03:35:27
apparently doom4 in crytek would have no unlit areas, and only 1 shadow casting light.

Old And Wise
#2318 posted by anonymous user on 2014/06/05 14:18:05

Scampie
#2327 posted by
Spirit on 2014/06/10 08:32:12
it has eyes, a mouth and legs. func stripped the spaces.

I Like To Keep This Handy
#2330 posted by
Lunaran on 2014/06/11 06:15:59
... for close encounters. and also mid-range and long distance encounters. basically all encounters. it's a sweet gun is what i'm saying.

Bloodborne

It Might Be Fully Sick
#2332 posted by
czg on 2014/06/11 13:12:31
Because it's From Software
#2333 posted by
Lunaran on 2014/06/14 01:51:23
how to design a nuclear waste dump so that humans in the year 12000 understand not to dig it up
http://downlode.org/Etext/WIPP/
concept art at the bottom. amusingly, it's basically "evil part of a game world concept design 101: put spikes on it"
#2334 posted by
- on 2014/06/14 02:58:12
fuck... now I want to figure out what book it is I own that has those same images in it but not as photocopies scanned into JPGs
#2336 posted by
Lunaran on 2014/06/14 04:20:47
Weird, the paper also references Lidwell. WHICH CAME FIRST?
#2337 posted by
- on 2014/06/14 05:24:11
The book credits the design concepts to Michael Brill, with the illustration by Safdar Abidi. That paper does too... I think these illustrations in the book are just cleaner copies compared to that PDF

Texturing
#2338 posted by
killpixel on 2014/06/15 18:41:40