Heh - Drupal Works Good:
#23321 posted by RickyT33 on 2013/09/09 16:03:02
If you Google 'Quake 1 single player', I rank #11 on the google index. OOps!
Only #11?
#23322 posted by Drew on 2013/09/10 04:35:43
you'll always be #9 in my heart.
Not Even Ranked....
#23323 posted by JPL on 2013/09/10 04:47:51
... and happy with this: to make me happy, keep me hidden from the mass ;)
Well
#23324 posted by Tronyn on 2013/09/10 07:04:29
it would be interesting to see in 2016, two decades after it happened, which .bsp files have the same power in the hearts of the living. Obviously there would be bias toward id maps and early custom maps. But those of us who still live have a say too.
Ziggurat Vertigo messed with me in a beautiful way, that no level has since.
Q3 Particles
#23325 posted by Spiney on 2013/09/11 02:06:41
Does anyone know of a guide/tutorial explaining all the settings for the Q3A particle system? It's easy enough for the shaders, but the word particle gets Google confused.
@Spiney
#23326 posted by Spike on 2013/09/12 05:35:38
Quake3 has no particle system.
It has sprites. It has entities. It has no actual particles.
Try a different question. :P
[Bona]
#23327 posted by negke on 2013/09/12 20:40:30
https://www.quaddicted.com/forum/viewtopic.php?pid=709
I reported this here weeks (if not months) ago, but you must have missed or ignored it.
Hmm
#23328 posted by nonentity on 2013/09/12 23:22:20
I care :(
Voyager Has Left The Building?!
#23329 posted by mfx on 2013/09/13 01:08:24
Spike
#23330 posted by Spiney on 2013/09/13 04:13:07
Okay it was for Tremulous, which apparently has one modded in. Found it in the meantime.
http://tremmapping.pbworks.com/w/page/22453187/Particle%20System
Q3 Shader/Particle Hack
#23331 posted by sock on 2013/09/13 04:37:24
Does anyone know of a guide/tutorial explaining all the settings for the Q3A particle system? It's easy enough for the shaders, but the word particle gets Google confused.
@Spiney, Q3A does not have native particle support but you can create a similar effect with shaders. Have a look at FS Particle studio by $NulL, the source is also available on GitHub
Quake 1 Mp
#23332 posted by lizard on 2013/09/13 04:38:55
Is anyone playing mp quake 1 anymore? I didn't find anything on mp join a game. Seems like before I had to dl maps or something. Been a long time.
MP Still Happens, Sometimes
#23333 posted by ALLCAPS on 2013/09/13 07:12:59
Check quakeone.com They have a server list there, and a few servers on the right of the site that see some action pretty regularly.
Oh Yeah, Forgot
#23334 posted by ALLCAPS on 2013/09/13 07:13:40
Make sure to download the quakeone map pack they have there, it has all the maps that they rotate through.
Sock
#23335 posted by Spiney on 2013/09/13 17:41:08
Thanks, that might come in handy
#23328
#23336 posted by spy on 2013/09/13 18:30:21
So do i,
or so i do
"Superhot" Greenlight Trailer
#23337 posted by metlslime on 2013/09/13 22:30:56
No
#23338 posted by - on 2013/09/13 22:53:48
but that's the coolest FPS I've seen since forever. I hope it ends up with some depth though, I can imagine the basic pattern of 'shoot guy, move' will get stale after a while.
#23339 posted by necros on 2013/09/14 02:37:09
I can imagine the basic pattern of 'shoot guy, move' will get stale after a while.
was gonna say that.
interesting idea, but it's gonna need more than that for a game.
is that the graphics style of the game or is it just for demoing?
Re Quake 1 Mp
#23340 posted by lizard on 2013/09/14 03:33:09
Thanks
Super Hot
#23341 posted by gb on 2013/09/14 07:58:46
When it comes to super-stylized killing in slow-mo with hip music, am I the only one who has an ethical problem? This really is reduced to shooting silhouettes of people, the logical reduction of the FPS genre. In this form, I'm starting to find it slightly unsettling because the usual blanket of obfuscation (zombie outbreak etc) is peeled away and the surprisingly ugly core (shooting representations of people for entertainment) becomes quite apparent.
#23342 posted by gb on 2013/09/14 07:59:49
I mean, "Kill them all" in a game trailer is pretty psycho.
Gb
#23343 posted by SleepwalkR on 2013/09/14 08:24:11
You're not the only one. I was having similar thoughts.
Gb
#23344 posted by Spiney on 2013/09/14 14:19:47
Yeah I agree, and it's not just in games, but also in Hollywood's gun culture.
Another example, when I was playing Rage I generally had no trouble putting enemies out of their misery, since either they were obviously pure evil or genetic engineered freaks that were a cancer to their environment. But the Shrouded bandits didn't seem all that bad to me and I was starting to wonder why I had to mow them down rather than make some deal with their leader.
In 'terrorist' FPS things quickly become geopolitical. Or take America's Army where each team sees the other one as Middle Eastern 'terrorists'. Gives it all a sour taste.
#23345 posted by sock on 2013/09/14 15:37:18
It sure is an interesting twist on the bullet time mechanic but it seriously needs more to do besides shooting red enemies.
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