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Heh - Drupal Works Good: 
If you Google 'Quake 1 single player', I rank #11 on the google index. OOps! 
Only #11? 
you'll always be #9 in my heart. 
Not Even Ranked.... 
... and happy with this: to make me happy, keep me hidden from the mass ;) 
Well 
it would be interesting to see in 2016, two decades after it happened, which .bsp files have the same power in the hearts of the living. Obviously there would be bias toward id maps and early custom maps. But those of us who still live have a say too.

Ziggurat Vertigo messed with me in a beautiful way, that no level has since. 
Q3 Particles 
Does anyone know of a guide/tutorial explaining all the settings for the Q3A particle system? It's easy enough for the shaders, but the word particle gets Google confused. 
@Spiney 
Quake3 has no particle system.
It has sprites. It has entities. It has no actual particles.
Try a different question. :P 
[Bona] 
https://www.quaddicted.com/forum/viewtopic.php?pid=709

I reported this here weeks (if not months) ago, but you must have missed or ignored it. 
Hmm 
I care :( 
Voyager Has Left The Building?! 
Spike 
Okay it was for Tremulous, which apparently has one modded in. Found it in the meantime.

http://tremmapping.pbworks.com/w/page/22453187/Particle%20System 
Q3 Shader/Particle Hack 
Does anyone know of a guide/tutorial explaining all the settings for the Q3A particle system? It's easy enough for the shaders, but the word particle gets Google confused.

@Spiney, Q3A does not have native particle support but you can create a similar effect with shaders. Have a look at FS Particle studio by $NulL, the source is also available on GitHub 
Quake 1 Mp 
Is anyone playing mp quake 1 anymore? I didn't find anything on mp join a game. Seems like before I had to dl maps or something. Been a long time. 
MP Still Happens, Sometimes 
Check quakeone.com They have a server list there, and a few servers on the right of the site that see some action pretty regularly. 
Oh Yeah, Forgot 
Make sure to download the quakeone map pack they have there, it has all the maps that they rotate through. 
Sock 
Thanks, that might come in handy 
#23328 
So do i,

or so i do 
"Superhot" Greenlight Trailer 
Did someone post this already?

http://www.youtube.com/watch?v=JYAUlPMqnKk 
No 
but that's the coolest FPS I've seen since forever. I hope it ends up with some depth though, I can imagine the basic pattern of 'shoot guy, move' will get stale after a while. 
 
I can imagine the basic pattern of 'shoot guy, move' will get stale after a while.
was gonna say that.
interesting idea, but it's gonna need more than that for a game.

is that the graphics style of the game or is it just for demoing? 
Re Quake 1 Mp 
Thanks 
Super Hot 
When it comes to super-stylized killing in slow-mo with hip music, am I the only one who has an ethical problem? This really is reduced to shooting silhouettes of people, the logical reduction of the FPS genre. In this form, I'm starting to find it slightly unsettling because the usual blanket of obfuscation (zombie outbreak etc) is peeled away and the surprisingly ugly core (shooting representations of people for entertainment) becomes quite apparent. 
 
I mean, "Kill them all" in a game trailer is pretty psycho. 
Gb 
You're not the only one. I was having similar thoughts. 
Gb 
Yeah I agree, and it's not just in games, but also in Hollywood's gun culture.

Another example, when I was playing Rage I generally had no trouble putting enemies out of their misery, since either they were obviously pure evil or genetic engineered freaks that were a cancer to their environment. But the Shrouded bandits didn't seem all that bad to me and I was starting to wonder why I had to mow them down rather than make some deal with their leader.

In 'terrorist' FPS things quickly become geopolitical. Or take America's Army where each team sees the other one as Middle Eastern 'terrorists'. Gives it all a sour taste. 
 
It sure is an interesting twist on the bullet time mechanic but it seriously needs more to do besides shooting red enemies. 
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